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Topic: Metroid: Other M Hype/Discussion Thread (MAY CONTAIN SPOILERS SO BE CAREFUL)

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romulux

i noticed while playing that the problem of samus "facing the wrong way" when entering first person is non existent. i noticed that a few times when i switched a little too frantically without facing the right direction that the game would automatically center her view on the nearest enemy for me.

either they implemented that 'lock' for the final version of the game in response to complaints, or those players who had problems with it before really sucked. either way, i didn't once find it hard to face the right direction when entering first person.

after being it on hard my only complaints are that breaking a lock is too hard to do, so if you accidentally lock onto the wrong enemy or want to change targets there's no practical way to do it. i also don't like how you freeze in place while holding the remote vertically even when you're not performing concentration; sometimes you'll go in for a recharge and have to break it early to dodge an attack, and your fingers will want to press the buttons before you lower the remote all the way. i had samus lock in that position even after lowering the remote a few times, and she wouldn't get out of it for 3 or 4 seconds.

those are little complaints, though. really that's the worst i have say about the controls, overall i think they felt great. having finished everything 100% my only disappointment is that they didn't add in the charge jump attack, where you charge up and perform a makeshift screw attack. with all the other super metroid stuff i thought that'd be a given...

Edited on by romulux

goldeneye- 5447 4748 5174

Adam

I've definitely had that problem many times early on in the game, and after beating the game and dying maybe three times excluding the elevator part, I can say without difficulty that I don't suck. But by the time I was out of sector one I'd gotten used to it, for the most part.

Regarding the charge-screw-attack-thing, I'm very glad that's not in there. Screw attack makes the game pretty boring since every common enemy except for two or three of them dies in one hit from it. Also, am I imagining things, or wasn't that attack what they used to call shinespark? I was really confused when I authorized myself to use shinespark and that's what it was. I had figured that was just considered an extension of speed booster, not some distinct ability.

Edited on by Adam

Come on, friends,
To the bear arcades again.

Philip_J_Reed

I'm having trouble getting an energy part, so I'll post asking for help, just to see if I'm even going about it the right way. I might be missing something...

Anyway, it's in one of those big holographic room, where it turns into a rainy day in the jungle if you activate the hologram. The energy part is on a ledge outside of an observation window, high up. I can space jump to another ledge, with one of those switches you need to shoot to activate. That switch temporarily extends three platforms out from the wall, effectively creating an uneven bridge to get to the energy part.

But I can only reach the first platform. I space jump to it, but then I can't seem to get high enough to reach the second platform. I've even tried kicking off of the wall, but that propels me too far out to make it back. Am I missing something?

Philip_J_Reed

Twitter:

blurays

@Chicken Brutus - If you run at the platform from across the room until your speed booster activates you
can do the boosted jump to get up to that platform.

blurays

Philip_J_Reed

nlifegamer wrote:

@Chicken Brutus - If you run at the platform from across the room until your speed booster activates you
can do the boosted jump to get up to that platform.

ksdjflkahdsgjhaf

I suck. I'll try that later. Thanks!

So are those platforms just a red herring? Or can you do something with them?

Philip_J_Reed

Twitter:

Adam

You are supposed to be able to jump up them, according to IGN's guide. I couldn't do it either, though admittedly I didn't try long before taking the lazy approach and just speed boosting across. Shinespark and space jump make a lot of previously confusing puzzles super easy.

Come on, friends,
To the bear arcades again.

Slapshot

The controls do become easier the more i play. Some of the boss designs implement the controls really well. Heck it almost feels like a on rails shooter at times, well minus the rails part lol

I do agree with romulux with the lock on break. Sometimes i would stay in first person but have to back out because i can't shoot the projectiles coming at me because of the lock on the enemy. I've never went unto first person and been looking the wrong way that i know of.

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The_Fox

I just beat the game (I admit I didn't try hard to find the hidden stuff) and the ending is pretty cringe-worthy. Not going to go into any details, naturally.

Of course, the writing and dialogue were the biggest problem for me throughout the game anyway.

"The government of the United States is not, in any sense, founded on the Christian religion."

-President John Adams

Treaty of Tripoly, article 11

ReddLionz

Wow....this game is truly amazing. The combat is so fun, the story is intense, and it just feels like a complete Metroid game.
Although the last thing I'm going to do is compare this game to the Prime games, because that would just start an explosion in my head trying to decide.
but I think it takes a little too long for the Speed Booster to kick in

"Just do It" -Nike
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Kid_A

The Fox wrote:

I just beat the game (I admit I didn't try hard to find the hidden stuff) and the ending is pretty cringe-worthy. Not going to go into any details, naturally.

Of course, the writing and dialogue were the biggest problem for me throughout the game anyway.

I wasn't a big fan of the first ending either, but the hidden ending more than makes up for it

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ReddLionz

Hey...uh, does anybody know if there a way to dodge in first-person mode? I can't figure it out.

Edited on by ReddLionz

"Just do It" -Nike
GAMECENTER ID: ReddLionz --- Super Smash Bros. Brawl: 2535-5186-6845--Mario Kart Wii: 2277-7632-9262---Excitebots: 2665-2900-1186---Excitebike World Rally: 5242-1980-4163---Wii Number: 8286-0065-1295-5374

romulux

slapshot82 wrote:

I do agree with romulux with the lock on break.

i was messing with it last night and i realized that if you let go of the trigger and pull it again you can switch targets pretty easily, you just have to aim really well at the thing you want to lock to. that sums up my whole experience with the controls, it's easy to complain about them but when you use them long enough you'll find a way to make everything work.

by the way, has anybody else done two overblasts in a row? i blew away one hopper and landed directly on another, and it let me blast him without being fully charged up. awesome.

goldeneye- 5447 4748 5174

ReddLionz

@romulux
hahaha yeah I did a triple overblast once. No limit to the combat is there?

"Just do It" -Nike
GAMECENTER ID: ReddLionz --- Super Smash Bros. Brawl: 2535-5186-6845--Mario Kart Wii: 2277-7632-9262---Excitebots: 2665-2900-1186---Excitebike World Rally: 5242-1980-4163---Wii Number: 8286-0065-1295-5374

romulux

reddlionz, just shake the remote

goldeneye- 5447 4748 5174

Adam

I had no idea you could dodge. Mind-blowing.

Come on, friends,
To the bear arcades again.

ReddLionz

Oh cool thanks romulux.

"Just do It" -Nike
GAMECENTER ID: ReddLionz --- Super Smash Bros. Brawl: 2535-5186-6845--Mario Kart Wii: 2277-7632-9262---Excitebots: 2665-2900-1186---Excitebike World Rally: 5242-1980-4163---Wii Number: 8286-0065-1295-5374

Deviant_Mugen

Chicken Brutus wrote:

So are those platforms just a red herring? Or can you do something with them?

Nope, not a red herring, their purpose is to help you get to the expansion, it just takes a bit of effort to get up to the second platform. I know it took me two tries or so before I was able to get up there...

@romulux: Yeah, I was disappointed by the exclusion of the pseudo-screw attack, too, but its exclusion isn't that big a deal. The one thing that I minded the most was the ceiling added to the space jump, but I can see why they did it...

"Don't make enemies, they'll stab your heart; don't make friends, they'll stab your back. Including me, including you, all men are trash. Don't love; don't be loved. Have nothing to do with other; live in isolation."

Philip_J_Reed

Metroid_Fan wrote:

Chicken+Brutus wrote:

So are those platforms just a red herring? Or can you do something with them?

Nope, not a red herring, their purpose is to help you get to the expansion, it just takes a bit of effort to get up to the second platform. I know it took me two tries or so before I was able to get up there...

Two tries or so? You must be good! I gave up after what had to be 8 or 9 tries at least.

Philip_J_Reed

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Deviant_Mugen

@CB: They don't call me Metroid_Fan for nothing...

"Don't make enemies, they'll stab your heart; don't make friends, they'll stab your back. Including me, including you, all men are trash. Don't love; don't be loved. Have nothing to do with other; live in isolation."

The_Fox

Kid_A wrote:

The+Fox wrote:

I just beat the game (I admit I didn't try hard to find the hidden stuff) and the ending is pretty cringe-worthy. Not going to go into any details, naturally.

Of course, the writing and dialogue were the biggest problem for me throughout the game anyway.

I wasn't a big fan of the first ending either, but the hidden ending more than makes up for it

There is a hidden ending? Damn, and my rental ran out last night. Off to find it on Youtube!

"The government of the United States is not, in any sense, founded on the Christian religion."

-President John Adams

Treaty of Tripoly, article 11

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