Showing 1,241 to 1,260 of 1,750
1,241. Posted: Sat 4th Sep 2010 08:17 BST
@MF Thanks but, actually, my friend had already lend me his cleaning kit, so I could play Brawl, didn't work , and we even tried twice. It needs replacement.Anyway, I'll play it someday, I hope it's soon too.
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1,242. Posted: Sat 4th Sep 2010 08:21 BST
@Crow: Bummer, thankfully my Wii is still going strong despite being from 2006, and the problem it had reading dual-layered discs was related to a dirty lens and not a faulty one. I hope you can get it fixed soon. You should find more excuses to visit your friend and mooch off of his copy of Other M...
"Don't make enemies, they'll stab your heart; don't make friends, they'll stab your back. Including me, including you, all men are trash. Don't love; don't be loved. Have nothing to do with other; live in isolation."
1,243. Posted: Sat 4th Sep 2010 08:46 BST
I dont know if this is a help thread in anyway but im trying to finish this game 100% and i am at the point where i can go back to the Bottle Ship and pick up the items i missed, im in sector 3 and theres a hidden item in a room where theres ramps(its next to a dead end Navigation Room.) and a super missle door i blew up the super missle door and got a missle tank but theres still another item in the room and i cant find anyway to get it. Ive used power bombs and i cant lock on to anything can anyone help me out?
1,244. Posted: Sat 4th Sep 2010 08:51 BST
@sumba: I think I know which room you're referring to, but unless I can see a picture then I can't help you out. There are guides that lead you to the locations of each pick-up already, though, so you might try one of those...
1,245. Posted: Sat 4th Sep 2010 09:02 BST
@Metroid_Fan: Thanks and i got it there was an elusive tube i didnt go down and i feel foolish now
1,246. Posted: Sat 4th Sep 2010 09:07 BST
@sumba: That's fine, I know I felt foolish myself when I found a few expansions that were right there for the taking the whole time (such as one under a fallen stalactite and another in a morph ball tunnel near that ceiling that I waited until getting the Space Jump to grab, when it turns out the tunnel had a reachable entrance right in the other room)...
1,247. Posted: Sat 4th Sep 2010 09:23 BST
@Twilight Crow: I feel your pain. My Wii didn't like it (even tho its been sent to Nintendo once already to fix this very problem, supposedly, and I've tried the cleaning kit also) so I took it to my bro's to play. DENIED! So I took it to a friends for a brief taster before we had to go out, and having played OM for half an hour, I didn't want to and was grumpy all night.
Anyway, I've just moved house and have a hundred things I need to buy, a new Wii-Drive isn't high on the list, oh well, it'll have to wait. Dammit!!!
1,248. Posted: Sat 4th Sep 2010 09:31 BST
@Machu: I'm sorry, man, but I hope you can play it soon (perhaps you need to abscond with your friend's Wii for a week)...
1,249. Posted: Sat 4th Sep 2010 09:54 BST
@Machu Oh man, didn't know your Wii had the same problem , so sorry. Hopefully we both will get a new drive and play someday.
1,250. Posted: Sat 4th Sep 2010 10:08 BST
Why does the cheapest copy I've seen have to be $108 NZD???????????
The Pie O' Bob be watching you...
1,251. Posted: Sat 4th Sep 2010 10:14 BST
@Bobpie: Don't know how much that is in dollars, but it sounds expensive...
1,252. Posted: Sat 4th Sep 2010 10:59 BST
unless you were a comic con i played it before you guys
I'm awesome and i love video games. And loves Zelda ALL LOT!!!My favorite People are: Tim Burton, Conan O' Brien, Shigeru Miyamoto, an Walt Disney!!My Favorite Video Games are: Zelda, Wario ware, Pokemon, Mario, Kirby, Sonic, Professor Layton.
1,253. Posted: Sat 4th Sep 2010 11:05 BST
@Tri4ce: Uh, and how exactly is that relevant? The time to gloat was before the game released, not after (especially since a lot of us have already completed the game by now). Also, didn't you already make this same post once before? It might've been in another thread, but I'm positive I've read this post of yours once before. Next time you post, please try to make it topical and a bit more mature...
Edited on Sat 4th September, 2010 @ 11:07 by Deviant_Mugen
1,254. Posted: Sat 4th Sep 2010 14:08 BST
Seemed like an innocent enough joke to me.
Edited on Sat 4th September, 2010 @ 15:49 by Adam
Loose your heart like a clumsy bell.
1,255. Posted: Sat 4th Sep 2010 14:12 BST
Ah! Damnit! Should've ordered the one-day shipping. Can't...wait...much longer...
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1,256. Posted: Sat 4th Sep 2010 14:17 BST
I have a question for anyone who didn't have the check mii out channel and everybody vote channel, when you updated for other M did these channels sunddenly appear?
1,257. Posted: Sat 4th Sep 2010 14:24 BST
For the record, Samus doesn't lose any of her powerups in Prime 3.
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1,258. Posted: Sat 4th Sep 2010 15:41 BST
that's nice, tri4ce. :3
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1,259. Posted: Sat 4th Sep 2010 16:16 BST
@Chrono: Regarding the way Samus loses her power-ups in the Prime series: Adam never said they re-used the same event, but rather the same circumstances (i.e. somehow Samus's suit malfunctions [explosion, Ing ambush, Dark Samus] and she loses all her gear). In this one it makes sense (for the most part) how her weapons systems are managed, and the funny thing about you mentioning having to obey Adam like he was your dad is that Samus does consider him a father figure. The point is, Samus has served under Adam in the past and respects him enough to do it again on this mission, and since she was working with a squad, I'm sure Adam wanted to make it so that they were more or less progressing at the same pace, hence the restrictions on items (except the power bombs, of course). At least that's how I see it...
She doesn't lose anything in Prime 3, she actually gains the PED suit. Prime 1 and 2 do the same thing kind of but if you played through them they kind of copy one another in more than one way. Adam being her father figure is what threw me off. Why him? (Even though we already know why but still.) I always thought of Samus as being the female Nintendo equivalent of Solid Snake: a ruthless with nothing to lose. But not any more it seems.
Regarding restricting missiles to first-person and having to point the remote at the screen, I thought it worked very well and in no way slowed the combat or allowed for enemies to get their shots in while you switched views. First off, you need to realize that this game is not Super Metroid or the Prime trilogy, so things aren't going to work in the same way as they did in those games. As for finding locking on to fire a missile too tedious, you seem to forget that in the Prime trilogy if you weren't locked on to a boss when you fired a missile, then good luck actually hitting it in its weak spot, not to mention missiles had to be charged before being fired, which took a lot longer than just locking onto an enemy and letting them have a missile to the face (super missiles are the exception, of course, but with all the Accel Charges it's really a non-issue).
Then that's where you fail. You've obviously haven't gotten hit while in FP mode when fighting more than one enemy (it's quicker to progress in my eyes). If this was Super Metroid or Prime, shooting a missile wouldn't be so much of a hassle. Face it, in the other games, shooting a missile was much easier than in this game. Another thing that was drastically different from this game was every time you gained a missile expansion you received one more missile prior to five in the other games.
Apparently you failed to notice that only a few parts of the bottle ship were actually holographic, and they were the ones that vanished whenever you turned off a projector, which would reveal a wall with a door at the most, not leave you in an empty metal room. It's specifically stated that the environments are real, but enhanced further with holographic technology to make them more authentic; they're not completely holographic.
Nor completely real. No Metroid has holographic walls or environments like Other M does. Which is kind of well "dumb" to me.
As for saying that nothing tops the item placement in Super Metroid, I definitely disagree with that, because Other M had some of the most clever and challenging hiding spots for its pick-ups, some of which took about an hour of careful inspection to solve. Another thing, the combat not being good? I could not disagree more with this statement, as I thought it added something incredible to this game, and the Prime trilogy could be drastically improved with the implementation of the sense move, because dodging boss's attacks in that game was pretty much hit or miss since Samus felt very slow. Hell, even Super Metroid could benefit from the sense move, because dodging Phantoon's plasma "tears" was a lot less tedious this time around than when you fight him in Super Metroid.
I found them to be less clever especially when compared to it's predecessors. But maybe that ones just me. The gameplay is very clunky. It's ridiculous how many times I've tried to literally dodge and failed to do so. With it being a sequel I could see it's predecessors taking advantage of it's "good features" but that doesn't sway away from the fact that this game isn't as good as the others. (Just look at Metacritic.)
Sure, it can be argued that it strips away some of the challenge, but that's what Hard mode is unlockable for, so you can go through the game with zero pick-ups and having to deal with enemies that dole out more damage, thus keeping you well on your toes during every encounter, no matter how minor the enemy. And the controls were absolutely perfect and I fail to see how the inclusion of the nunchuck could've improved them, especially since the d-pad is just as good at controlling characters in a 3D space (see Super Mario 64 DS) as the control stick.
So you need 100% to get hard mode? You need to go through all of that tedious, hour long missile expansion finding work, the poor gameplay and FP mode sequences, easy boss fights, and the movie clips you cant skip, to get a fairly challenging mode? Well in Prime, (the fun, enabled movie skipping feature, awesome boss fighting, clever missile expansions, etc etc.) I could just beat the game on Normal/Veteran to unlock the challenging Hard Mode. Tsk tsk.
The nunchuck could have improved by if you were to just point at the screen you could fire a missile immediately. Point away from the screen to continue with your journey.
Edited on Sat 4th September, 2010 @ 16:39 by theblackdragon
1,260. Posted: Sat 4th Sep 2010 16:37 BST
I always thought of Samus as being the female Nintendo equivalent of Solid Snake: a ruthless badass with nothing to lose.
You mean that guy who constantly takes orders from others? And doesn't he see The Boss as a sort of mother figure? It's been awhile since I played MGS3, but he definitely looked up to her in much the same way, even if they didn't specifically say it.
Then that's where you fail. You've obviously haven't gotten hit
If he's the one who didn't get hit, then it sounds more like you are the one who failed... not him, and not the controls since plenty of us can do it fine.
Missiles should be used mainly in one-on-one boss battles. I don't know why you'd use them against normal enemies. Of course you're going to get hit if there's more than one of them and one gets behind you, but that goes for Prime, too. Samus does not have eyes in the back of her head.
If you are in a situation with multiple enemies and need to fire missiles, you need to think it through. Find a way to stun the other enemy or isolate one so that you have time. For someone who complains the game is too easy, I'm surprised you have a problem with this. I think you just need to give it some more time and figure out what works best for you.
No Metroid has holographic walls or environments like Other M does.
When Metroid 2 came out, no Metroid was on another planet than Zebes. When Prime came out, no Metroid was in 3D. When Fusion came out, no Metroid before was in a ship. When Hunters came out, no Metroid had multiple planets. I for one am glad they try new things. The holographic walls are only in what, ten rooms at most? Maybe not that many. Doesn't seem worth caring about either way, really.
That's exactly how it works now.
Edited on Sat 4th September, 2010 @ 16:50 by Adam