Showing 1 to 19 of 19
1. Posted: Fri 29th May 2009 17:53 BST
Go to IGN for the new pre-E3 trailer for No More Heroes Desperate Struggle it's sweet!!!!!!!!
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2. Posted: Fri 29th May 2009 17:56 BST
The link that OP was too lazy to post. So far this game looks WAY too much like the first game. Unless they do something special with it, I'm not sold.
Edited on Fri 29th May, 2009 @ 17:58 by Chatham
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3. Posted: Fri 29th May 2009 18:45 BST
? you had something against the first game?
I was sold on any sequel anyway, but:same humormajor graphical updatewider range in sword typesnew movespromise of increased overworld (explained in plot as booming tourism)
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4. Posted: Fri 29th May 2009 18:59 BST
Silvia can kiss my lightsaber any day =D
Yeah, brilliant trailer. Not too big a fan of the new style yet (I prefer more stylised, this looks more realistic) but the graphical updates are obvious, especially in the animation department.
5 course meal = 50 rank battles confirmed?
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5. Posted: Fri 29th May 2009 19:51 BST
I highly, highly doubt that, unless each level and fight is shorter than game 1. Also, how many can be done while still remaining fresh?
6. Posted: Fri 29th May 2009 20:16 BST
I was wondering if anyone here can help me decide if I should get No More Heroes and its sequel?
I'm quite the Killer7 fan and would love to find another, similar game. Is these titles just as weird? Do they have a similar graphics style?
I also live in the UK and heard the first game was heavily censored. I'm not going to bother trying to import as that's more hassle than it's worth, but how bad is the censorship? I heard when you kill someone they burst into a shower of coins - this sounds stupid (especially as I am imagining a ton of Mario style coins bouncing everywhere) so is it really how I'm thinking it to be?
Basically just sell it to me - despite my love of Killer7, what I've seen on the internet for this doesn't seem to have me convinced. I hope I'm wrong, after all, Killer7 is represented terribly online.
7. Posted: Fri 29th May 2009 20:27 BST
the answer to your questions in order:Yes. Mostly yes. Yes. In every version of the game there is a shower of coins, but in EU and Japan there is also a shower of black ash (as opposed to red blood in my NA version), and some boss deaths are slightly altered, but thats about it. I'd say go for it, i love the game's sense of humor over everything else.
8. Posted: Fri 29th May 2009 20:27 BST
If this game doesn't include things like...
1) A MotionPlus Control Scheme2) Leaderboards, Multiplayer, or an Online aspect of some kind (like MP3 at least)
...I'm not sold.
And there will not be 50 ranked battles, I'm guessing they'll find a great way to cut it short out of nowhere. Like that epic boss battle cinema in NMH wherethe guy with the big-ass machinery is killed by another person right as you are getting hyped for the battle.
I just can't get into the idea of a sword game where I tilt the Wiimote up and down and tap 'A' furiously to get anything done. With Motionplus on the horizon it seems like they could make this game something new and fun... But it seems to be more re-hash of the original engine and control scheme from the previews.
Edited on Fri 29th May, 2009 @ 20:30 by Chatham
9. Posted: Fri 29th May 2009 20:30 BST
I didn't realize it needed motionplus or leaderboards, multiplayer, or online.
To say the least it the last three couldn't really work.
Edit: Considering how the game played the first time around, Wii Motion Plus would serve nothing, unless you want some extra weight to the controller. Not to mention how many enemies you'll be attacking won't really justify the need of the simple button press to get things going. It's fine the way it is.
I loved the first game, and I'm sure this one will be just as good, if not better.
Edited on Fri 29th May, 2009 @ 20:31 by Dume
10. Posted: Fri 29th May 2009 20:31 BST
Challenges like MP3 where you can trade points for in-game unlockables would totally work. So would a "best boss times" or "score" challenge ranking system. They already make this game-arcade-y enough as is.
And every sword-centered game should try to use M+ in some capacity. This is the Wii after all, we shouldn't have to tap 'A' to do our moves. If they stick with that control scheme, it might as well go to 360.
Not to say I didn't LOVE the first NMH. But with all of the breakthroughs on the Wii, I feel like this game should do alot more than it's predecessor. I don't wanna pay $50 for the same engine, same characters, and similar story.
Edited on Fri 29th May, 2009 @ 20:34 by Chatham
11. Posted: Fri 29th May 2009 20:34 BST
I would like to know how this game would benefit from having Wii MotionPlus as to not. Suda's smart enough to have the main attack be the A button instead of having waggle. Plus the finishing moves are far more satisfying that way.
Wait. Similar story?
Edited on Fri 29th May, 2009 @ 20:36 by Dume
12. Posted: Fri 29th May 2009 20:38 BST
I think the game would be alot more satisfying with Motion+, then every move you do could have your own flair and style to it. My favorite part of the first game was the finishing moves, but to have a true 1:1 control sword scheme would give the game an edge (pun intended) and it would feel like delievering the finishing moves in your own way. I'm not saying the original controls shouldn't be included, because they definitely should (player fatigue happens)... But since M+ is out long before this game, Suda 51 should think about working with it.
EDIT: Yeah, it's another Assasins Ranking match put on by that blonde bimbo. Watch the trailer and read some dev interviews.
Edited on Fri 29th May, 2009 @ 20:39 by Chatham
13. Posted: Fri 29th May 2009 20:38 BST
I'd say go for it, i love the game's sense of humor over everything else.
Actually I can ignore your answers to my questions as you have sold me on this. The humour in Killer7 was fantastic (in a weird way) and this is the main question I forgot to ask. I think I'll pick it up then.
Also I don't know why people are complaining if they burst into black ash - people turning into a burst of red blood doesn't seem much different or any more "realistic".
14. Posted: Fri 29th May 2009 20:41 BST
In the NA version... it doesn't look like a "burst" it looks like a "spray". Remember in Kill Bill when Lucy Liu cut that guys head off? It looks like that!
15. Posted: Fri 29th May 2009 20:52 BST
I don't see that as justification to ruin the controls with Wii MotionPlus.
16. Posted: Fri 29th May 2009 21:48 BST
The controls are already ruined. Button / waggle mashing is just tedious. Full motion control with the Plus might be interesting, but it's hard to say for sure when none of us have tried the device. The trailer seems to imply it'll use the same basic motions though due to the icons displayed next to enemies.
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17. Posted: Fri 29th May 2009 22:05 BST
I hope that's the case.
18. Posted: Fri 29th May 2009 23:59 BST
I'm fine with the same control scheme, although maybe "swing the remote for med/strong moves outside of combos" could be done, like how fighters have 2-3 levels of move strength. And for that, we really wouldn't need motion+ either.
Overall, I'd have to say motion+ is best used for stuff like sports games though.
19. Posted: Mon 1st Jun 2009 13:34 BST
Actually I can ignore your answers to my questions as you have sold me on this. The humour in Killer7 was fantastic (in a weird way) and this is the main question I forgot to ask. I think I'll pick it up then.Also I don't know why people are complaining if they burst into black ash - people turning into a burst of red blood doesn't seem much different or any more "realistic".
I picked this up yesterday at GAME for £9.99 pre-owned after ignoring it upon release because I took the theme more seriously than the developer and running around killing people didn't appeal. Having started it yesterday I can say how wrong I was; it really is quite brilliant both in the look and the content and the two fingers to gaming convention is great.
I also don't feel like I'm missing out having the black ash instead of red blood spray. I think the latter would be a bit garish and out of place given the rest of the look of the game; I'll be curious to see how it works in the sequel. The ghost-town overworld and mini-games are also brilliant (collecting coconuts by beating the crap out of the tree? Genius!).
Controls work well and it's quite a bit of fun to play. Marvellous/Rising Star have jumped to the top of my Japanese/import publisher list between this, Little King's Story and Muramasa, the Demon Blade.
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