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Topic: Metroid: Other M Hype/Discussion Thread (MAY CONTAIN SPOILERS SO BE CAREFUL)

Showing 1,541 to 1,560 of 1,750

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romulux

1,541. Posted:

about voice acting. metroid prime was actually going to have jennifer hale deliver a monologue at the start of the game to introduce the story, similar to super metroid. it's actually very similar in tone to the samus in other m: http://wiki.rustedlogic.net/Metroid_Prime#Unused_Audio

two different parties, retro and then sakamoto, came to the conclusion that samus should be emotionless and deadpan in her delivery, so maybe there's something to it. with all that she's supposed to have been through i honestly can't imagine her sounding any other way.

Edited on by romulux

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KingBroly

1,542. Posted:

So what you're saying is Hale as Samus probably wouldn't have improved things much.

KingBroly

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romulux

1,543. Posted:

what i'm saying is that there's nothing to improve. that's how samus is supposed to sound.

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CaptainDingo

1,544. Posted:

I think I'm one of the few who thinks Metroid was born to be first-person. In my opinion, it was the best bold decision ever made in gaming. I've played Metroid and Super Metroid, and they were... fun. It's easy to see why Metroid became popular, anyways. But I don't know that I would want to pick up Other M. Sadly I'm just not a Metroid fanatic, I don't really know a lot of the lore, but I do know that I played every Prime game, eagerly scanned every nook and cranny of every new room I entered, and enjoyed it very much. Watching cutscenes and being fed the information while I sit there and stare seems perhaps disjointed to me, though I guess it's more "traditional" since there wasn't any scanning in the older side scrollers. I always prefer games where the player can learn as much of the story as they want to through exploration of their surroundings.

I'm the lead designer and programmer at Three-Headed Dingo. We make adventure games for Steam, but I'm also quite the Nintendophile!

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Deviant_Mugen

1,545. Posted:

CaptainDingo wrote:

I think I'm one of the few who thinks Metroid was born to be first-person.

Yeah, I'm pretty sure you are...

"Don't make enemies, they'll stab your heart; don't make friends, they'll stab your back. Including me, including you, all men are trash. Don't love; don't be loved. Have nothing to do with other; live in isolation."

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Gamesake

1,546. Posted:

CaptainDingo wrote:

I think I'm one of the few who thinks Metroid was born to be first-person. In my opinion, it was the best bold decision ever made in gaming.

There was nothing bold about it. Nintendo had no idea what a 3d Metroid should look like at the time and they also needed a FPS for the GameCube. Voila!

Other M plays more like a Dino Crisis 3/Resident Evil 4 hybrid. It has a lot more action like Metroid Fusion and it's really good aside from the story and short game length.

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lockelocke

1,547. Posted:

@Gamesake

I thought it was pretty bold... no?
It doesn't seem like FPS is the first logical step when trying to convert a 2D exploration based platformer into a 3D game. But maybe that's just why I don't design games for a living. But I totally want to.

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Gamesake

1,548. Posted:

lockelocke wrote:

@Gamesake
I don't design games for a living. But I totally want to.

Who wouldn't want to? I read Bioware was able to start up with a hundred thousand dollars.

...in my pants.

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romulux

1,549. Posted:

first person wasn't bold as much as it was a matter of necessity. retro couldn't get it feeling right in 3rd person and miyamoto suggested they scrap it and start over as a FPS. it suited looking around and shooting really well, so it was a logical choice, but it made a lot of compromises and i wouldn't call it the ultimate way to play metroid because of that.

other m succeeded in 3rd person because it was made by nintendo's 2D staff, who knew from experience exactly how samus is supposed to move and feel. unlike retro they were unwilling to compromise that feel from the old games, which led to a lot of very bold changes to the formula to accommodate a very fast and agile samus in a 3D world that had previously made it impossible.

both games took a huge amount of work and made very tough decisions about how to make metroid work in 3D, so i wouldn't say either one is more important than the other when it comes to advancing the series. i will say that other m is much closer to being the ultimate style for metroid, but there's still a ways to go. get nintendo together with both retro for the art direction and team ninja for the action and i think that'd about do it.

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KingBroly

1,550. Posted:

I would honestly like to see both full play styles incorporated into a single package, fully accessible at any time. It'd be the best thing ever.

Edited on by KingBroly

KingBroly

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Aviator

1,551. Posted:

KingBroly wrote:

It'd be the best thing ever.

No it wouldn't.

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CaptainDingo

1,552. Posted:

Metroid_Fan wrote:

CaptainDingo wrote:

I think I'm one of the few who thinks Metroid was born to be first-person.

Yeah, I'm pretty sure you are...

And I don't mean for the shooting aspects, because first-person shooters bore me. I mean for the exploration aspects. Exploration is a lot more fun in first-person. The only trade-off is that jumping is not...

I'm the lead designer and programmer at Three-Headed Dingo. We make adventure games for Steam, but I'm also quite the Nintendophile!

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Deviant_Mugen

1,553. Posted:

CaptainDingo wrote:

Metroid_Fan wrote:

CaptainDingo wrote:

I think I'm one of the few who thinks Metroid was born to be first-person.

Yeah, I'm pretty sure you are...

And I don't mean for the shooting aspects, because first-person shooters bore me. I mean for the exploration aspects. Exploration is a lot more fun in first-person. The only trade-off is that jumping is not...

I completely disagree, but to each his own...

"Don't make enemies, they'll stab your heart; don't make friends, they'll stab your back. Including me, including you, all men are trash. Don't love; don't be loved. Have nothing to do with other; live in isolation."

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kkslider5552000

1,554. Posted:

So I have an idea of a sort of retcon (or something like that) they can use to explain some of the more arguable quality parts of the story (RIDLEY) that would work but I'd like to finish the game before I say it so I don't look like an idiot if something near/at the end contradicts that idea.

Probably will read the Metroid manga too.

Which means I put more work in researching games than most major gaming sites. :D

Edited on by kkslider5552000

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SkullMan

1,555. Posted:

KingBroly wrote:

SkullMan wrote:

I don't have a problem with them giving us something new after 3 games in FPS mode, but if they are going to do it...I want them to do it well. Despite all it's faults I still enjoyed Other M, but to me it's always at the same time a reminder of how much better t could have been.

I agree. It could've been better. But in terms of storytelling, this isn't something Nintendo is very keen at doing. Some parts worked, some things didn't. Considering it's Metroid, expectations are always through the roof. Because they didn't execute flawlessly on something entirely new to them, some people are crying that the series is ruined forever. Where were these people when Hunters released?

Hunters was fun though I think it's more forgiving being a handheld game.

I'm 25 years old, and never really got into Super Metroid when I was a kid. One would think I would prefer the 16-bit metroid, because I grew up with the SNES...but I much prefer the prime series to any of the 2D metroid games. They just conveyed something to me the other sidescrollers couldn't. You actually felt like you were samus instead of guiding her around. The environment and atmosphere of them surpasses anything tried in the 2D realm.

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Gamesake

1,556. Posted:

romulux wrote:

other m succeeded in 3rd person because it was made by nintendo's 2D staff, who knew from experience exactly how samus is supposed to move and feel. unlike retro they were unwilling to compromise that feel from the old games, which led to a lot of very bold changes to the formula to accommodate a very fast and agile samus in a 3D world that had previously made it impossible.

For a long time didn't Sakamoto say he wouldn't develop a Metroid game in 3d because he couldn't understand how Samus would be controlled? I wouldn't say Metroid Other M came about from 2d experience. Other M was created only after action games like Dino Crisis 3, Ninja Gaiden Black, and God of War already paved the way.

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romulux

1,557. Posted:

they knew how samus should control, but they didn't know how to maker her do it yet. most of other m is an experiment for keeping the 2D controls alive in 3D- playing with the wiimote only, using camera angles to move in straight lines, auto aim to keep the shooting speed up, ect.

if they hadn't been the ones to lay the groundwork for samus' physics back in the old days i think it would have been impossible to know what the final result of all that experimentation should have been. because they did have an long established knowledge of how samus is supposed to move from the start, they were able to shape all these new mechanics up in a way that felt really consistent with the old games. i don't think they've gotten much credit for that.

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KingBroly

1,558. Posted:

It was only until Team Ninja came along where they decided to do the game in 3D.

KingBroly

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romulux

1,559. Posted:

sakamoto said he was considering 2D, but that 3D offered the most immersive experience. he knew it was going to be 3D beforehand, in fact that's why he sought team ninja out, since his team was only experienced with 2D.

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kkslider5552000

1,560. Posted:

kkslider5552000 wrote:

So I have an idea of a sort of retcon (or something like that) they can use to explain some of the more arguable quality parts of the story (RIDLEY) that would work but I'd like to finish the game before I say it so I don't look like an idiot if something near/at the end contradicts that idea.

Probably will read the Metroid manga too.

Which means I put more work in researching games than most major gaming sites. :D

Ok I'll read it later and I just beat the game and am now randomly back on the bottle ship because the game said so. The final hour or so of the game was AWESOME.

...um...ok so basically my idea is something along the lines of this:

Samus was human but also very childish and such in the past with Malkovich. She tried to make sure no one died no matter, y'know stuff like that. However, why she did become more wiser and realized that what has to be done has to be done this also lead her to becoming a bit more "heartless" I guess? More of a ruthless killing machine. Still human but during her missions pratically not human because she became used to hiding her emotions in pretty much every way. Ok, but presumably finding the baby Metroid, having it (which was the last of it's kind a baby and treated Samus like a MOTHER) sacrifice itself to save Samus likely caused her to become...I dunno how to say it. Like all of her emotions fairly quickly came rushing back to her and her memories and all this stuff made it more difficult to stay calm or think rationally. So when she saw Ridley again the memories of what happened in her past really came back to her and her recent other emotional problems combined with that just caused her to freeze.

Admittedly, that's a pretty big explanation for ONE plot hole, but it at least makes since by japanese storytelling standards. I think.

although I can kinda see why if there are problems/other problems with the story why there are problems. I don't think there are outside of the Ridley stuff I just explained but I can see why there would be anyway. It's an excuse for a problem I think barely even exists (if it even does) but ok. Basically, they did everything they could to make it the origin story game for the series. However, they also did everything they could to make it both a sequel to Super Metroid AND a prequel to Metroid Fusion. Which I think was a bad idea to even attempt to do that, as that can really limit yourself to what you can do.

I thought the story was fairly hit or miss. (although the last hour was consistently awesome) However, it does make me hope they'll try to make this series more of an ongoing series (story-wise) instead of just individual games that kinda sorta connect with only a couple of characters existing in more than one game.

Edited on by kkslider5552000

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