Well Zane, while I'm sure you're not faking this, as that would be pointless and you seem like a cool guy with a cool guitar, Alex has a point. You said your memory was full, but 500 blocks left is quite a bit, especially if it's used just for game saves. You're painting two different pictures now.
It must just be some misunderstanding. I don't think you'll run out of space any time soon if you just use that space for game saves. Your Wii problems are probably not related to memory issues at all, but who knows... If it's causing that much problems, you could send it to Nintendo, but make sure to tell them you don't want it formatted!
I´ve started to clean as much as i can but what the strong bad games are like 400 blocks right. My blocks can be a problem aswell as a dirtydiskdrive d3. There is a problem however...
I´ve started to clean as much as i can but what the strong bad games are like 400 blocks right.
Those aren't save files.
Move those channels to the SD card.
You first said your entire memory was full with game saves (which is as likely as filling my PS3's 80 gb with demos) but now you're saying something completely different.
Wait a minute the internal hard-drive has nothing to do with the memory the wii uses when playing games? What if then when the glass is halffull so to speak.
I told you that i was a n00b.
AlexSays wrote:
zane wrote:
Do diskgames share the same memory as the save files.
Your game saves are the same as save files.
Downloadable games have blocks for save files, and blocks for the actual channel.
If you have all of your channels on your SD card, you should have plenty of blocks for saves.
But i dont want the mainchannel looking all abandoned, i want it shiny and bright. Sorry about my shitty problem.
I don't think disc-based games run using the same memory as what you can save to, no. Then they wouldn't run when you have a full memory, which I used to have before the SD update. Playing a game on disc should have no effect on your memory situation except if it creates a new save file, but actually running the disc doesn't affect anything with the memory you use for save files and VC/WW games.
If the problem is your disc games are crashing, it's probably a dirty disc drive like you said, which fortunately shouldn't be difficult to fix, I don't think, or maybe something came loose in the disc reader?
If your system keeps crashing, then make sure that you have more than 20 blocks in your system memory (depending on the game), and ensure that there's no dust in the disc slot.
If he's only got a few hundred blocks free and tries to play a large game from SD then he could have a problem. Possibly part of his internal flash is corrupted; when you play a game from SD it gets copied to internal flash before launching and if your usable internal flash is smaller than the game you're trying to play you would get this error -- I seriously doubt it has anything to do with the optical drive.
Probably not a bad idea to ship it off to Nintendo, but before doing that I'd move all non-internal channels to SD to see if you still have a problem. It would be nice if Nintendo integrated both menus, but I can see how having a removal memory card would make that option impractical as a short-term solution. Possibly in the future we'll see a menu update that has more tabs on the front page and dynamically updating main channel screen, but I'd guess Nintendo won't consider this an issue until the majority of Wii owners are downloading stuff from the shop; even then I expect most won't care (I know I don't!).
@Sean it broke and i got a new one from Ninty. Everything is gone though. Savefiles etc. It freezed for the last time, then died sigh i didn't even get a funeral.
@zane: Tough break. It's the first time I've heard of a Wii freezing as badly as yours - definitely sounded like a major fault with your console. At least you've got the added value of replaying all those games again though eh?
First you get the sugar, then you get the power, then you get the women.
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Topic: My system-memory is full, wtf???
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