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Topic: Metroid: Other M Hype/Discussion Thread (MAY CONTAIN SPOILERS SO BE CAREFUL)

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Slapshot

Only got about an hour or so with it, but so far I love it. I adore the voice acting wich I think is fantastic. Samus is exmilitary and the following orders out of respect makes every bit of sense when you play the game and follow the incredible back story. I have been blown away. Team Ninja is by far my favorite developer and from what Ive seen so far, they have done exactly what I wanted and much more with Metroid. Sakamoto and his fear of voicing characters (especially his more hardcore ones) should take a good look at what a story line can do for a series. Incredible! I expect the next 9+ hours to be nothing less!

Edited on by Slapshot

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BobberyFan98

At first, the game seemed dull to me. But once I got to Sector 1, things starting to get better. Now, I think its a great game! But now I know all the areas are all on the Bottle Ship rather than us going to different planets

-BF98


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Kid_A

Chicken Brutus wrote:

Kid_A wrote:

And not all of the new powerups are acquired from being authorized. The first real powerup you get is the Diffusion Beam, which you pick up after beating a boss. That's classic Metroid stuff, there!

I didn't get that far, so thanks for clarifying. Damned reviews misleading me into thinking you only picked up missile expansions and energy tanks...

Kid_A wrote:

I was fully prepared to hate this game, but I've played this game for four hours. And every second of it has been extremely fun. With the exception of the thumbs-down scene. What the heck was that all about?

I liked that scene.

Really? It was just very over-written. And overly symbolic. I thought the idea was good, but...okay, here's what it felt like: it felt like one of the artists did this drawing of Samus with a thumbs down. And Sakamoto was like, "I love that drawing! Let's incorporate that into the story somehow!" It was just so bizarre for me. Like, really? That's the most rebellious thing Samus could have possibly done? Give somebody a thumbs down? I liked the rest of the scene, because I think the whole relationship between Adam and Samus is really interesting. That whole thumbs down bit was just a tad much for me, though.

Besides not getting treated to the classic "item get" jingle when you get a Missile Pack, that was the only part of the game I haven't loved so far.

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Kid_A

BobberyFan98 wrote:

At first, the game seemed dull to me. But once I got to Sector 1, things starting to get better. Now, I think its a great game! But now I know all the areas are all on the Bottle Ship rather than us going to different planets

-BF98

Spoiler Alert!
That's the way Fusion is, though (although I think it's done much better here). I thought it was actually a cool little twist when you find that first terminal, flip the switch and the room flickers to reveal that the environment was just a hologram. Not only that, but I suspect that will have a lot to do with the plot later on Plus, the sense of size you get when first flying into the space station is pretty staggering--so much that it never feels unrealistic that all this crazy stuff is contained within one single space ship.

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TheBaconator

I got it and I can now say It is an awesome action game. My only complaint is that if you have big thumbs you may press the up button by accident and because of the 3D enviroment I sometimes move in enemy attacks. That is my only complaint.

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Chrono_Cross

Anyone else find the combat to be a tad clunky? Mainly doing the melee attacks is what gets me killed. I can never land them correctly...

(I wish the Wii remote and Nunchuck were an option.)

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Joeynator3000

...Stuck again, lol...I activated something in some save room, like a door...but can't seem to it and I'm like...running in circles here, lol.

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Kid_A

BellGoRiiing wrote:

...Stuck again, lol...I activated something in some save room, like a door...but can't seem to it and I'm like...running in circles here, lol.

I know exactly what you're talking about. I was stuck for a long time. You remember the room where you blew a hole in the wall with a morph ball bomb? Sort of in the northern region of the map? It's in that room where the save point is. The last place you'd expect.

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romulux

i forking love this game. even the skeptical forum members are enjoying it? what were those reviewers on about? i hope some of the more vocally pessimistic posters give it a try; the environment designs are completely on par with the prime games, just in a very different way. the creature designs on the other hand are already trumping anything i saw from retro (and they did a great job).

something adam said (forum adam, not mr. malkovich) about this looking like fusion in 3D rang really true during some moments. the bottle ship setting definitely recalls a lot from fusion, but it's in no way redundant ; it feels completely fresh in it's own way.

i also love the concentration system. it does make you feel like you have infinite missiles, but considering the extra trouble you have to go through to fire them, it's a welcome perk. missiles are also awesomely powerful and for the first time in the series they feel useful.

the lack of health is also making the game super intense. i can count a few times already that my health was ticking between 1 and 0 (it does this when you're about to die) in the middle of a fight. not being able to refill it makes it do or die; in retrospect, health drops are for p*****s.

i've also noticed that shooting enemies in 1st person is nowhere near as satisfying as blasting in 3rd. trust me, all worries about auto aim aside, it really is fun. it's amazing how well they've translated the feel of the old games into 3D.

unfortunately, i did see one instance of sexism; samus can't enter the men's bathrooms. oh, so just because she doesn't have guy parts she can't be part of the club? 2/5.

Edited on by romulux

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Joeynator3000

Yeah...the room next to it seems a dead end, with that door that needs to be shot with a super missile...Am I missing something in that tunnel hole thing?

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Kid_A

@romulux
Agreed on all accounts. And yeah, isn't it a little jarring finding a bathroom in a Metroid game?

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Kid_A

BellGoRiiing wrote:

Yeah...the room next to it seems a dead end, with that door that needs to be shot with a super missile...Am I missing something in that tunnel hole thing?

No, if we're talking about the same thing, that door by the save station should now be open. It was flashing yellow or something the first time you went in there, right? And always double check--some of those switches look like they need Super Missiles, when all they really need is a concentrated charge shot.

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romulux

^space people have to poop too.

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Joeynator3000

Note to self: Be when stuck and bomb walls and shoot randomly at crap...>_>
Stupid wall thing. xD

Edited on by theblackdragon

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Kid_A

@BellGoRiiing
Were you talking about that ripply brown circle in the holographic room that you had to Morph Bomb? I had to use the IGN guide to figure it out. I wasted like three rounds of missiles on it...because I like to spend my time wisely.

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Bigdog

Chrono Cross wrote:

Anyone else find the combat to be a tad clunky? Mainly doing the melee attacks is what gets me killed. I can never land them correctly...

(I wish the Wii remote and Nunchuck were an option.)

At first, I though that was a design flaw, but then I realized the idiot of me wasn't playing attention. You have to wait until the enemy is dazed and then run towards it for a finishing blow. (The finishing blow in 3rd person and a missile in 1st have the same "power". Again, another strike of design genius so that you can vary your approach to each type of enemy and have the same result)

For a melee attack, at least for me, having a fully charged beam BEFORE you charge-in is the best way to initialize. Also, don't try melee attacks on smaller enemies, since their size will give you a small windows to jump on them.

To add the everyone's list of stupid stuff the reviewers have been complaining about: The re-spawning enemies. Whenever they are in your way in a path you can't run through, destroy the "hive" and they will stop re-spawning. You might say "But what about when there's no hive?" Well then, just run right by! The re-spanning enemies when there is no hive are usually on hallways that are inconsequential.

Another amazing thing: Load times are non-EXISTENT!!! Can you believe that?!?! Even ZELDA has more loading screens. Hell, I played Harvest Moon and it had more loading screens. I walk by my house and the frame-rate drops. But not on Other M. The only "loading screen" I noticed so far is when you are in the elevator going down to sector 1. And even then I wouldn't have noticed unless I hadn't heard my Wii's drive go off like crazy.

Really, serious, this game's incredible.

"Maybe you're MY puppet"

Kid_A

@Bigdog
The thing I don't get about the respawning enemies complaint is, that's the way it is in every Metroid game! Why is it suddenly a problem now?

I will say, though, there are loading times. If you really start rushing through the game, the game will slow down for a second and it will quickly say NOW LOADING at the bottom of the screen. It's a bit strange, and very rare, but it seems like the sort of thing that could discourage speed-running, which is a shame.

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Bigdog

@romolux Yeah, now that I've seen Metroid life without health and ammo drops, I like it... I liiikkee-it-a-Lot!

The missiles have value. I actually WANT to use them, and actually use them since I know I can reload. Also, the panic that sets in when your health bar is going crazy between 0 and 1 when you about to die is awesome! The fact you can recharge missiles at any time but not health is brilliant.

Reminds me of the feeling I used to get playing Sonic, when that music comes one when he's about to down. Panic sets in. Awesome panic.

Edited on by Bigdog

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Bigdog

@Kid-A Hadn't noticed, probably since I'm more methodical when playing it. So, that would be a small knock then, for speed runners.

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