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Topic: Metroid: Other M Hype/Discussion Thread (MAY CONTAIN SPOILERS SO BE CAREFUL)

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Meta-Rift

My copy of the game is coming in the mail, but something's been bothering me. My Wii has no problems running SSBB and MK Wii (both to my understanding are dual-layered discs). Does that guarantee I'll be able to play Metroid: Other M?

Meta-Rift

Philip_J_Reed

Bigdog wrote:

You know when you are playing zelda and Link walks into a new area (Or a boss area) and the game takes over, shows you around then gives you control, in one "cinematric" motion? That's amateur compared to what Other M is. The "cinematrics" in this game are so smooth and the character model on it is so perfect to the playable it seems surreal.

Listen to this man. He knows what he's talking about.

(Also, totally echo you on the "authorization" thing. I can't say I prefer it to actually locating upgrades, because I don't, but if they chose to go this route, they did it beautifully. And all those snarky reviews questioning whether Samus would really choose not to use her abilities until she was granted permission to do so? They must have skipped every cut scene or stuffed cotton in their ears or something, because it's perfectly clear to me.)

Philip_J_Reed

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Arigner

Well, because THIS TIME its LOGICAL why she dosen't have every power from start, it sucks.

I remember somes fan saying: its always some more of the same! we want something new!

And then, they all say it isn't like before...

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Spoony_Tech

Metroid_Fan wrote:

I've been playing Other M for about an hour now, thankfully I got the cleaning kit last week in preparation for it, so it's working like a dream; it's fantastic. Now, if you'll excuse me, I must get back to the game...

@Tech: Where are people getting the idea that you have all your upgrades available from the beginning? Now, granted, I'm only about three hours into the game, but so far the only thing Samus came armed with to the ship were her missiles and bombs, and you get granted authorization to use them about 10 minutes after she decides to wait for Adam's order. It's not too far into the game and I already found a suit upgrade, yes, one that Samus didn't have and was waiting for authorization to use. I checked out the suit inventory, too, and the only abilities there are the ones Samus boarded the ship with; no un-selectable Super Missiles or Power Bombs. Also, no exploration? I just found a morph ball tunnel that led to a large, unmarked part of the map, if that's not classic Metroid exploration, then I don't know what is. As I've said countless times, play the game for yourself before you let all the reviews pollute your mind...

Thanks for the heads up. It does make me feel better. Just don't want them to screw up my beloved franchise. I will get a chance to play this tomorrow for a bit but told my brother to just beat it first then its hunting time for me.

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Kid_A

Chicken+Brutus wrote:

Bigdog wrote:

You know when you are playing zelda and Link walks into a new area (Or a boss area) and the game takes over, shows you around then gives you control, in one "cinematric" motion? That's amateur compared to what Other M is. The "cinematrics" in this game are so smooth and the character model on it is so perfect to the playable it seems surreal.

Listen to this man. He knows what he's talking about.

(Also, totally echo you on the "authorization" thing. I can't say I prefer it to actually locating upgrades, because I don't, but if they chose to go this route, they did it beautifully. And all those snarky reviews questioning whether Samus would really choose not to use her abilities until she was granted permission to do so? They must have skipped every cut scene or stuffed cotton in their ears or something, because it's perfectly clear to me.)

I know, right? I was fully prepared to jump on the hate wagon, but the game actually makes the whole thing plausible. I love how they described the destructive use of Power Bombs--not only was it kind of awesome, but it made it pretty clear why this, and some of the more lethal weapons, are unauthorized unless under the most dire circumstances. And not all of the new powerups are acquired from being authorized. The first real powerup you get is the Diffusion Beam, which you pick up after beating a boss. That's classic Metroid stuff, there!

I was fully prepared to hate this game, but I've played this game for four hours. And every second of it has been extremely fun. With the exception of the thumbs-down scene. What the heck was that all about?

EDIT: Another complaint that I don't understand: reviewers have been saying how there's practically no exploration. Lies. I've spent at least an hour of my total playtime thus far just backtracking and using new powerups to search for Missile Tanks and Energy Tanks. Once again--I seriously do not understand the hate.

Also also: I'm probably wrong, but right now it seems like the Samus/Adam relationship is going to explore some darrrrk places...me likey.

Yes. Glad I'm not the only one.

Edited on by Kid_A

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the_shpydar

Only a few hours for me so far; think i'm mostly through Sector 1. I think. I'll echo everything CB said; this game is awesome. Now that i've played it, many of the criticisms i've read really make me think that reviewers weren't paying attention when they were playing (especially with regards to the "not using certain weapons" thing) and/or they just don't "get" Metroid games, period.

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Philip_J_Reed

Kid_A wrote:

And not all of the new powerups are acquired from being authorized. The first real powerup you get is the Diffusion Beam, which you pick up after beating a boss. That's classic Metroid stuff, there!

I didn't get that far, so thanks for clarifying. Damned reviews misleading me into thinking you only picked up missile expansions and energy tanks...

Kid_A wrote:

I was fully prepared to hate this game, but I've played this game for four hours. And every second of it has been extremely fun. With the exception of the thumbs-down scene. What the heck was that all about?

I liked that scene.

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Slapshot

Only got about an hour or so with it, but so far I love it. I adore the voice acting wich I think is fantastic. Samus is exmilitary and the following orders out of respect makes every bit of sense when you play the game and follow the incredible back story. I have been blown away. Team Ninja is by far my favorite developer and from what Ive seen so far, they have done exactly what I wanted and much more with Metroid. Sakamoto and his fear of voicing characters (especially his more hardcore ones) should take a good look at what a story line can do for a series. Incredible! I expect the next 9+ hours to be nothing less!

Edited on by Slapshot

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BobberyFan98

At first, the game seemed dull to me. But once I got to Sector 1, things starting to get better. Now, I think its a great game! But now I know all the areas are all on the Bottle Ship rather than us going to different planets

-BF98


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Kid_A

Chicken Brutus wrote:

Kid_A wrote:

And not all of the new powerups are acquired from being authorized. The first real powerup you get is the Diffusion Beam, which you pick up after beating a boss. That's classic Metroid stuff, there!

I didn't get that far, so thanks for clarifying. Damned reviews misleading me into thinking you only picked up missile expansions and energy tanks...

Kid_A wrote:

I was fully prepared to hate this game, but I've played this game for four hours. And every second of it has been extremely fun. With the exception of the thumbs-down scene. What the heck was that all about?

I liked that scene.

Really? It was just very over-written. And overly symbolic. I thought the idea was good, but...okay, here's what it felt like: it felt like one of the artists did this drawing of Samus with a thumbs down. And Sakamoto was like, "I love that drawing! Let's incorporate that into the story somehow!" It was just so bizarre for me. Like, really? That's the most rebellious thing Samus could have possibly done? Give somebody a thumbs down? I liked the rest of the scene, because I think the whole relationship between Adam and Samus is really interesting. That whole thumbs down bit was just a tad much for me, though.

Besides not getting treated to the classic "item get" jingle when you get a Missile Pack, that was the only part of the game I haven't loved so far.

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Kid_A

BobberyFan98 wrote:

At first, the game seemed dull to me. But once I got to Sector 1, things starting to get better. Now, I think its a great game! But now I know all the areas are all on the Bottle Ship rather than us going to different planets

-BF98

Spoiler Alert!
That's the way Fusion is, though (although I think it's done much better here). I thought it was actually a cool little twist when you find that first terminal, flip the switch and the room flickers to reveal that the environment was just a hologram. Not only that, but I suspect that will have a lot to do with the plot later on Plus, the sense of size you get when first flying into the space station is pretty staggering--so much that it never feels unrealistic that all this crazy stuff is contained within one single space ship.

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TheBaconator

I got it and I can now say It is an awesome action game. My only complaint is that if you have big thumbs you may press the up button by accident and because of the 3D enviroment I sometimes move in enemy attacks. That is my only complaint.

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Chrono_Cross

Anyone else find the combat to be a tad clunky? Mainly doing the melee attacks is what gets me killed. I can never land them correctly...

(I wish the Wii remote and Nunchuck were an option.)

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Kid_A

BellGoRiiing wrote:

...Stuck again, lol...I activated something in some save room, like a door...but can't seem to it and I'm like...running in circles here, lol.

I know exactly what you're talking about. I was stuck for a long time. You remember the room where you blew a hole in the wall with a morph ball bomb? Sort of in the northern region of the map? It's in that room where the save point is. The last place you'd expect.

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romulux

i forking love this game. even the skeptical forum members are enjoying it? what were those reviewers on about? i hope some of the more vocally pessimistic posters give it a try; the environment designs are completely on par with the prime games, just in a very different way. the creature designs on the other hand are already trumping anything i saw from retro (and they did a great job).

something adam said (forum adam, not mr. malkovich) about this looking like fusion in 3D rang really true during some moments. the bottle ship setting definitely recalls a lot from fusion, but it's in no way redundant ; it feels completely fresh in it's own way.

i also love the concentration system. it does make you feel like you have infinite missiles, but considering the extra trouble you have to go through to fire them, it's a welcome perk. missiles are also awesomely powerful and for the first time in the series they feel useful.

the lack of health is also making the game super intense. i can count a few times already that my health was ticking between 1 and 0 (it does this when you're about to die) in the middle of a fight. not being able to refill it makes it do or die; in retrospect, health drops are for p*****s.

i've also noticed that shooting enemies in 1st person is nowhere near as satisfying as blasting in 3rd. trust me, all worries about auto aim aside, it really is fun. it's amazing how well they've translated the feel of the old games into 3D.

unfortunately, i did see one instance of sexism; samus can't enter the men's bathrooms. oh, so just because she doesn't have guy parts she can't be part of the club? 2/5.

Edited on by romulux

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Kid_A

@romulux
Agreed on all accounts. And yeah, isn't it a little jarring finding a bathroom in a Metroid game?

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Kid_A

BellGoRiiing wrote:

Yeah...the room next to it seems a dead end, with that door that needs to be shot with a super missile...Am I missing something in that tunnel hole thing?

No, if we're talking about the same thing, that door by the save station should now be open. It was flashing yellow or something the first time you went in there, right? And always double check--some of those switches look like they need Super Missiles, when all they really need is a concentrated charge shot.

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