Showing 981 to 1,000 of 1,763
981. Posted: Wed 1st Sep 2010 03:57 BST
...Stuck again, lol...I activated something in some save room, like a door...but can't seem to it and I'm like...running in circles here, lol.
Everyone's lovable, girl obsessive member. :3
If you still dunno who I am then you have problems.
P.S: Great Jaggi says "Hey!".
Name is Joey btw.
982. Posted: Wed 1st Sep 2010 04:03 BST
I know exactly what you're talking about. I was stuck for a long time. You remember the room where you blew a hole in the wall with a morph ball bomb? Sort of in the northern region of the map? It's in that room where the save point is. The last place you'd expect.
Blog: http://www.sequencebreaking.blogspot.comNow Playing: Metal Gear Solid 3D: Snake Eater
983. Posted: Wed 1st Sep 2010 04:10 BST
i forking love this game. even the skeptical forum members are enjoying it? what were those reviewers on about? i hope some of the more vocally pessimistic posters give it a try; the environment designs are completely on par with the prime games, just in a very different way. the creature designs on the other hand are already trumping anything i saw from retro (and they did a great job).
something adam said (forum adam, not mr. malkovich) about this looking like fusion in 3D rang really true during some moments. the bottle ship setting definitely recalls a lot from fusion, but it's in no way redundant ; it feels completely fresh in it's own way.
i also love the concentration system. it does make you feel like you have infinite missiles, but considering the extra trouble you have to go through to fire them, it's a welcome perk. missiles are also awesomely powerful and for the first time in the series they feel useful.
the lack of health is also making the game super intense. i can count a few times already that my health was ticking between 1 and 0 (it does this when you're about to die) in the middle of a fight. not being able to refill it makes it do or die; in retrospect, health drops are for p*****s.
i've also noticed that shooting enemies in 1st person is nowhere near as satisfying as blasting in 3rd. trust me, all worries about auto aim aside, it really is fun. it's amazing how well they've translated the feel of the old games into 3D.
unfortunately, i did see one instance of sexism; samus can't enter the men's bathrooms. oh, so just because she doesn't have guy parts she can't be part of the club? 2/5.
Edited on Wed 1st September, 2010 @ 04:26 by romulux
goldeneye- 5447 4748 5174
984. Posted: Wed 1st Sep 2010 04:13 BST
Yeah...the room next to it seems a dead end, with that door that needs to be shot with a super missile...Am I missing something in that tunnel hole thing?
985. Posted: Wed 1st Sep 2010 04:14 BST
@romuluxAgreed on all accounts. And yeah, isn't it a little jarring finding a bathroom in a Metroid game?
986. Posted: Wed 1st Sep 2010 04:19 BST
No, if we're talking about the same thing, that door by the save station should now be open. It was flashing yellow or something the first time you went in there, right? And always double check--some of those switches look like they need Super Missiles, when all they really need is a concentrated charge shot.
987. Posted: Wed 1st Sep 2010 04:19 BST
^space people have to poop too.
988. Posted: Wed 1st Sep 2010 04:19 BST
Note to self: Be when stuck and bomb walls and shoot randomly at crap...>_>Stupid wall thing. xD
Edited on Wed 1st September, 2010 @ 04:21 by theblackdragon
989. Posted: Wed 1st Sep 2010 04:22 BST
@BellGoRiiingWere you talking about that ripply brown circle in the holographic room that you had to Morph Bomb? I had to use the IGN guide to figure it out. I wasted like three rounds of missiles on it...because I like to spend my time wisely.
990. Posted: Wed 1st Sep 2010 04:28 BST
Chrono Cross wrote:
Anyone else find the combat to be a tad clunky? Mainly doing the melee attacks is what gets me killed. I can never land them correctly...(I wish the Wii remote and Nunchuck were an option.)
Anyone else find the combat to be a tad clunky? Mainly doing the melee attacks is what gets me killed. I can never land them correctly...
(I wish the Wii remote and Nunchuck were an option.)
At first, I though that was a design flaw, but then I realized the idiot of me wasn't playing attention. You have to wait until the enemy is dazed and then run towards it for a finishing blow. (The finishing blow in 3rd person and a missile in 1st have the same "power". Again, another strike of design genius so that you can vary your approach to each type of enemy and have the same result)
For a melee attack, at least for me, having a fully charged beam BEFORE you charge-in is the best way to initialize. Also, don't try melee attacks on smaller enemies, since their size will give you a small windows to jump on them.
To add the everyone's list of stupid stuff the reviewers have been complaining about: The re-spawning enemies. Whenever they are in your way in a path you can't run through, destroy the "hive" and they will stop re-spawning. You might say "But what about when there's no hive?" Well then, just run right by! The re-spanning enemies when there is no hive are usually on hallways that are inconsequential.
Another amazing thing: Load times are non-EXISTENT!!! Can you believe that?!?! Even ZELDA has more loading screens. Hell, I played Harvest Moon and it had more loading screens. I walk by my house and the frame-rate drops. But not on Other M. The only "loading screen" I noticed so far is when you are in the elevator going down to sector 1. And even then I wouldn't have noticed unless I hadn't heard my Wii's drive go off like crazy.
Really, serious, this game's incredible.
"Maybe you're MY puppet"
991. Posted: Wed 1st Sep 2010 04:33 BST
@BigdogThe thing I don't get about the respawning enemies complaint is, that's the way it is in every Metroid game! Why is it suddenly a problem now?
I will say, though, there are loading times. If you really start rushing through the game, the game will slow down for a second and it will quickly say NOW LOADING at the bottom of the screen. It's a bit strange, and very rare, but it seems like the sort of thing that could discourage speed-running, which is a shame.
992. Posted: Wed 1st Sep 2010 04:39 BST
@romolux Yeah, now that I've seen Metroid life without health and ammo drops, I like it... I liiikkee-it-a-Lot!
The missiles have value. I actually WANT to use them, and actually use them since I know I can reload. Also, the panic that sets in when your health bar is going crazy between 0 and 1 when you about to die is awesome! The fact you can recharge missiles at any time but not health is brilliant.
Reminds me of the feeling I used to get playing Sonic, when that music comes one when he's about to down. Panic sets in. Awesome panic.
Edited on Wed 1st September, 2010 @ 04:41 by Bigdog
993. Posted: Wed 1st Sep 2010 04:40 BST
@Kid-A Hadn't noticed, probably since I'm more methodical when playing it. So, that would be a small knock then, for speed runners.
994. Posted: Wed 1st Sep 2010 04:43 BST
I must say I'm a big fan of the recharge thing as well. Recharging health is actually extremely difficult during battle (especially boss battles) and since Missiles are more challenging to use, it makes it much more fun that you can recharge them.
995. Posted: Wed 1st Sep 2010 04:54 BST
I find the fact that Samus can't take a jaunt into the men's bathroom absolutely hilarious~
'Yes Samus we're on a ship that is absolutely deserted but you still can't go into the men's bathroom... Yeah there might be a survivor or something in there but you're still a girl... DAMMIT THAT'S AN ORDER'
Lieutenant Commander of the Lesbian Love Brigade
There can only be one, like in that foreign movie where there could only be one, and in the end there is only one dude left, because that was the point.
996. Posted: Wed 1st Sep 2010 05:14 BST
I'll jump on the "I love the concentration move" bandwagon, here. It's a huge relief to have it work so smoothly, especially since it was one of my main concerns when I first heard about it. Other things that I'm loving are the sense move, overblasts and the execution moves; the sense move in particular just makes combat a lot more fun than just blasting away, and a lot more fast-paced (I sure wish Samus had that ability in the Prime games now, that's for sure). Also, the wave beam kicks butt.
And with that, it's time for more...
"Don't make enemies, they'll stab your heart; don't make friends, they'll stab your back. Including me, including you, all men are trash. Don't love; don't be loved. Have nothing to do with other; live in isolation."
997. Posted: Wed 1st Sep 2010 06:02 BST
Dunno how close I am to the first big boss (there better be major bosses in this game. xD), but I'm basically done with the part where you have to missile this creature's tail that has you pinned down, at the magma run part being chased by some....thing. I can't stay on this game all night sadly...class tomorrow, g'night peoples. xD
998. Posted: Wed 1st Sep 2010 06:40 BST
Man, I'm right by an expansion that's just a bit out of my reach, and given the fact that I suck at bomb jumping, I guess I'll have to skip it until I'm granted authorization to use the space jump. =|
Anyone here have any bomb jumping tips they'd like to share?
@Bell: At the magma run? Which one? The one where you have to run through the super-heated rooms while a giant lava creature tries to take a bite out of you or a bit further? If the latter, you almost got your wish...
999. Posted: Wed 1st Sep 2010 06:43 BST
Just beat the big lava monster. Moved onto Sector 2. I will say that I must agree with Gamespot's complaint about some of the textures. A few of these environments really lack the artistic flair of Retro's games, and the often blurry textures doesn't help. In the more industrial-looking places, though, this is a top-notch looking game.
Also, the whole "Adam has to authorize it!" thing makes significantly less sense with the Varia Suit.Samus: I'm dying!Adam: Hold on...Samus: If I could just use my--Adam: I said hold ON conflabbit!Samus: So....close...to death...Adam: yawnsSamus: ...Adam: Hey, why don't you turn on that Varia Suit, eh Samus?Samus:...Adam: Samus?
You see in this little dramatization, Samus died.
1,000. Posted: Wed 1st Sep 2010 07:13 BST
It looks like I'm about to face the giant lava fish (I forget their names) that tries to swallow you back when you first enter the Pyrosphere; should be a good fight...
@Kid_A: I will agree that the Varia Suit bit was a bit off putting, but really it's no different to entering Norfair in Super Metroid with only your Power Suit. Granted, in SM you can avoid the super-hot rooms altogether until you're properly equipped, but still. As a side note, I'm starting to like Anthony's character...
Also, it seems I was wrong about not coming into the ship fully armed; you actually do, but there's still suit upgrades that you can find on your own, contrary to what most reviews say..