Showing 1 to 20 of 21
1. Posted: Wed 10th Jun 2009 22:58 BST
Am I the only who thinks wii is lacking too much in local multiplayer for the games out right now. Especially with big titles like corruption and now the conduit and bwii2...like cmon, don't developers know gamers want to play with their friends at their houses...not always over the internet! What do you guys think?
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2. Posted: Wed 10th Jun 2009 23:26 BST
Yes, I totally agree.To many games skip on local and only have online.
3. Posted: Wed 10th Jun 2009 23:29 BST
I honestly think that the Wii is oddly lacking in that area for some of the bigger titles (I don't include crappy mini games that are just shameful to own as a gamer), considering that when compared to the 360 and PS3, online isn't as a big a focus but it's a two way street.
As for particular games, I was annoyed when I discovered that Battalion Wars 2 only had online multi. That would have been great played against friends locally. Then I thought that at least it had multiplayer unlike MP3. I remember there was some sort of reasons for that but after Hunters excellent multi it should have been there IMO. It was fantastic as a single player game but who can honestly say they wouldn't have wanted online multi in it? No one with half a brain.
On the other hand, we have pretty big releases like Mario & sonic and online multi was nowhere to be seen in it. For a game like that, you'd have thought that it would be a good idea. Can't think of many big examples in this area but it happens
Edited on Wed 10th June, 2009 @ 23:31 by Terra
4. Posted: Wed 10th Jun 2009 23:34 BST
I have already ranted about this enough all over the rest of the site, so I'll spare everyone the speech again, but yes, I agree completely. We need more local multi-player.
One of the things I actually like about WiiWare is that because online play is difficult and expensive for independent developers, it forces them to work with local play. I would not enjoy Swords and Soldiers half as much if I were unable to play it with a friend. And the best part is there's no lag.
Also, Terra, I was just as disappointed in the lack of multi-player for Metroid Prime 3. That move baffled me. And it's not like they were in a rush to get a good game out. The Wii had a huge rush of games. They could have delayed it a bit. We had enough to stay busy with at that time. Metroid Prime 2 had decent multi-player, so it was odd to scrap that entirely, especially when they could have at least recycled the same mode with minor improvements and satisfied most of us. Hunters had amazing multi-player, but it wasn't a Retro game, so I understand the change there, but it doesn't make me any less disappointed. Nintendo should have worked with them to get it done if necessary.
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5. Posted: Wed 10th Jun 2009 23:43 BST
Yup, totally agree.
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6. Posted: Wed 10th Jun 2009 23:43 BST
I was just as disappointed in the lack of multi-player for Metroid Prime 3. That move baffled me. And it's not like they were in a rush to get a good game out. The Wii had a huge rush of games. They could have delayed it a bit. We had enough to stay busy with at that time. Metroid Prime 2 had decent multi-player, so it was odd to scrap that entirely, especially when they could have at least recycled the same mode with minor improvements and satisfied most of us.
Wish they had delayed it, I can live with that if it's to add online Multi. I must say I also found it odd for them to scrap it. Makes me wonder if they'll add online multi to the MP Trilogy when it comes out. That alone would make me sell all the individual releases I have and buy it.
Edited on Wed 10th June, 2009 @ 23:44 by Terra
7. Posted: Wed 10th Jun 2009 23:50 BST
I'm pretty sure they are not making any changes or adding any online functions. All that will be different in MP1 and 2 will be the controls and the progressive scan widescreen display. I can't remember where I read that, though.
8. Posted: Thu 11th Jun 2009 00:08 BST
In all honesty, I want both. I like to sit down with my housemates and play games like GoW (I'd use a Wii example, but there are none!), but I also have mates that I like to go through the co-op with online.
What frustrates me is that there seems to be a divide that a game is either local or online - I want both! Is that too much to ask for?
Edited on Thu 11th June, 2009 @ 00:09 by Nanaki
9. Posted: Thu 11th Jun 2009 00:16 BST
I'd like both, too. Local should be the priority, I think -- certainly on Wii -- but both would obviously be ideal. I play Brawl local and online often. I'd love to be able to do the same with Swords and Soldiers (though not really the developer's fault) or The Conduit.
10. Posted: Thu 11th Jun 2009 00:25 BST
I am very happy to know there still are a lot of people like me who believe in local multiplayer as a priority...and developers like HVS say they look at forums and really listen to what people are saying...so it makes me wonder why nothing has changed and why barely any developers...especially for fps games don't add local. I think quantum of solace and moh vanguard are the only 2 wii fps' to date with local...that's sad isnt it lol. Not to mention how so many games could have had such great offline such as bwii2 for co-op and competitive. There really needs to be a change or else all my friend gatherings are going to be taking turns online and not having fun at the same time
11. Posted: Thu 11th Jun 2009 00:29 BST
Don't forget Red Steel (the original, though unfortunately not the sequel). It was the first FPS on Wii and it had local. I actually enjoyed it, too, though unfortunately it takes a long while to get used to the controls, so the owner of the game is always at an advantage over newcomers.
12. Posted: Thu 11th Jun 2009 00:43 BST
O i forgot that but seriously...for fps', that is pathetic....lol in 3 years only 3 games that are fps' are local multiplayer...epic fail
13. Posted: Thu 11th Jun 2009 00:51 BST
My TV is too small to properly enjoy split-screen multiplayer (not that 26" is SMALL, but only getting a fourth of that doesn't sit well with me). I do love playing Brawl and Mario Party locally, though. And I do believe that games should have the option for those who want it, even if that doesn't include me.
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14. Posted: Thu 11th Jun 2009 01:01 BST
wow ya that means ur getting 6.5" of screen...hmmmm well...ASSUMING that was 65" of a megaplasma tv...splitscreen wud be a must for everyone right! Actually, a screen that big wud suck, the pointer would have to be moved with like 10 motions to turn your character around lol. Even worse for all those screenpeakers out there trying to look at everyone else's screen unnoticed for multiplayer fps games...u no who u are...
15. Posted: Thu 11th Jun 2009 01:05 BST
I used to kill screen-peekers for a living. With the advent of online play, demand for my line of work is decreasing rapidly. If you are a game developer, help me put food on the table, I implore you.
Edited on Thu 11th June, 2009 @ 01:06 by Adam
16. Posted: Thu 11th Jun 2009 01:22 BST
LOL ADAM xD i think ull need to go to the nearest food bank cuz at this rate i dont think these developers are gonna feed you lol
17. Posted: Thu 11th Jun 2009 19:27 BST
Hey, screen-peeking is a legitimate strategy in split-screen multiplayer!
18. Posted: Thu 11th Jun 2009 19:52 BST
No way. My section of the screen is just that: mine. Screen peeking ruins a lot of the fun of first-person shooters. Most people I play with don't do it, though, fortunately.
If it ever becomes a problem, I am going to install a divider in my room so it's impossible. And if there is vertical split-screen, I'll just have to get a bunk bed or stadium seating. Totally do-able and worth it.
In most other games it doesn't bother me though. It's just that certain games rely on the element of surprise, and if you can see someone coming at all times, that takes out half of the fun.
Edited on Thu 11th June, 2009 @ 19:53 by Adam
19. Posted: Thu 11th Jun 2009 20:09 BST
Lol i agree, in games like super smash bros...if u screen peak...ur gonna get hit by sum1 or sumthing while ur doing it. same thing with racing, if u look elsewhere ur going off track. but in fps' screenpeaker actually ruins the fun cuz then if ur watching the person who's going to snipe you the whole time and u always jump or move when u notice he's going to shoot magically, then it's obvious ur cheating and it doesnt leave much fun for the fair players. Back to the main focus of this topic tho, what games on the wii other than (In my opinion) the Conduit, Corruption, Red Steel 2, BWii2, and COD WaW do you guys think really could have capitalized on including local multiplayer. In my opinion, the 5 ive mentioned i believe would really have benefitted from including local
20. Posted: Thu 11th Jun 2009 20:16 BST
I think the Excite series could benefit from splitting the screen in four, though the 2-way split is nice. Seems like they could have shrunk the view for four-way split. Oh well. I will probably get Excite Bots when it's in the bargain bin... or maybe when I have a job that covers more than tuition and part of rent. Until then Super Mario Kart is all the one-on-one racing I've ever needed.
Other than that, I really don't know. Most Wii games tend to have same-screen multi-player, like Brawl or any sports game. Split-screen is typically used just for FPS and racing. FPSes are generally lacking in split-screen on Wii, but racers generally have it, fortunately.
I don't think Wii is doing that bad in this regard, actually, but Conduit is a glaring exception. Corruption and RS2 offer no multi-player whatsoever, though, so that's another argument entirely. I think based on both franchises' histories that if those games had multi-player, it would have been in split-screen.