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Topic: Metroid: Other M Hype/Discussion Thread (MAY CONTAIN SPOILERS SO BE CAREFUL)

Showing 1,521 to 1,540 of 1,750

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Link-Hero

1,521. Posted:

I've seen NintendoLife get highlighted by Nintendo before in the weekly Emails I get from them. So It's not new to me.:P

If you want to see it, then sorry, it's too late. I deleted it awhile ago.:(

Edited on by Link-Hero

Link-Hero

Nintendo Network ID: LinkHero25

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SkullMan

1,522. Posted:

The thing about Other: M is that it grows on you. At first I wasn't sure about it but in the end I enjoyed it more than I thought I would. Granted the gameplay seemed a little toned down and simplistic when compared to Metroids of the past. That and the awkward dialogue, drawn out cutscenes, and Samus whiny inner monologue.

I thought it weird to beef up this story to appeal to hardcore fans and build on the lore of Metroid, yet at the same time make the control scheme simplistic in order to appeal to newbies. It was as if it had an identity crisis, the same thing applies between the side scrolling and the first person view mode. It all felt a bit forced and contrived at times.

It's a decent game, but it has it's flaws.

Send me the best you've got. Send me your strongest machines. The fight my brother fought, here, now, will end with me.

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romulux

1,523. Posted:

SkullMan wrote:

I thought it weird to beef up this story to appeal to hardcore fans and build on the lore of Metroid, yet at the same time make the control scheme simplistic in order to appeal to newbies.

20+ year gamers aren't exactly newbies, are they? :) sakamoto kept talking about simplifying the controls and a lot of people interpreted that as making the game 'easier for idiots who can't work a controller'. what people are forgetting is that NES games were hard. simple obviously did not mean easy back then, and the same goes for other m. it's about putting the challenge in the gameplay, not the buttons.

goldeneye- 5447 4748 5174

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romulux

1,524. Posted:

Untitled

this was apparently one of the demo shots used to show off the 3DS. it made me realize how much better received other m might have been if it were released on the 3DS instead- there would be fewer complaints about linearity, since that's more attractive when playing on the go. which also makes me realize that the more linear direction of other m is probably due in part to the fact that sakamoto's team has been working on handheld metroids over the past decade...

either way, it just seems like a great match.

goldeneye- 5447 4748 5174

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Var

1,525. Posted:

That photo looks absolutely beautiful, havinga Metroid looking that good on the go would be marvelous to say the least. I also found the controls to not be overly simple, infact I can't imagine it with any other controls as it works so well.

This week, I 'ave been mostly...IV breeding.

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SkullMan

1,526. Posted:

romulux wrote:

SkullMan wrote:

I thought it weird to beef up this story to appeal to hardcore fans and build on the lore of Metroid, yet at the same time make the control scheme simplistic in order to appeal to newbies.

20+ year gamers aren't exactly newbies, are they? :) sakamoto kept talking about simplifying the controls and a lot of people interpreted that as making the game 'easier for idiots who can't work a controller'. what people are forgetting is that NES games were hard. simple obviously did not mean easy back then, and the same goes for other m. it's about putting the challenge in the gameplay, not the buttons.

I never said they were newbies? I was commenting on how the games story appeals to hardcore fans, yet the controls are meant to appeal to casual even non gamers. If they wanted the control scheme to not scare away the newbies to the series, perhaps they should have felt the same away about the boring drawn out story as well.

NES games were hard but not based on controls. For one no very many even implemented a save feature, if you quit you had to start at square one. But when advances are made to make games feel better and to push gameplay, you can't just throw away 20 some years of evolution from the 2 buttons and d-pad...to pressure sensitive analog sticks. I felt the only challenge in Other: M was getting the camera angle to comply with my positioning on screen. Otherwise it was a cake walk...

Send me the best you've got. Send me your strongest machines. The fight my brother fought, here, now, will end with me.

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romulux

1,527. Posted:

SkullMan wrote:

the controls are meant to appeal to casual even non gamers.

the main reason the controls are the way they are is because they wanted to appeal to older gamers who may have played the original metroid and dropped out of gaming over the years. sakamoto has said as much a dozen times, himself being an older guy who isn't interested in modern gameplay. simpler controls still help appeal to casual gamers too, but honestly this isn't a game for them in any way, shape or form.

goldeneye- 5447 4748 5174

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KingBroly

1,528. Posted:

I think the controls work pretty darn well (even the switching to/from 1st person stuff). Would I like there to be more options? Yes, because giving players options is not admitting defeat as a developer if it means getting more people to enjoy the game.

KingBroly

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SkullMan

1,529. Posted:

romulux wrote:

SkullMan wrote:

the controls are meant to appeal to casual even non gamers.

the main reason the controls are the way they are is because they wanted to appeal to older gamers who may have played the original metroid and dropped out of gaming over the years. sakamoto has said as much a dozen times, himself being an older guy who isn't interested in modern gameplay. simpler controls still help appeal to casual gamers too, but honestly this isn't a game for them in any way, shape or form.

Well yes but I remember also reading that they were simplified to appeal to casual gamers, who might be curious but would be scared away by the nunchuck. Which i think would have helped sell more units and add the to the experience. I don't think sakamoto saying claiming that the game has those controls because he wants them holds any merit to help the game. I feel the only hurt the experience by his lack of foresight. He assumed that since he isn't a big fan of modern gameplay mechanics that most gamers aren't as well?

Send me the best you've got. Send me your strongest machines. The fight my brother fought, here, now, will end with me.

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romulux

1,530. Posted:

controller advancements don't need to be adopted by every game. just in the same way you don't need motion in everything, you don't need an analog stick and 10 buttons for everything either. we're talking about a series that has it's roots in the NES era, with the bulk of the games played using a D pad and just a few buttons. in sakamoto's opinion, that is the metroid gameplay. his team has never made a metroid that used any other layout.

the prime games modernized the controls and gameplay but that took them in a very different direction that sakamoto doesn't even consider part of the same series. his goal in keeping the original controls was to make metroid play like metroid, simple as that. and for all the complaining about the controls, i think they majorly succeeded in blending 2D and 3D in ways no one has ever attempted before.

goldeneye- 5447 4748 5174

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SkullMan

1,531. Posted:

romulux wrote:

controller advancements don't need to be adopted by every game. just in the same way you don't need motion in everything, you don't need an analog stick and 10 buttons for everything either. we're talking about a series that has it's roots in the NES era, with the bulk of the games played using a D pad and just a few buttons. in sakamoto's opinion, that is the metroid gameplay. his team has never made a metroid that used any other layout.

the prime games modernized the controls and gameplay but that took them in a very different direction that sakamoto doesn't even consider part of the same series. his goal in keeping the original controls was to make metroid play like metroid, simple as that. and for all the complaining about the controls, i think they majorly succeeded in blending 2D and 3D in ways no one has ever attempted before.

Kind of dumb he doesn't even consider the best of the series, in the same series...a damn shame too.

Not every game has 10 buttons, games I feel are easier today than they were 20 years ago. Buttons and controller schemes aren't overly complicated. While I can admire wanting to go back to the roots of a series, I feel Other M could have been handled better in terms of control. The first person view mode seemed tacked on, and it was...never really apart of the plan. One can tell.

I remember reading about how Nintendo wanted to simplify controls with the wiimote because gaming pads had gotten out of control with buttons an what not. But the gamecube controller was the most confusing out of all of last gen. And out of this gen Nintendo has the most controllers out on the market different perpetuals and adapters for this game or that. Talk about overload.

Send me the best you've got. Send me your strongest machines. The fight my brother fought, here, now, will end with me.

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romulux

1,532. Posted:

SkullMan wrote:

Kind of dumb he doesn't even consider the best of the series, in the same series...a damn shame too.

...is that you, mandoble?

goldeneye- 5447 4748 5174

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SkullMan

1,533. Posted:

romulux wrote:

SkullMan wrote:

Kind of dumb he doesn't even consider the best of the series, in the same series...a damn shame too.

...is that you, mandoble?

Does not compute, sorry bub.

Send me the best you've got. Send me your strongest machines. The fight my brother fought, here, now, will end with me.

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romulux

1,534. Posted:

point is that the prime series isn't definitively better, just different. most people have a preference for one or the other but i consider the trilogy equal with super metroid and don't want to weigh them against each other. the prime games were great but there are lots of people out there who, after 8 years of them, want a taste of the old metroid style again. that's what sakamoto was delivering.

as far as being a different series, all that really makes metroid prime a metroid game is the atmosphere. it does a great job of nailing the mood of the old games, but when you think about it barely anything else is the same. samus doesn't move the same way, fight the same way, explore the same way... she's controls like a completely different character. in super metroid she's a flying space ninja, in prime she's a highly observant tank. if it weren't for some similar powerups and enemies it very well could be mistaken as a new series on it's own.

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KingBroly

1,535. Posted:

I'd go Prime > Corruption > Other M > Echoes if we're just comparing the 4. I started playing Corruption again, and those load times are very bad.

I sorta wish you could play Other M in both styles of play: Space Ninja or Tank. Maybe in a future game we'll see it.

KingBroly

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Kid_A

1,536. Posted:

Alright gang I need some help. I'm writing a little article on Metroid Other M, and I'm trying to find a quote that from one of the Sakamoto interviews. It's about the duality of Samus; how on the outside she's sort of a bad but beneath the visor she's conflicted (I'm paraphrasing, obviously). Can anybody tell me which interview this is from? The problem is I think it's a video interview, so I'm having trouble finding it.

Edited on by theblackdragon

Blog: http://www.sequencebreaking.blogspot.com
3DS Friend Code: 2277-7231-5687
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irken004

1,537. Posted:

Kid_A wrote:

Alright gang I need some help. I'm writing a little article on Metroid Other M, and I'm trying to find a quote that from one of the Sakamoto interviews. It's about the duality of Samus; how on the outside she's sort of a bad but beneath the visor she's conflicted (I'm paraphrasing, obviously). Can anybody tell me which interview this is from? The problem is I think it's a video interview, so I'm having trouble finding it.

Sounds like one of the video interviews from E3 this year. Not exactly sure though.

Edited on by theblackdragon

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SkullMan

1,538. Posted:

romulux wrote:

point is that the prime series isn't definitively better, just different. most people have a preference for one or the other but i consider the trilogy equal with super metroid and don't want to weigh them against each other. the prime games were great but there are lots of people out there who, after 8 years of them, want a taste of the old metroid style again. that's what sakamoto was delivering.

as far as being a different series, all that really makes metroid prime a metroid game is the atmosphere. it does a great job of nailing the mood of the old games, but when you think about it barely anything else is the same. samus doesn't move the same way, fight the same way, explore the same way... she's controls like a completely different character. in super metroid she's a flying space ninja, in prime she's a highly observant tank. if it weren't for some similar powerups and enemies it very well could be mistaken as a new series on it's own.

I don't have a problem with them giving us something new after 3 games in FPS mode, but if they are going to do it...I want them to do it well. Despite all it's faults I still enjoyed Other M, but to me it's always at the same time a reminder of how much better t could have been.

Send me the best you've got. Send me your strongest machines. The fight my brother fought, here, now, will end with me.

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kkslider5552000

1,539. Posted:

ok so I just got to the super secret Bioweapon lab area that only exists to reveal new plot stuff and the hatred of the voice acting became really apparent really quickly. Between Rhythm Heaven and this I think NOA loves women that suck at conveying emotion.

Edited on by kkslider5552000

3DS friend code: 2878 - 9709 - 5054
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I have a Let's Play channel? How?!

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KingBroly

1,540. Posted:

SkullMan wrote:

I don't have a problem with them giving us something new after 3 games in FPS mode, but if they are going to do it...I want them to do it well. Despite all it's faults I still enjoyed Other M, but to me it's always at the same time a reminder of how much better t could have been.

I agree. It could've been better. But in terms of storytelling, this isn't something Nintendo is very keen at doing. Some parts worked, some things didn't. Considering it's Metroid, expectations are always through the roof. Because they didn't execute flawlessly on something entirely new to them, some people are crying that the series is ruined forever. Where were these people when Hunters released?

KingBroly