Showing 341 to 360 of 1,750
341. Posted: Thu 5th Aug 2010 22:36 BST
The article said there is a ping sound. That seems more obvious. Prime made a humming sound? I'm so attentive.
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342. Posted: Thu 5th Aug 2010 22:42 BST
Yeah it did, which to me seems more obvious than a ping, seeing as the hum was constant.
@romulux: Those are some pretty good impressions. I can't wait to try out this game's controls for myself, especially since they seem to get such mixed reactions.
Edited on Thu 5th August, 2010 @ 22:47 by hylianhalcyon
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343. Posted: Thu 5th Aug 2010 23:08 BST
Anybody get the poster from Nintendo Power?
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344. Posted: Thu 5th Aug 2010 23:09 BST
I never noticed the humming in Prime
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345. Posted: Thu 5th Aug 2010 23:11 BST
Yes, and it looks gorgeous! Glad I'm a subscriber!
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346. Posted: Thu 5th Aug 2010 23:28 BST
Really? That surprises me...but I guess we all listen for different things.
The humming was great. It let you know when something was near, kind of...but you still had to zero in on it. It could be totally inaccessible from where you were, requiring a big circling-around in order to get to where the hum originated. It wasn't as simple as a hum in the left channel meaning you needed to turn left and shoot a missile. It did a good job, imho, of making the pickups findable, but not easy.
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347. Posted: Thu 5th Aug 2010 23:43 BST
even more impressions, this time from just an average player who won a contest: http://aussie-nintendo.com/previews/23187/for what it's worth, he absolutely loved the controls: "It feels exactly how any of the 2D Metroids feel when you are running down a corridor blasting the crap out of everything that jumps in your way." that's exactly what i was expecting from the videos we've seen so far. just running and gunning without aiming is how it usually went in super metroid and fusion, so i never thought auto aim would hurt much.
it's interesting to read something that's not from a professional reviewer for a change. and he makes it abundantly clear he's not professional with the last few sentences of his article... :/
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348. Posted: Fri 6th Aug 2010 01:34 BST
@romulux: Great articles, thanks for linking them...
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349. Posted: Fri 6th Aug 2010 02:03 BST
I did. It looks pretty neat! I'll put it up once I get the game.
You know, there really isn't all that big a hype for Metroid: Other M. It's not like we're all counting the days until its release. Because of that, I hope it gives us a very pleasant surprise.
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350. Posted: Fri 6th Aug 2010 02:10 BST
It's not like we're all counting the days until its release.
Speak for yourself, man...
Also, what's this poster you guys speak of? Is it in the new NP? If so, I'm going to have to buy it...
351. Posted: Fri 6th Aug 2010 02:14 BST
It's not in the Newsttand Edition, MetroidFan. Only for subscribers.
352. Posted: Fri 6th Aug 2010 02:15 BST
Yeah, its gorgeous; both sides are really fantastic! As for what somebody said about "not counting the days"...I am more excited for this than I was Metroid Prime 3. With Prime 3, we knew what to expect...I feel like M:OM will be a surprise from start to finish.
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353. Posted: Fri 6th Aug 2010 02:32 BST
Well, I didn't find the secrets that hard to find in Prime without noticing the hum. Anything bombable has a set pattern that stands out, making it way too easy to find. Not that everything required a bombed wall, but just as an example.
As for how so many of us missed the hum, a constant sound can fade in the background. A sudden "ping" should be really obvious since it's sudden. Of course, I haven't heard this ping, but I am familiar with pings in general, and to a lesser degree pongs as well.
354. Posted: Fri 6th Aug 2010 07:16 BST
Metroid: Other M Media Embargo Lifted![permalink]08.05.2010 - CapCom
Nintendo has lifted their media embargo for Metroid: Other M, giving us some brand new screenshots as well as allowing press who got to play the game this weekend to talk about their experiences. Though the version played was not a final build, play experiences are revealing many new things, including:
While some of you might be as shocked as I initially was to learn about instant-death sequences, especially after those obnoxious pistons in Metroid Prime: Hunters, which made me hate that game even more. Thankfully, the generous inclusion of continue points should mean we don't have to play long stretches over and over again, so hopefully they won't be too bad. It also seems that surviving these sequences requires a little common sense (i.e. don't stand underneath a falling elevator - what did you think would happen!?).
I have to say though - I'm more excited to play this than ever!
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355. Posted: Fri 6th Aug 2010 07:44 BST
yes, that was a pleasant surprise, getting that poster in the mail from NP. I have never been this excited about a Metroid game before, as I've never been a huge fan of the series, but this looks like a day one buy.
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356. Posted: Fri 6th Aug 2010 12:24 BST
Would anyone be willing to part with theirs? Or at least take a picture of it and post it here?
Edited on Fri 6th August, 2010 @ 12:24 by Deviant_Mugen
357. Posted: Fri 6th Aug 2010 13:57 BST
It's good that the cutscenes won't dominate the game like we thought it would. Also, thank goodness for checkpoints.
And some of you might suspect me of setting low expectations for this game, but I'm doing anything but.
358. Posted: Fri 6th Aug 2010 14:16 BST
@Metroid_Fan one side looks like this
The other is this
Edit: But without ign on it.
Edited on Fri 6th August, 2010 @ 14:17 by SuperPeach
359. Posted: Fri 6th Aug 2010 14:37 BST
The first one looks really weird. Looks like she has no neck and a giant left shoulder when she wears the power suit.
360. Posted: Fri 6th Aug 2010 18:22 BST
Looking all all the screens that have been released, it seems the game really has the Metroid color-scheme and atmosphere.