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Topic: Just picked up Sonic Unleashed for 20 bucks.

Posts 21 to 34 of 34

BulbasaurusRex

Syf wrote:

Maybe it's because I haven't really played it in years, aside from booting it up the mini-games, but I fondly remember Secret Rings. I thought it was one of the better Sonic games in terms of design (and I say this as someone who thoroughly played "games" like Sonic '06, Shadow the Hedgehog, and Riders). My only real annoyances were not being able to backtrack properly and some of those later missions. I'd actually recommend it if you enjoy this, as it tends to be pretty cheap.

The first two words (not counting Lost Prologue) are pretty good. However, as the worlds get more complex and more difficult, the flaws rear their ugly heads more and more. I had to force myself to play through to the final boss and the end of the story before I sold it. You already mentioned the near inability to backtrack (and the motion used to do so is unresponsive at times). Needing to slide before jumping (with the length of slide resulting in jump height) is an incredibly stupid mechanic. Tilting the Wiimote forward to accelerate is really inconsistent as to when it works. Swinging the Wiimote for a homing attack is unresponsive at times. The wall sneak ability is really laggy. Waggling the Wiimote to raise a pot or when fighting the final boss is really exhausting. Switching rails when grinding is completely broken in that it's a complete crapshoot as to whether Sonic will jump left or right.

Overall, the idea that Sonic is on rails with his speed and trying to avoid obstacles just does not work. You approach things too quickly to react properly, and it's very difficult to perform timed and precision platforming when you can't stop or easily slow down. It's not nearly as bad with traditional analog movement and a much better ability to decelerate in the 3D sections of Unleashed, Colors, and Generations, but it's still the reasoning as to why 3D Sonic controls much better in the Adventure duology. It's a shame that after over a decade in 3D, the best games for controlling Sonic in 3D are still the very first ones.

Edited on by BulbasaurusRex

Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.

3DS Friend Code: 1547-5207-7912 | My Nintendo: Katara | Nintendo Network ID: TaurusBulbasaur

BulbasaurusRex

Link79 wrote:

Just out of curiosity what's the % of Daytime stages Vs Night?
Is it about even or is one featured more than the other?

It's more complicated than giving a straight percentage. For each continent, the daytime section first has you go through the entire stage to reach the goal (2 of them on the first continent). Then you get to play some missions on sections of the stage with varied objectives. In the nighttime section, you play through 3 Acts, which are much shorter in absolute distance than the day stages, but they take a lot longer to play due to the speed difference. Then you get some nighttime missions as well. Finally, you have the boss stages which are split about evenly between day and night.

Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.

3DS Friend Code: 1547-5207-7912 | My Nintendo: Katara | Nintendo Network ID: TaurusBulbasaur

Link79

Well I actually finished the whole game. At least the main story anyway.
I didn't completely hate it. I did like the day stages okay but those werehog stages were a pain.
Everytime I had to do another one I was thinking ah crap not again. One thing that made them easier to deal with was when I figured out how you gain extra lives.
Most Sonic games give you lives after every 100 rings. Not Unleashed though. I couldn't figure out why I wasn't earning extra lives until much later. Then I learned you had to unlock those moon/sun doors in the shrines by earning enough moon/sun medals. Then lives are found inside those puzzle rooms.
The werehog stages are alot less irritating when you have lives to back up your failure.
Anyway I thought Unleashed was still decent enough. I'm glad I waited for the bargain bin price.

Edited on by Link79

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LordTendoboy

ZeroX wrote:

Seriously, if SEGA completely remade Sonic 06 by:

1. Giving it a name
2. Properly end the story
3. Fix those glitches
4. Get rid of Elise and Silver

then I would buy it.

Fixed.

And forget about remaking Sonic '06. Sega should remake Sonic Adventure from the ground up. That game had tons of potential, but was plagued by glitches, terrible controls, mediocre voice acting, etc. It hasn't aged well at all.

Edited on by LordTendoboy

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turtlelink

LordTendoboy wrote:

ZeroX wrote:

Seriously, if SEGA completely remade Sonic 06 by:

1. Giving it a name
2. Properly end the story
3. Fix those glitches
4. Get rid of Elise and Silver

then I would buy it.

Fixed.

And forget about remaking Sonic '06. Sega should remake Sonic Adventure from the ground up. That game had tons of potential, but was plagued by glitches, terrible controls, mediocre voice acting, etc. It hasn't aged well at all.

If you take Silver and Elise out, the game just won't be Sonic 06 anymore.

Personally, I thought the Silver levels were pretty cool.

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BulbasaurusRex

LordTendoboy wrote:

And forget about remaking Sonic '06. Sega should remake Sonic Adventure from the ground up. That game had tons of potential, but was plagued by glitches, terrible controls, mediocre voice acting, etc. It hasn't aged well at all.

It does have some issues that haven't aged well, but what terrible controls? Outside of Big's fishing levels, it controls better than any other 3D Sonic game except for its own direct sequel.

Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.

3DS Friend Code: 1547-5207-7912 | My Nintendo: Katara | Nintendo Network ID: TaurusBulbasaur

Knux

Unleashed (360 version) was so effing dull that I stopped playing it. Sonic Colors and Generations are a million times better. I don't see what is the big difference between the HD and Wii versions of Unleashed.

Oh, and Sonic 06 was pure garbage to begin with. That game does NOT need to be remade in any shape or form.

Edited on by Knux

Knux

ThePirateCaptain

@Knux
The Wii and HD versions have different level design as well as the HD version having two more levels than the Wii and Ps2 versions.

ThePirateCaptain

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BulbasaurusRex

iPancakez wrote:

@Knux
The Wii and HD versions have different level design as well as the HD version having two more levels than the Wii and Ps2 versions.

The HD versions also include fetch quests in the towns, and the Wii version has optional motion controls.

Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.

3DS Friend Code: 1547-5207-7912 | My Nintendo: Katara | Nintendo Network ID: TaurusBulbasaur

SubBronze

Reviving a dead thread

I had Sonic Unleashed for a while on Wii, and looking back it had by far the best designed speed stages of any Sonic game this generation, in my opinion at least. If it was just the speed stages, it would probably be my favourite Sonic game.

But they had to ruin it with a strechy-armed Kratos in a hedgehog suit...

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ThePirateCaptain

CactusJackson wrote:

Unleashed did better on the Wii overall. Just like GH5 is superior on Wii as are the Tiger Woods series. I heard the voice acting was awful and atrocious on PS3/360 with Unleashed. Also the motion controls on Wii were solid. I can't remember what else was wrong with the HD versions.

The cutscenes are the same for both versions and Jason Griffith does a pretty swell job as Sonic in my eyes. Some people hated the motion controls for the Werehog stages but I just used the Classic Controller so no problem there.

As for the problems with the Hd versions, I think it was mainly that the night stages were even longer that the Wii version, lasted over half an hour each.

ThePirateCaptain

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Banker-Style

I never picked it up,but I always wanted to.

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Auracle

Knux wrote:

Oh, and Sonic 06 was pure garbage to begin with. That game does NOT need to be remade in any shape or form.

I disagree. The game had some potentially interesting and fun ideas going for it. However, due to the whole game being rushed for Christmas, the game was essentially left incomplete and those ideas were left poorly implemented/unused. However, the story was pretty much trash.

I foresee what you'll do there.
-The truth is incontrovertible, malice may attack it, ignorance may deride it, but in the end; there it is. ~Winston Churchill

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MarioKenny1992

bulby1994 wrote:

If it was just the speed stages, it would probably be my favourite Sonic game.

Sonic Colors says hi

as for Sonic Unleashed, I didn't care for it... I've seen a lot of people on YouTube who love the game but I just found it mediocre at best. the werehog stages are boring for me and I CANNOT stand the quick time events -_-

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