@Tri4ce: Uh, and how exactly is that relevant? The time to gloat was before the game released, not after (especially since a lot of us have already completed the game by now). Also, didn't you already make this same post once before? It might've been in another thread, but I'm positive I've read this post of yours once before. Next time you post, please try to make it topical and a bit more mature...
"Don't make enemies, they'll stab your heart; don't make friends, they'll stab your back. Including me, including you, all men are trash. Don't love; don't be loved. Have nothing to do with other; live in isolation."
I have a question for anyone who didn't have the check mii out channel and everybody vote channel, when you updated for other M did these channels sunddenly appear?
unless you were a comic con i played it before you guys
that's nice, tri4ce. :3
BEST THREAD EVER future of NL >:3
[16:43] James: I should learn these site rules more clearly
[16:44] LztheBlehBird: James doesn't know the rules? For shame!!!
@Chrono: Regarding the way Samus loses her power-ups in the Prime series: Adam never said they re-used the same event, but rather the same circumstances (i.e. somehow Samus's suit malfunctions [explosion, Ing ambush, Dark Samus] and she loses all her gear). In this one it makes sense (for the most part) how her weapons systems are managed, and the funny thing about you mentioning having to obey Adam like he was your dad is that Samus does consider him a father figure. The point is, Samus has served under Adam in the past and respects him enough to do it again on this mission, and since she was working with a squad, I'm sure Adam wanted to make it so that they were more or less progressing at the same pace, hence the restrictions on items (except the power bombs, of course). At least that's how I see it...
She doesn't lose anything in Prime 3, she actually gains the PED suit. Prime 1 and 2 do the same thing kind of but if you played through them they kind of copy one another in more than one way. Adam being her father figure is what threw me off. Why him? (Even though we already know why but still.) I always thought of Samus as being the female Nintendo equivalent of Solid Snake: a ruthless with nothing to lose. But not any more it seems.
Regarding restricting missiles to first-person and having to point the remote at the screen, I thought it worked very well and in no way slowed the combat or allowed for enemies to get their shots in while you switched views. First off, you need to realize that this game is notSuper Metroid or the Prime trilogy, so things aren't going to work in the same way as they did in those games. As for finding locking on to fire a missile too tedious, you seem to forget that in the Prime trilogy if you weren't locked on to a boss when you fired a missile, then good luck actually hitting it in its weak spot, not to mention missiles had to be charged before being fired, which took a lot longer than just locking onto an enemy and letting them have a missile to the face (super missiles are the exception, of course, but with all the Accel Charges it's really a non-issue).
Then that's where you fail. You've obviously haven't gotten hit while in FP mode when fighting more than one enemy (it's quicker to progress in my eyes). If this was Super Metroid or Prime, shooting a missile wouldn't be so much of a hassle. Face it, in the other games, shooting a missile was much easier than in this game. Another thing that was drastically different from this game was every time you gained a missile expansion you received one more missile prior to five in the other games.
Apparently you failed to notice that only a few parts of the bottle ship were actually holographic, and they were the ones that vanished whenever you turned off a projector, which would reveal a wall with a door at the most, not leave you in an empty metal room. It's specifically stated that the environments are real, but enhanced further with holographic technology to make them more authentic; they're not completely holographic.
Nor completely real. No Metroid has holographic walls or environments like Other M does. Which is kind of well "dumb" to me.
As for saying that nothing tops the item placement in Super Metroid, I definitely disagree with that, because Other M had some of the most clever and challenging hiding spots for its pick-ups, some of which took about an hour of careful inspection to solve. Another thing, the combat not being good? I could not disagree more with this statement, as I thought it added something incredible to this game, and the Prime trilogy could be drastically improved with the implementation of the sense move, because dodging boss's attacks in that game was pretty much hit or miss since Samus felt very slow. Hell, even Super Metroid could benefit from the sense move, because dodging Phantoon's plasma "tears" was a lot less tedious this time around than when you fight him in Super Metroid.
I found them to be less clever especially when compared to it's predecessors. But maybe that ones just me. The gameplay is very clunky. It's ridiculous how many times I've tried to literally dodge and failed to do so. With it being a sequel I could see it's predecessors taking advantage of it's "good features" but that doesn't sway away from the fact that this game isn't as good as the others. (Just look at Metacritic.)
Sure, it can be argued that it strips away some of the challenge, but that's what Hard mode is unlockable for, so you can go through the game with zero pick-ups and having to deal with enemies that dole out more damage, thus keeping you well on your toes during every encounter, no matter how minor the enemy. And the controls were absolutely perfect and I fail to see how the inclusion of the nunchuck could've improved them, especially since the d-pad is just as good at controlling characters in a 3D space (see Super Mario 64 DS) as the control stick.
So you need 100% to get hard mode? You need to go through all of that tedious, hour long missile expansion finding work, the poor gameplay and FP mode sequences, easy boss fights, and the movie clips you cant skip, to get a fairly challenging mode? Well in Prime, (the fun, enabled movie skipping feature, awesome boss fighting, clever missile expansions, etc etc.) I could just beat the game on Normal/Veteran to unlock the challenging Hard Mode. Tsk tsk.
The nunchuck could have improved by if you were to just point at the screen you could fire a missile immediately. Point away from the screen to continue with your journey.
I always thought of Samus as being the female Nintendo equivalent of Solid Snake: a ruthless badass with nothing to lose.
You mean that guy who constantly takes orders from others? And doesn't he see The Boss as a sort of mother figure? It's been awhile since I played MGS3, but he definitely looked up to her in much the same way, even if they didn't specifically say it.
Chrono+Cross wrote:
Then that's where you fail. You've obviously haven't gotten hit
If he's the one who didn't get hit, then it sounds more like you are the one who failed... not him, and not the controls since plenty of us can do it fine.
Missiles should be used mainly in one-on-one boss battles. I don't know why you'd use them against normal enemies. Of course you're going to get hit if there's more than one of them and one gets behind you, but that goes for Prime, too. Samus does not have eyes in the back of her head.
If you are in a situation with multiple enemies and need to fire missiles, you need to think it through. Find a way to stun the other enemy or isolate one so that you have time. For someone who complains the game is too easy, I'm surprised you have a problem with this. I think you just need to give it some more time and figure out what works best for you.
Chrono+Cross wrote:
No Metroid has holographic walls or environments like Other M does.
When Metroid 2 came out, no Metroid was on another planet than Zebes. When Prime came out, no Metroid was in 3D. When Fusion came out, no Metroid before was in a ship. When Hunters came out, no Metroid had multiple planets. I for one am glad they try new things. The holographic walls are only in what, ten rooms at most? Maybe not that many. Doesn't seem worth caring about either way, really.
Chrono+Cross wrote:
The nunchuck could have improved by if you were to just point at the screen you could fire a missile immediately. Point away from the screen to continue with your journey.
Every time I hear someone complain about the controls in Other M I hear them saying "I assumed they were going to be bad to begin with so I didn't take time to learn them properly"
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Okay, so I'm in a room where I have raise and lower the water level. I shot the little switch thing so that the 3 platforms raise up and fall down.... now what?
“The revolution is not an apple that falls when it is ripe. You have to make it fall.” - "Some men are born mediocre, some men achieve mediocrity, and some men have mediocrity thrust upon them."
Oh no... IM block with 98%, the 2 last items are blocked because of a non working elevator shaft! (The one south of the Main Elevator, in the Main section)... And I dont want to go fight the last boss before I get them!
Edit: Nevermind, I was able to get them, 100% Hard Mode Unlocked!
Okay, so I'm in a room where I have raise and lower the water level. I shot the little switch thing so that the 3 platforms raise up and fall down.... now what?
Kick Jump on the ledge behind the switch, its pretty weird in fact, but it works.
Okay, so I'm in a room where I have raise and lower the water level. I shot the little switch thing so that the 3 platforms raise up and fall down.... now what?
You should be able to wall jump between the switch and the wall behind it.
Then that's where you fail. You've obviously haven't gotten hit while in FP mode when fighting more than one enemy (it's quicker to progress in my eyes). If this was Super Metroid or Prime, shooting a missile wouldn't be so much of a hassle.
if this was super metroid or prime then firing a missile wouldn't even be worth it. they've been stepped up in power to compensate for the extra time it takes to fire one, and i think the compromise is pretty good.
when it comes to getting hit in first person, i think adam said exactly what i wanted to. if you're getting hit by swarms of enemies you either didn't choose the right time or the right place to enter. what's more, the game gives you the ability to dodge in 1st person (as well as simultaneously dodge out of 1st person and into 3rd) and even goes so far as to illuminate the helmet with yellow when an attack is imminent.
so if choose a bad place to enter, then fail to dodge after the hints the game gives you, it really is your own fault.
Ah, thanks. I'm still a bit disappointed that you can't have sections where you run and shoot in the 'Behind-the-back shooter' sections.
All in all, it's a great game and it deserves way better reception than it got. :/
“The revolution is not an apple that falls when it is ripe. You have to make it fall.” - "Some men are born mediocre, some men achieve mediocrity, and some men have mediocrity thrust upon them."
@Chrono: Since Adam already replied to pretty much all of your post (despite the fact that I didn't authorize it ), I'll just that say metascores mean absolutely nothing to me; as long as I enjoyed the game, that's all I need to know..
"Don't make enemies, they'll stab your heart; don't make friends, they'll stab your back. Including me, including you, all men are trash. Don't love; don't be loved. Have nothing to do with other; live in isolation."
You mean that guy who constantly takes orders from others? And doesn't he see The Boss as a sort of mother figure? It's been awhile since I played MGS3, but he definitely looked up to her in much the same way, even if they didn't specifically say it. Nintendo equivalent. I didn't say she was exactly like him in every way you can possibly think of!!!1!1!1!1!
He takes orders because that's part of the storyline. Samus takes orders too? I never said she didn't it's just her voice acting in the game and the fact she looks up to Adam like a father threw me off and questioned if she really is my favorite bounty hunter. Plus i don't want to debate on Metal Gear Solid but I don't think Naked Snake looked up to The Boss like a mother figure so much as a hero in general. She taught him everything he knows.
If he's the one who didn't get hit, then it sounds more like you are the one who failed... not him, and not the controls since plenty of us can do it fine. I didn't fail. The only thing I've done that even comes close to failing is dieing in ridiculous ways. (Before you jump to conclusions, I've died from the enemies in some cheap ways prior to the bosses.) It's easy to switch from third to first person it's just not my specialty. That's one of the faults I find in this game.
Missiles should be used mainly in one-on-one boss battles. Not when your impatient and want to get from one area to the next as soon as possible.
I don't know why you'd use them against normal enemies. You have no idea why? Just think about it for... 5 minutes.
Of course you're going to get hit if there's more than one of them and one gets behind you, but that goes for Prime, too. Samus does not have eyes in the back of her head. Nor an arm cannon.
If you are in a situation with multiple enemies and need to fire missiles, you need to think it through. Find a way to stun the other enemy or isolate one so that you have time. For someone who complains the game is too easy, I'm surprised you have a problem with this. I think you just need to give it some more time and figure out what works best for you. Like I've said before, this game is too easy it's just the enemies take too long to kill, (even though I usually run right pass them. All I'm saying is that I hate how long it takes to kill enemies when you need to be in that room or you have to kill the enemies in that room to proceed. Then I use missiles and have a 60-40 chance of being hit. It's not fun, I do not fail, it's cheap and it's bogus.)
When Metroid 2 came out, no Metroid was on another planet than Zebes. When Prime came out, no Metroid was in 3D. When Fusion came out, no Metroid before was in a ship. When Hunters came out, no Metroid had multiple planets. I for one am glad they try new things. The holographic walls are only in what, ten rooms at most? Maybe not that many. Doesn't seem worth caring about either way, really. Actually she's in another ship just like in Fusion. And the holographic rooms are lies to me. This beautiful desert environment... is fake you noob, bwahaha LOLZ. My reply? Wow... carries on
Chrono+Cross wrote:
The nunchuck could have improved by if you were to just point at the screen you could fire a missile immediately. Point away from the screen to continue with your journey.
Adam wrote:
That's exactly how it works now.
In a way yes. But I'd rather point away from the screen and be in a 3-D world then when I want to use a missile press the C button immediately, then if I wanted to use the grappling hook press Z, and if I need to locate something, point the Wii remote at the screen and low and behold I could do that without having to twist an entire controller sideways to do so. Doesn't that just tickle you on the inside?
@Chrono: Since Adam already replied to pretty much all of your post (despite the fact that I didn't authorize it ), I'll just that say metascores mean absolutely nothing to me; as long as I enjoyed the game, that's all I need to know..
To each his/her own. Some people depend on the scores to whether they want to buy the game or not. Some do not like you. I'm one to not care either but this game is fairly different from the others. Other M: 80. Prime: 97. Just saying.
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