This thread in general is ridiculous, because it's the same as saying 'I don't like Animal Crossing, but love Harvest Moon. I think Animal Crossing should basically be Harvest Moon. Let's discuss this in detail'. Or 'I don't like Dragon Quest, but love Final Fantasy' What's to discuss? The people who are fans of the series obviously like it for being different, meaning they must have different wants in a game.
It's obviously not your kind of game, but no one needs to like everything. So why are you looking for vindication on an internet forum and pretending there's anything deep to discuss?
Whether I like or dislike these games is irrelevant, and I am certainly not looking for vindication here. The purpose of this thread is to look at the features which make the SSB series unique and to discuss if these features make the game better or worse than it could be.
One can find deep things to discuss on almost any topic, including this one, if one looks hard enough. Forums are a place for discussion, not silencing.
Smash is h-core, and it sounds to me like you have no skillz man did you cry?!?
A bold and unique fighting system is why its had 2 sequels and will no-doubt get another (which i shall buy and hurt my hands completing). I'd love to show you some of the fights you can have when you get skilled opponents together, its frenetic but controlled throughout, with a sense of speed and hilarity that will always bring me back for more. I'd just juggle ur whining ass and spank you outta there, then taunt.
I hereby pass the flames, to the next offended Nintendoid! Enjoy
Smash is h-core, and it sounds to me like you have no skillz man did you cry?!?
A bold and unique fighting system is why its had 2 sequels and will no-doubt get another (which i shall buy and hurt my hands completing). I'd love to show you some of the fights you can have when you get skilled opponents together, its frenetic but controlled throughout, with a sense of speed and hilarity that will always bring me back for more. I'd just juggle ur whining ass and spank you outta there, then taunt.
I hereby pass the flames, to the next offended Nintendoid! Enjoy
This man speaks the truth! I didn't like the bad word though, no offense.
Simplification of attacks is the absolute best thing Smash Brothers has done. Why more fighters don't follow suit is beyond me. Having to memorize long strings of commands only makes a game much less accessible. I hate trying to play Mortal Kombat or Street Fighter with a friend and then having to constantly pause so he can look up the moves. But it's not his fault. If he doesn't do this, he is at a huge disadvantage because of the way the game is designed. More games should just have a special move button like Smash. The memorization of commands isn't a skill. It doesn't make anyone better than anyone else. It is just a pointless barrier of entry.
The memorization of commands isn't a skill. It doesn't make anyone better than anyone else. It is just a pointless barrier of entry.
Well yes it is a barrier of entry, I'll give you that. However, the ability to memorize commands and recall them later at an appropriate time with a combination of hand-eye coordination is definitely a skill.
I agree that it's annoying for people to pause and check their moves. They should do that before or after the fight, not during it.
Super Smash Bros. Is to fighting games as mario kart is to racing games; you can't really compare them to other games in their genre. They're basically unique.
-you can fall off the stages -simplification of attacks
Falling off of stages is completely due to preference.
Attacks are simple, but mobility is greatly increased. It's just unique, and not your thing, there definitely is lots of room to include more attacks and such.
Several people have pointed out that the first three things I listed are optional. Fair argument, though I think these things are the default settings. But that still leaves "you can fall off the stages" and "simplification of attacks". What do you think about these? Annoying? Would the game be better if you couldn't fall or if you had more complex move combos?
I think its great how you can fall off. It adds strategy. Once you get to a certain point you're pretty much guaranteed to get knocked off with any little attack but knowing the right moves to use in any situation definitely helps. Falling off the map is essential to the game play of ssb I don't get how you could call that a flaw. And I don't understand the people that think that because the moves are easy to do that that's a flaw either. I hate how in almost every fighter each character has a different set of moves to master. Then I end up just using one character unless i feel like trying to remember another characters entire move list. With smash I can do random select if I want and still have fun but it takes a lot of practice with each character to master them. Smash is easy to learn but hard to master. That's what makes it so great. /Thread
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Topic: Smash Bros. is bad?
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