1,521SkullManSat 25th Sep 2010 romulux wrote: SkullMan wrote:I thought it weird to beef up this story to appeal to hardcore fans and build on the lore of Metroid, yet at the same time make the control scheme simplistic in order to appeal to newbies.20+ year gamers aren't exactly newbies, are they? sakamoto kept talking about simplifying the controls and a lot of people interpreted that as making the game 'easier for idiots who can't work a controller'. what people are forgetting is that NES games were hard. simple obviously did not mean easy back then, and the same goes for other m. it's about putting the challenge in the gameplay, not the buttons.I never said they were newbies? I was commenting on how the games story appeals to hardcore fans, yet the controls are meant to appeal to casual even non gamers. If they wanted the control scheme to not scare away the newbies to the series, perhaps they should have felt the same away about the boring drawn out story as well.NES games were hard but not based on controls. For one no very many even implemented a save feature, if you quit you had to start at square one. But when advances are made to make games feel better and to push gameplay, you can't just throw away 20 some years of evolution from the 2 buttons and d-pad...to pressure sensitive analog sticks. I felt the only challenge in Other: M was getting the camera angle to comply with my positioning on screen. Otherwise it was a cake walk... Send me the best you've got. Send me your strongest machines. The fight my brother fought, here, now, will end with me.