Gamesake wrote:
n0body wrote:
kkslider5552000 wrote:
you're thinking about this too hard. It's a sci-fi Nintendo game, not an award winning novel.
Now if we were talking about Mother 3 or even some Zelda games, thinking too hard might make sense.
I don't really know how to comment on that... do you really think the people who developed this game didn't spend more time thinking about it than I did when writing that post? I'm pretty sure you don't just go a develop all those CG assets on a whim before you've carefully thought out what it is you intend to convey.
I've been imagining the development process must have gone something like this.
Sakamoto: Okay. So in Project M, Samus has just lost her baby metroid, and we all know how emotional girls get when their Tamagotchi die--this is like ten times worse. Samus is going to have her own special brand of woman crazy in this game. Also Mother Brain is back in angry little girl form because my daughter hates me right now.
Team Ninja: uh... We have some story ideas too.
Sakamoto: Look guys we just hired you to handle the technical stuff you aren't authorized to help with the story, Nintendo is perfectly capable of creating exciting new storylines without you. Also Project M will be an origins story for Adam Malkovich. I'm picturing Malkovich as a young powerful Yoshio Sakamoto; you know, the sort of daddy figure women exhibit strange obedience for. He'll eventually sacrifice everything and save the day.
Team Ninja: Isn't Samus going to save the day?
Sakamoto: Haven't you been listening? She's going to be too busy with cyborg PMS to stand a chance against the new unfreezable metroids. Then after Adam dies a bigger hero than anyone ever in the history of video games, his death gives Samus...
Team Ninja: Excuse me, Sakamoto-san? But "unfreezable metroids"? Unfreezable isn't a word and doesn't that sound like something a three year old would make up?
Sakamoto: Dude, don't be a dork. It's just a video game.
Hahahaha, you just made my day. Post of the year right here.



