Showing 21 to 40 of 53
21. Posted: Sun 13th Feb 2011 16:44 GMT
I really enjoyed Dead Space Extraction.But just the same, I see you can buy a Dead Space game on iPhone which controls and plays exactly like the Ps3/360 versions, yet the Wii gets a rail shooter? I love rail shooters, and I'm not saying DS:E is a bad game because it's on rails. But I would've certainly preferred a 3rd person horror game with Wii controls.
I dont know why, provably because a railshooter would be easier and faster to develop, and for some reason they thought it would sell better then a normal game. Dead Space was first on the original X-box, and all it would take is a good engine to port it on Wii.
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22. Posted: Sun 13th Feb 2011 17:13 GMT
I really like RE DC and S&P2
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23. Posted: Sun 13th Feb 2011 17:23 GMT
I'd go with any of Sega's rail shooters. The House of the Dead games (both the ports and Overkill) and Ghost Squad are easily the best you'll find on the Wii.
.... or something like that.
24. Posted: Sun 13th Feb 2011 18:14 GMT
Right - I had forgotten that there were on-rails shooters (or what I would call them) on WiiWare as well; I probably should try to sometime hook the console online so that I could get Zombie Panic in Wonderland.
About the case of Sin & Punishment: Sky Successor... I've seen it and Star Fox called a rail shooter (e.g. on Wikipedia), GameSpot's S&P:SS review said it was a rail shooter and NL's original S&P review said that was a "on-rails blaster". Sure, they're also a shoot'em-ups.
As for not porting the original Dead Space for Wii... I may be stereotyping the consoles, but I'd imagine many of those who wanted to play the original Dead Space already did on other platforms. Beside that... I think it's still nice that they delivered more of the game's universe as a game and not just an... animation?
Personally, I like how the story is embedded into DS:E, although not being able to skip/fast-forward the story does get frustrating on repeat tries.
An earlier post already pointed out the biggest thing I didn't like about House of the Dead: Overkill: the annoyingly frequent use of F-bomb.
Anyone here with opinions on Transformers: Cybertron Adventures? I recall a Youtube reviewer saying it was a "light gun" game (based on the video it bears some similarity to the shooting parts in Indiana Jones and the Staff of Kings) and not half-bad if you got it at a discount (although it was clearly eclipsed by Sin & Punishment: Sky Successor).
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25. Posted: Sun 13th Feb 2011 18:37 GMT
Dead Space was first on the original X-box, and all it would take is a good engine to port it on Wii.
No, no it wasn't. It's a 2008 PS3/360 game. Porting it would be a nightmare.
Great On-Rails-Resident Evil: Darkside Chronicles, Resident Evil: Umbrella Chronicles, HOTD: OverkillGood On-Rails: Dead Space: ExtractionsOkay to Mediocre: HOTD 2 and 3 (just haven't aged well, extremely frustrating), Wild West Guns (Wiiware, not much content)
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26. Posted: Sun 13th Feb 2011 18:39 GMT
House of the Dead 2 & 3 were great if you had a friend along to help.
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27. Posted: Sun 13th Feb 2011 18:54 GMT
Dead Space: Extraction is the perfection of on-rails gaming, if you ask me. I've rarely seen dialog, voices, and interactions between characters in a game that were half as natural and convincing, and the overall atmosphere and development gives a wonderfully cinematic feel. There are also some clever uses of the first-person perspective and storytelling that I won't give away.
And while it's cinematic, it's far from just watching a movie, for the interaction feels more natural and involved than in other rails shooters. There are the little touches like being able to grab and interact with items in your environment, sequences where you leap towards platforms in zero-G, and excellent use of the controls. I love the way you use each weapon's alt fire: just turn the gun sideways and shoot. The strategy involved far exceeds other rail games, for you'll actually have to think about ammo and effective uses of your weapons; just fire away constantly and you'll run out in no time. You can carry multiple weapons, and each has different advantages, plus you'll need to cleverly stop enemies with stasis or by cutting off limbs in order to make it through some areas.
If you want a rail shooter that tells its story in an engaging way and that cannot be beaten on the higher difficulties just by firing constantly, go for it. It's hard for me to play traditional rail games after this one.
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28. Posted: Sun 13th Feb 2011 21:43 GMT
HeroOfTime007 wrote:Dead Space was first on the original X-box, and all it would take is a good engine to port it on Wii.No, no it wasn't. It's a 2008 PS3/360 game. Porting it would be a nightmare.
It started development and could run on the original X-box. To say it would be a "nightmare" to put on the Wii is pure BS, the devs were simply lazy.
As for not porting the original Dead Space for Wii... I may be stereotyping the consoles, but I'd imagine many of those who wanted to play the original Dead Space already did on other platforms. Beside that... I think it's still nice that they delivered more of the game's universe as a game and not just an... animation?Personally, I like how the story is embedded into DS:E, although not being able to skip/fast-forward the story does get frustrating on repeat tries..
Personally, I like how the story is embedded into DS:E, although not being able to skip/fast-forward the story does get frustrating on repeat tries..
They could have made Dead Space Extraction but normal dead space gameplay, instead of an on-rails game, which is what people expected it to be when it was first announced. Also the Original Dead Space did not have great sales at first either.
29. Posted: Sun 13th Feb 2011 22:41 GMT
Putting aside all discussions of what might have been if it were more like the original game, the fact remains that Extraction is a very polished and well developed game that cleverly manages to rethink many elements of the on-rails genre (a genre that was in dire need of innovation, IMO). Looking at the game for what it is and not what they might have done instead, it's quite an original piece of work.
(Also, these guys went on to develop the Goldeneye remake, and there are a number of elements they seem to have carried over from this project, including the smooth use of scripted sequences and character motions.)
30. Posted: Mon 14th Feb 2011 00:57 GMT
Though I haven't played it, I read quite a bit about it. For what it is, it's a fairly decent on rails shooter with some driving/shooting portions. The characters look quite good, though the environments look a bit cartoonish compared to the 360/PS3 versions of War For Cybertron. Cybertron Adventures is supposedly pretty short too. If anything, only buy it if you can buy it cheap.
31. Posted: Mon 14th Feb 2011 01:43 GMT
So is the only difference between an on-rails shooter and a SHMUP the number of enemies you have to fight at once?
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32. Posted: Mon 14th Feb 2011 15:31 GMT
They have Ghost Squad for $8 on Amazon I might give it a shot some time.
Edited on Mon 14th February, 2011 @ 15:31 by Splat
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33. Posted: Mon 14th Feb 2011 18:22 GMT
@vonseux try raising the brightness in the games menu. I had the same problem in the beginning. I have my brightness at about 80%. It makes extraction a lot more do-able.
34. Posted: Mon 14th Feb 2011 19:00 GMT
So what about something like Zombie Panic in Wonderland where you have full horizontal control and a dodge move (which you need to use often), but you don't have vertical or forward/backwards control and use pointer controls to shoot enemies?
35. Posted: Tue 15th Feb 2011 19:09 GMT
Despite being (reviewed as) the Wii's worst game of 2009, I honestly think Mad Dog Mcree is a title you should look at if you're a fan of light-gun games.
It plays like no other, with the one hit deaths and quick draw style, and looks like no other, with it's satisfyingly cheesy cowboy stunt show.
Edited on Tue 15th February, 2011 @ 19:10 by Tim_Slim
36. Posted: Tue 15th Feb 2011 19:29 GMT
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37. Posted: Wed 16th Feb 2011 14:19 GMT
Playing Samurai Warriors 3 made me realize I forgot to write about Samurai Warriors Katana in my previous post. Back when it was released, I bought it despite the negative to average reviews and I was pleasantly surprised. Gameplay wise, it's some kind of a mix between Samurai Warriors and a rail shooter. The game is lenghty and has a good amount of replay value. There is also a good two players competitive mode although, because of the game long learning curve, it's not the kind of pick and play fun one would expect from a rail shooter. Underrated in my opinion.
Another game I forgot to write about is Happy Hammerin'. The game is very simplistic in its gameplay: It's all about moving the cursor in a up to down motion over moles to smack them on the head. Despite its simplicity, I really enjoyed this game. The graphics are charming and there is an online ranking. For 500 points, I think it's a good deal.
38. Posted: Fri 25th Feb 2011 02:54 GMT
In my opinion, Ghost Squad is by far the best rail shooter on the Wii. It may be short (about 30 minutes long) and the graphics may be dated but the replay value is huge thanks to the variety of gameplays, a great scoring system, multiple paths, 16 difficulty levels, a no reticle / double points option, and a levelling system for unlocking guns and outfits. On top of that, it's very funny, especially the "Paradise Mode".
No reticle sounds awesome. Why don't more rail shooters give that option? Paradise Mode looks good too, but I'd still rather play Resident Evil: Darkside Chronicles. It's the only game that understands and shares my hatred of ToFu. [youtube:pxF9kawkY30&feature=fvst]
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39. Posted: Fri 25th Feb 2011 22:47 GMT
... and that reminded me of the Monty Python sketch "Sci-Fi Sketch" (Blancmanges Playing Tennis).
As for why no reticles... I think I heard that at least Gunblade NY and LA Machineguns had reticles even in the arcade, so that might explain why they're included in the Wii version either. I don't know how many people like to play their rail shooters without crosshairs and has any other publisher but Sega released such games? So, Ghost Squad doubled your points if you didn't use the crosshairs. What kind of compensation/reward would/should RE: *** Chronicles games have if you didn't use the crosshair? It's been a while since I played them so I don't remember. Of course, some could justify the option of no reticle as an extra difficulty mode with some bragging rights for finishing the game with it.
I wonder how many people use a plastic gun peripheral to play rail shooters overall. I know that I haven't touched Zapper in a long time and my Nyko Perfect Shot hasn't been used recently either.
40. Posted: Sat 26th Feb 2011 17:05 GMT
I don't know how many people like to play their rail shooters without crosshairs and has any other publisher but Sega released such games?
I tried turning off the reticle out of curiosity and found out it was much funnier so it's the only way I play Ghost Squad now.House of the Dead Overkill does have a no crosshair option, but since your combo meter resets as soon as you miss a shot, it's rather pointless using it if you're going for a high score. I read somewhere House of the Dead 2 & 3 Return does too. I dunno any other game that does (but I've yet to try many).
What kind of compensation/reward would/should RE: *** Chronicles games have if you didn't use the crosshair?
Unless it's hidden, there is no such option in the Resident Evil games. Anyway, I'm not sure it would fit the gameplay since you're required to shoot right in the middle of a zombie's forehead to blast its head off.
I prefer to use the Wiimote alone and rest my hand on my lap or, even better, on an arm rest. I think it makes aiming easier and steadier. I bought the Overkill official shelves and, while they look good, they're very uncomfortable.
Edited on Sat 26th February, 2011 @ 18:01 by madmonkey