So I have an idea of a sort of retcon (or something like that) they can use to explain some of the more arguable quality parts of the story (RIDLEY) that would work but I'd like to finish the game before I say it so I don't look like an idiot if something near/at the end contradicts that idea.
Probably will read the Metroid manga too.
Which means I put more work in researching games than most major gaming sites.
I don't have a problem with them giving us something new after 3 games in FPS mode, but if they are going to do it...I want them to do it well. Despite all it's faults I still enjoyed Other M, but to me it's always at the same time a reminder of how much better t could have been.
I agree. It could've been better. But in terms of storytelling, this isn't something Nintendo is very keen at doing. Some parts worked, some things didn't. Considering it's Metroid, expectations are always through the roof. Because they didn't execute flawlessly on something entirely new to them, some people are crying that the series is ruined forever. Where were these people when Hunters released?
Hunters was fun though I think it's more forgiving being a handheld game.
I'm 25 years old, and never really got into Super Metroid when I was a kid. One would think I would prefer the 16-bit metroid, because I grew up with the SNES...but I much prefer the prime series to any of the 2D metroid games. They just conveyed something to me the other sidescrollers couldn't. You actually felt like you were samus instead of guiding her around. The environment and atmosphere of them surpasses anything tried in the 2D realm.
Send me the best you've got. Send me your strongest machines. The fight my brother fought, here, now, will end with me.
other m succeeded in 3rd person because it was made by nintendo's 2D staff, who knew from experience exactly how samus is supposed to move and feel. unlike retro they were unwilling to compromise that feel from the old games, which led to a lot of very bold changes to the formula to accommodate a very fast and agile samus in a 3D world that had previously made it impossible.
For a long time didn't Sakamoto say he wouldn't develop a Metroid game in 3d because he couldn't understand how Samus would be controlled? I wouldn't say Metroid Other M came about from 2d experience. Other M was created only after action games like Dino Crisis 3, Ninja Gaiden Black, and God of War already paved the way.
they knew how samus should control, but they didn't know how to maker her do it yet. most of other m is an experiment for keeping the 2D controls alive in 3D- playing with the wiimote only, using camera angles to move in straight lines, auto aim to keep the shooting speed up, ect.
if they hadn't been the ones to lay the groundwork for samus' physics back in the old days i think it would have been impossible to know what the final result of all that experimentation should have been. because they did have an long established knowledge of how samus is supposed to move from the start, they were able to shape all these new mechanics up in a way that felt really consistent with the old games. i don't think they've gotten much credit for that.
sakamoto said he was considering 2D, but that 3D offered the most immersive experience. he knew it was going to be 3D beforehand, in fact that's why he sought team ninja out, since his team was only experienced with 2D.
So I have an idea of a sort of retcon (or something like that) they can use to explain some of the more arguable quality parts of the story (RIDLEY) that would work but I'd like to finish the game before I say it so I don't look like an idiot if something near/at the end contradicts that idea.
Probably will read the Metroid manga too.
Which means I put more work in researching games than most major gaming sites.
Ok I'll read it later and I just beat the game and am now randomly back on the bottle ship because the game said so. The final hour or so of the game was AWESOME.
...um...ok so basically my idea is something along the lines of this:
Samus was human but also very childish and such in the past with Malkovich. She tried to make sure no one died no matter, y'know stuff like that. However, why she did become more wiser and realized that what has to be done has to be done this also lead her to becoming a bit more "heartless" I guess? More of a ruthless killing machine. Still human but during her missions pratically not human because she became used to hiding her emotions in pretty much every way. Ok, but presumably finding the baby Metroid, having it (which was the last of it's kind a baby and treated Samus like a MOTHER) sacrifice itself to save Samus likely caused her to become...I dunno how to say it. Like all of her emotions fairly quickly came rushing back to her and her memories and all this stuff made it more difficult to stay calm or think rationally. So when she saw Ridley again the memories of what happened in her past really came back to her and her recent other emotional problems combined with that just caused her to freeze.
Admittedly, that's a pretty big explanation for ONE plot hole, but it at least makes since by japanese storytelling standards. I think.
although I can kinda see why if there are problems/other problems with the story why there are problems. I don't think there are outside of the Ridley stuff I just explained but I can see why there would be anyway. It's an excuse for a problem I think barely even exists (if it even does) but ok. Basically, they did everything they could to make it the origin story game for the series. However, they also did everything they could to make it both a sequel to Super Metroid AND a prequel to Metroid Fusion. Which I think was a bad idea to even attempt to do that, as that can really limit yourself to what you can do.
I thought the story was fairly hit or miss. (although the last hour was consistently awesome) However, it does make me hope they'll try to make this series more of an ongoing series (story-wise) instead of just individual games that kinda sorta connect with only a couple of characters existing in more than one game.
I think there are some story problems, mainly when it comes to explanation. Some things shouldn't be explained, while others should've been elaborated upon.
I think there are some story problems, mainly when it comes to explanation. Some things shouldn't be explained, while others should've been elaborated upon.
Name precise examples, please.
Signature removed by the moderation team - In case of any further violations you will face serious consequences.
@Faildude You couldn't talk much about the story without spoiling the game. Read the Metroid: Other M Thread of SPOILERS. That's all everyone talks about there.
Well...she never explains WHY she left the GF exactly. We're just given the incident. She left over that, and she regrets leaving over it (years after the fact). Nothing more is explained about it. It would've been nice to see her reaction in the aftermath. For now, people just guess.
she wasn't comfortable following orders that she disagreed with. without explicitly stating it, she sums it up in a little monologue just after her flashback to that incident.
I'm really mad at myself for not doing the same thing. With most Metroid games, like Prime and Super, I usually tackle a little bit of the game every time I play, but with this game, I just shot through the whole think in like 3 days. I guess I wanted to find out who the Deleter was.
Yeah me too I also ran through the game at a furiously faster pace than other Metroid games. Probably because of the storyline. Heck, I bought MP3 a year ago and I still haven't reached the ending yet.
Anyway, I thought the game was really good, but nowhere near the greatness of Super Metroid and Metroid Prime. I liked how you could use melee attacks to finish off almost every enemy, and the graphics and story were outstanding.
However, there were a LOT of flaws in this game. First of all, I hated how Adam was the one to grant you new powerups, rather than finding them somewhere on the ship. I especially thought it was stupid how, even though he knew you were going to the pyrosphere, he didn't allow Samus the Varia suit until the boss battle with that lava monster. Another gripe was how every missile expansion only gave you one extra missile. ONE! So, even though I found dozens of missile expansions, I only had about 38 missiles at the end of the game. This also leads to my other complaint: how you can't use missiles in 3rd person mode. While normally it was perfectly fine, it was EXTREMELY irritating when I had to fight **SPOILERS!** the Queen Metroid toward the end of the game. It spewed out six metroids that I had to fight all at once, and so freezing them, going into first person, dodging the other unfrozen metroids, and then lobbing missiles at the frozen metroids was a total pain. I must've died about 20 times before I finally beat her. **/END SPOILERS!** The list goes on and on, but I'll stop here.
If I had to rank Other M and the other Metroid games, here's how I'd rank them:
1. Metroid Prime 2. Super Metroid 3. Metroid Zero Mission 4. Metroid Fusion 5. Metroid Prime 3 6. Metroid Other M 7. Metroid Prime Hunters 8. Metroid II 9. Metroid Prime 2 10. Metroid
There really aren't any Bad Metroid games, but I didn't really like Echoes or the original Metroid much.
But back to Other M: The story itself was captivating and pretty well-done, but I didn't understand one thing: Who was the Deleter?
I now officially hate this game. The glitch has now gotten me 4 times and one of them was a save from my brothers game. I don't have the time or patience any more to play through this stupid game only to find myself stuck again. I wont go on about some of the things that bugged me about the game as I will just look like I'm a hater. It did have a good story but ill never get to see it now. I will use this as my next trade in for goldeneye or donkey Kong!
Forums
Topic: Metroid: Other M Hype/Discussion Thread (MAY CONTAIN SPOILERS SO BE CAREFUL)
Posts 1,541 to 1,560 of 1,742
Please login or sign up to reply to this topic