Showing 381 to 400 of 1,750
381. Posted: Mon 9th Aug 2010 01:50 BST
@romulux: Thanks for the link, those were some great impressions...
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382. Posted: Mon 9th Aug 2010 07:24 BST
It will be ONE of the ereas, so she will probably leave the ship, landing on another planet...(as usual)
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383. Posted: Mon 9th Aug 2010 08:12 BST
I don't know about that; I believe it was explicitly stated before that the entirety of the game would take place aboard the bottle ship. I could be wrong, though...
384. Posted: Mon 9th Aug 2010 08:22 BST
Well we all soon find out the length of the game, hehe.
What jumped out in the article was i thought...
It is one of the main areas of the game.
Due to an unknown event possibly involving ULF 46, the Bottle Ship later explodes, possibly after a Countdown.
The fact that the Bottle Ship appears to be comprised of sectors mimicking various environments and seems to have been built to hold several species of creature make it seem very similar to the Biologic Space Laboratories research station in Other M's sequel, Metroid Fusion. However, unlike the BSL, the Bottle Ship's sectors are illusionary and not real environments at all.
So what you're walking, jumping and running through on that ship is actually unreal? LOL
Training area perhaps?
Edited on Mon 9th August, 2010 @ 08:23 by JGMR
385. Posted: Mon 9th Aug 2010 08:35 BST
No, the training part of that game just involves running through the various motions at the start of the game. They're comparing the Bottle ship to the BSL station from Fusion, except that on the bottle ship the various environments don't actually exist, but are holographic in nature. A few new impressions have noted that you can deactivate these holograms to explore the rooms you're currently in as they truly exist, and since the ship's split into (I believe) six different areas, that's plenty to explore.
Besides, I doubt that Adam's death will actually happen before the game's about to end. Who knows, though, we'll find out in 21 days...
386. Posted: Mon 9th Aug 2010 08:55 BST
Another things though :
Missile expansions add only one missile
1 missile? What can that mean though? Will they be more powerful? Will there be a lot more of these expansions to be found? Interesting
My big question at the moment is, if the final code will be copied to the Dual Layered format medium? I guess it will be because of the size of such game, and the 2 hours worth of FMV ...
Edited on Mon 9th August, 2010 @ 08:57 by JGMR
387. Posted: Mon 9th Aug 2010 09:06 BST
The latest impressions/articles have said that the game has only one hour worth of cut-scenes, as opposed to the original two. As for the missile expansion thing, according to some interviews they've said that there'll be item pick ups comparable to past Metroid titles, so that means that either A) you start off with quite a bit of missiles and make your way to 225 later, B) there'll be a crapload of missile expansions, or C) they were lying about that.
The one thing that still gets me is that enemies no longer drop any health/ammo pick ups. I'm sure I'll get over it once I start playing, though...
388. Posted: Mon 9th Aug 2010 09:31 BST
OK, thanks for the info.
Good point. It may become a problem in certain situations and/or areas were shooting down re-occuring enemies to revitalize health and ammo status could've been very very helpful.
Edited on Mon 9th August, 2010 @ 16:59 by JGMR
389. Posted: Mon 9th Aug 2010 09:32 BST
A) you start off with quite a bit of missiles and make your way to 225 later, B) there'll be a crapload of missile expansions, or C) they were lying about that.The one thing that still gets me is that enemies no longer drop any health/ammo pick ups. I'm sure I'll get over it once I start playing, though...
A) you start off with quite a bit of missiles and make your way to 225 later, B) there'll be a crapload of missile expansions, or C) they were lying about that.
A) From the gameplay trailers you don't seem to start off with too many missiles. (Maybe 10 to 15 at the most I've seen.) B) Hopefully, lol. C) Hopefully not.
And yes the lack of enemies dropping health/ammo does bother me in a way. It's either going to be a reasonable difficulty that's fun and rewarding or it's going to be really annoying.
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390. Posted: Mon 9th Aug 2010 13:37 BST
I thought it was already said that the game would have the usual 100 items to collect? If each missile expansion only adds 1, you'd never get to 255.
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391. Posted: Mon 9th Aug 2010 15:21 BST
Edited on Mon 9th August, 2010 @ 15:21 by JGMR
392. Posted: Mon 9th Aug 2010 15:44 BST
393. Posted: Mon 9th Aug 2010 16:08 BST
Looks like that Space Pirate thing is a hologram.
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394. Posted: Mon 9th Aug 2010 16:18 BST
Oh. Duh! Someone just mentioned that the Bottle Ship is filled with holograms. Doesn't make much sense that she'd fight holograms... but neat. I like the space pirates.
395. Posted: Mon 9th Aug 2010 17:12 BST
Damn. Well here's the same trailer, which i am downloading, just in case.
How do you download a trailer?
EDIT: I want this game now.
Edited on Mon 9th August, 2010 @ 17:19 by Odnetnin
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396. Posted: Mon 9th Aug 2010 17:20 BST
Game looks excellent.
397. Posted: Mon 9th Aug 2010 17:45 BST
I use Firefox as a internet-browser, and the add-on Flash Video Downloader. Very handy to backup favourite video's which can go offline after a while.
So, if you're using firefox, i'd recommend it.
398. Posted: Mon 9th Aug 2010 21:45 BST
I need to stop looking. it's spoiling too much.
399. Posted: Mon 9th Aug 2010 21:53 BST
Damn, I was hoping to pick this up day one but I'm leavin' in a week and I won't be able to play my Wii for a month or so. :/
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400. Posted: Mon 9th Aug 2010 22:00 BST
That's what I said, when I heard about missile expansions only adding one missile, Adam. Also, that hologram Space Pirate is part of a training module at the start of the game. It's been said that the various exotic environments are holographic simulations, but it wasn't explicitly stated anywhere that all the wildlife/enemies would be holographic as well. We'll have to see how it turns out in a few weeks...