1eugenewrayburnWed 15th Apr 2009 Don't get me wrong, the CC and the GC controllers are not unplayable for N64VC by any means. But they do feel much less than the N64 controller.I just post this because it is interesting how unique subsequent Nintendo controllers have been, while Sony - (aside for motion control and early lack of rumble in 6 axis) - have more or less stayed pat.I do not like the analog layout of either the dualshock or the classic controller. Seems like most peopl either dislike it like myself, or think it is the best controller ever. But I feel the analog should be front and center under your thumb. Conversly, I feel the d-pad is poor on GC because it is so out of the way, it is an odd angle to reach it. Some say the problem is it is too small, but it is no smaller than GBA, DS, etc.Now the N64 controller was the best of both worlds. You have two left hand positions, analog and d-pad. Analog position has a very intuitive trigger, like the wimote does, and d-pad has the shoulder button. In theory, that should be the perfect compromise, but in practice very few games used the d-pad at that time of almost everything franchise going 3-d, if it made sense or not. (Granted the -analog stick gets 'loose' fast, but that is another matter...)So, I use the Wimote alone for NES games, the classic controller for SNES games ( the GC controller is ussally poor) and the GC controller for N64 games...! Even though the c-stick is not as handy for game desgined with the 4 face buttons... So it is kind of odd, just interesting on how game design is so tied to controllers. I am not sure if the N64 controller is hurt by having 'only' one analog, seems like the face buttone worked well for camera control when they had to, and games like Mario Galaxy and others nowadays try to eliminate camera control altogether - (which I don't like....)So that raises the question - should the Classic Controller have been designed in the vein of the N64 controller, instead of (apparently) the dualshock??? With a little different right hand button layout, I feel they could have gotten N64, SNES and NES (plus the non Nintendo consoles, of course) under one roof. And is this not an oportunity for a 3rd party controller maker? Hardcore, casual = marketing. The real divide is between arcade and narrative games.