Showing 221 to 240 of 1,750
221. Posted: Fri 9th Jul 2010 05:20 BST
Odnetnin wrote:SighOne more reason the Japanese are awesomer than us.You actually think that looks good compared to the US box art? There's no detail at all in that artwork. It's like looking through a Virtual Boy at a picture of Samus.
SighOne more reason the Japanese are awesomer than us.
You actually think that looks good compared to the US box art? There's no detail at all in that artwork. It's like looking through a Virtual Boy at a picture of Samus.
I seriously thought that some fan art, not the official box art. It looks pretty bad, to me.
PSN ID: grenworthshero
3DS Code: 3823-8687-7682
Nintendo Network ID: grenworthshero
222. Posted: Fri 9th Jul 2010 05:54 BST
Because Samus is not "very good at living like a normal human being", and doesn't talk much, when it came to choosing the voice actress (Koeda Ai) they wanted someone who could speak in an unsophisticated, direct manner, rather than someone with very good technique.
Well, that explains the staleness of the voice acting. Good to know that it was intentional...
While I do like our own boxart, this one is quite awesome...
"Don't make enemies, they'll stab your heart; don't make friends, they'll stab your back. Including me, including you, all men are trash. Don't love; don't be loved. Have nothing to do with other; live in isolation."
223. Posted: Fri 9th Jul 2010 07:18 BST
I definitely prefer to remain silent and the history of Metroid Samus is small - difficult to impose a linear history of a non-linear gameplay. However, not to deny the merger has had a number of very different direction and even if I like it less, there is still a wonderful game action. Hopefully, M is slightly more open, but even if it has been shown to be essentially a story-driven action game
224. Posted: Fri 9th Jul 2010 09:31 BST
scanning was fun in metroid prime, but if you're ocd like me it's hard to walk through a single area without scanning absolutely everything first. this time it'll be nice to have the luxury of ignoring the background data and just playing the game.
I know what you mean. I have OCD, too. It takes me over 100 hours of gameplay to beat the Pokémon League in one of the core Pokémon games. I've only played the first area of Prime 1, but I've already had to train myself to only bring up the scan visor when required or there appears to be a lot of valuble data in a room, otherwise the pace of the game would slow down too much and become boring.
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
3DS Friend Code: 1547-5207-7912
225. Posted: Fri 9th Jul 2010 09:46 BST
it looks a little cooler when you see it blown up, since the broken up dot look doesn't come through in that size:
bit i still think it's a little empty and doesn't have much to do with the story or anything else other than looking cool.
goldeneye- 5447 4748 5174
226. Posted: Fri 9th Jul 2010 13:18 BST
I like the red box for NSMBW, but this one is not very interesting. Our box art is pretty good.
Mithailebaiker, do you object to Samus speaking in text in Super Metroid (the opening) and Fusion? Or do you just mean literally silent, as in no voice acting? I'm not sure if they've said yet when or how Samus will speak in Other M, but I'm still thinking it'll be like previous games where it is internal monologue, not immediate character interaction, which is fine by me. It puts us inside her helmet (and really, who among us does not want to get inside Samus's suit?) without really imposing linearity, as it's just impressions and random thoughts, usually about the past, not some point-by-point plot history.
And as much as I prefer open world Metroid, Fusion was a rocking little game, so even though Other M is claimed as Super Metroid-like, I still suspect it'll be pretty linear, which is fine by me.
Loose your heart like a clumsy bell.
227. Posted: Fri 9th Jul 2010 13:33 BST
@romulux: Thanks for the full-sized image, it looks even better than the small version...
@Adam: Well, so far in the trailers we've seen Samus's internal monologues have been voiced, so I'm sure it'll be that way throughout the entire game. And, really, anyone who objects to Samus speaking can't truly be considered a Metroid fan, as this isn't the first instance in which we've seen Samus express herself (though, it will be the first time that a voice actor will be used); she's spoken in Super Metroid, Metroid Fusion and the Metroid manga.
So far it seems like Other M is drawing more elements from Fusion than from Super: Adam's appearance in the plot, the whole game taking place aboard a vessel with artificial environments and the way you access your items in particular. I just hope that—unlike Fusion—the station remains fully explorable after the game is through, or at least when it's time to round up all the pickups before the endboss (you could still do it in Fusion, but you couldn't use the elevators).
Edited on Fri 9th July, 2010 @ 14:05 by Deviant_Mugen
228. Posted: Fri 9th Jul 2010 13:59 BST
well, if you like fusion you'll probably love this game-
"The game takes place on a single, giant Galactic Federation vessel – but this contains a huge variety of locations, each with different environments, unique flora, fauna and enemies.
The Biosphere, for example, is a gigantic greenhouse containing a jungle complete with waterfall, rainfall and countless tropical – and aggressive – creatures and plants. The Cryosphere, by contrast, is a cold, snowy environment where the temperature is so low that entrances are often blocked by ice. Or picture the Pyrosphere, an area filled with volcanoes and magma. Some areas here have such high temperatures that Samus’ health decreases if not equipped with the heat-resistant Varia Suit."
every environment is confirmed to be on the ship, even this one:
i don't know how to feel about that; we've already done the space station thing once before.
229. Posted: Fri 9th Jul 2010 14:27 BST
Metroid Fan, that's exactly what I was saying. I know that it's voiced. I was responding to someone else's concern, not voicing my own.
But you can of course still be a fan of the series and not like every single aspect of it. That's a pretty ridiculous assertion. And I'm not sure that's even what he was saying, hence my wondering if he objected to the fact that she is speaking audibly or the fact that she's speaking at all. I could understand not wanting to hear her voice but still liking the old games with textual monologues. The voice acting so far is not at all impressive, but I'll wait till I hear it in context to judge.
Romulux, that's a cool screen shot. Haven't seen that before. Samus looks really goofy though, hopefully looks more normal in motion.
Edited on Fri 9th July, 2010 @ 14:28 by Adam
230. Posted: Fri 9th Jul 2010 15:21 BST
I'm excitied for this, but it looks different from a 3-d metroid game. I'll have to wait for a review before deciding to pick this up, but i believe in team ninja and nintendo. I'm sure I'll be surprised
Lord Head Admin of SonyLife
♥♥♥Videogames are lame♥♥♥
231. Posted: Fri 9th Jul 2010 19:32 BST
Well, thats maybe just me, but I'm not very impressed by the visuals. I does not look that clean as it should be, regarding samus only seems to run in some small, linear corridors with some scripted events.
Art design is sucked up too, I mean, come'on, thats too much anime-animation-style there. You cant even tell if the person you are seeing is actually Samus.
That put aside, I'm open minded to the seeemingly more focused/linear/action gameplay.
Your Shaq-Fu is weak...
232. Posted: Fri 9th Jul 2010 20:55 BST
Our boxart is the same as the bland artwork we've seen for months, and the Japanese one seems to hint that the game is about the man behind the mask (or in this case, the woman), which intrigues me more than any other Metroid game before it.
"Congratulations to Odnetnin for Most Disturbing Post 2009" - Adam
Six word TV reviews
The Worst Firework Displays of all Time
3DS Friend Code: 3093-7077-1059 | Twitter: Odnetnin
233. Posted: Fri 9th Jul 2010 21:08 BST
True, the Japanese box art concept is more interesting, but it's poorly done.
Edited on Fri 9th July, 2010 @ 21:09 by Adam
234. Posted: Tue 13th Jul 2010 16:12 BST
holy crap! new stuff! http://www.officialnintendomagazine.co.uk/article.php?id=18691
if you missed it on the news page, ONM is putting up a new video every day this week. there are already two (the first is footage we've already seen). in this one, samus' grunts have been added in along with some very ambient music. it's looking awesome
235. Posted: Tue 13th Jul 2010 16:40 BST
Samus looks really goofy
Lol I just noticed that. Everybody look at that screenshot.
236. Posted: Tue 13th Jul 2010 16:46 BST
Looks like a toy Samus figure that some imaginative kid left hanging around. Somehow every time I see a new picture or video of this game, it looks either awesome or terrible.
Edited on Tue 13th July, 2010 @ 16:46 by Adam
237. Posted: Wed 14th Jul 2010 04:44 BST
I'm having a Metroid marathon in honors of this game on my Backloggery. I seriously can't see all of the criticism put towards this game, it looks amazing. I'll be honest, I'm not a huge fan of Fusion, but I can just tell that I'm going to love this one. Ninja Gaiden + Metroid = Friggin' awesome.
BTW: I like North America's Box art better. :3
Edited on Wed 14th July, 2010 @ 04:47 by Kingbuilder
“The revolution is not an apple that falls when it is ripe. You have to make it fall.” - "Some men are born mediocre, some men achieve mediocrity, and some men have mediocrity thrust upon them."
238. Posted: Wed 14th Jul 2010 05:34 BST
I finally got paid today, so one of the first things I did with the money was to go and pre-order (paid off completely) a copy of Other M at my local GameStop. Now all that's left to do is to play the waiting game...
239. Posted: Wed 14th Jul 2010 05:44 BST
240. Posted: Wed 14th Jul 2010 14:04 BST
It still isn't released? Damn, what a dreadful long time to wait!
With kind regards,