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Topic: How many people who actually own more than a Wii think that motion controls make FPS's more accurate?

Showing 61 to 80 of 81

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Chris720

61. Posted:

I forgot to mention that... hah. Yeah the reticle is always in the middle, move the camera with the right stick and the reticle moves with the camera. The thing I hate about that set-up is you have to move the whole camera to get your reticle on to something, while with the Wii Remote you can aim anywhere on the screen without having to move the camera.

Edited on by Chris720

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doctor_doak

62. Posted:

I think it's easier than a standard twin-stick controller. i don't know...I played Goldeneye and Red Steel 2 using the motion controls and it was OK i guess. It just feels kinda weird to do..

I wouldn't want to play a first person shooter with anything other than keyboard and mouse controls because they do the job perfectly. There's a reason why action/shooter games tend to be 3rd person on consoles these days, and it's because aiming from a first person view is a much trickier proposition using a dual-stick controller. I mean people do get good at it, but at first its something that's really difficult to do well..aiming and shooting from a 3rd person perspective seems to require much less precision.

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Chunky_Droid

63. Posted:

I own all three consoles.

Metroid Prime 3 > Bioshock as far as hitting my targets go, and Bioshocks camera even follows the people running around.

I have just got CoD: Black Ops for PS3 so I'll give that a run and see if I like that better than Metroid Prime 3 or not

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CaPPa

64. Posted:

Pointer controls are much faster and more accurate than dual analogue. The thing that often misleads people though is when dual analogue games use aim assist which snaps the reticule to the target and makes them think that they are really accurate. When a pointer controlled game does this it feels very unnatural, so they generally just leave the aiming up to the player.

As for turn speed, it is generally a trade off for accuracy but it's not impossible to have both. I had 2 settings for COD on Wii, one with a zero deadzone for very fast running n' gunning (screen move whenever the pointer does) and one with a wide deadzone for steady aiming (such as with a sniper rifle). Being able to set the control methods for different loadouts provided a perfect set of controls. Such customization is also available in dual analogue, but it isn't as noticible due to things like aim assist taking over.

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RancidVomit86

65. Posted:

Don't care for the wii with them. Mouse and keyboard are the best but dual sticks work well too

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WesCash

66. Posted:

The only FPSs I really play regularly are TF2 and Left 4 Dead (1 and 2) on PC. I can say that if I were able to use a Wii remote instead of a keyboard and mouse, I think I would be slightly better. Having played the Metroid Prime games, Medal of Honor, Goldeneye, and Red Steel 2 on the Wii, the Wii remote is (for me at least) the most accurate and natural control method.

Dual Analog sticks are the least accurate obviously. The lack of subtle movement and sensitivity options are unavoidable here.

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SomeBitTripFan

67. Posted:

I prefer pointer controls. The Wii is quicker and you can snipe of enemies if you have a steady hand. I was playing Metroid Prime 2 today and noticed how easy I could take out a large group of fast enemies and anticipate motion and shoot to compensate for the speed of the enemy. I think people don't always appreciate the set-up because it is so natural.

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VincentV

68. Posted:

SomeBitTripFan wrote:

I prefer pointer controls. The Wii is quicker and you can snipe of enemies if you have a steady hand. I was playing Metroid Prime 2 today and noticed how easy I could take out a large group of fast enemies and anticipate motion and shoot to compensate for the speed of the enemy. I think people don't always appreciate the set-up because it is so natural.

Metroid Prime: Corruption was the best FPS I've played control wise. It felt great. If I had to choose between dual-analog and pointer controls, I'm slightly more of a pointer control guy, though considering most games fail at good pointer controls, I tend to use dual-analog more. And on my 360, it isn't an option...unless you're talking Kinect, which for me has been hit and miss, namely w/ the pointer stuff, only worse. The dashboard does pointer controls even better than the Wii home menu, so it's possible to have excellent pointer controls on the 360, but the lack of buttons pretty much screws Kinect FPS games. So yeah, motion controls when executed correctly by the dev are more accurate. Keyboard & mouse come close, but the keyboard is clunky (like a d-pad), which brings down the mouse's upper-hand.

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luminalace

69. Posted:

I own all three consoles, run a large Australian gaming clan and play Call of Duty on all 3 of them! This is something that even I find really hard to gauge! There are things I can do on the Wii that I can't on PS3/360 thanks to the pointer controls but as far as accuracy I'm not so sure! However it's something that's even harder to judge because Call of Duty is a game that is meant to run on HD consoles and the Wii versions do suffer from some strange lag that may be associated with processing power rather than the Wii Remote itself!

I for one hope that the inevitable Wii U versions of Call of Duty will allow both Wii Remote and Gamepad/Classic Controller Pro support so I can answer this question once and for all!

Edited on by luminalace

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danschemen

70. Posted:

I think it just depends on the person. I have VERY good muscle memory so the duel analog sticks work best for me. If you don't believe my muscle memory then check this video I posted, http://youtu.be/BQCTAfshoyk don't get me wrong I really enjoy the Wii remote controller but overall duel analog sticks just work better for me. AGAIN this is just my opinion.

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Neoproteus

71. Posted:

Wow, lots of love for pointers in here...

I own everything but a Vita and I can say that every system has it's advantages and disadvantages.
-A dual analog controller is less accurate, and requires more handicaps like magnetization (attracting your reticule to an enemy when it is 'close enough') and reticule friction(cancelling any momentum your reticule would have had if you were not aiming at an enemy). If you need proof, go play any first person shooter made before Halo 1. The advantage here is that it's more comfortable, conforming to the shape of your hands and not requiring much movement.
-A mouse and Keyboard requires you to pick up and replace it constantly, can only be used on a desk or solid surface, can have read errors that make the pointer move erratically if it's on the wrong surface, and has some software issues from Windows that can mess people up. Many of these can be mitigated from the use of a trackball (not the old ball mice you remember from grade school), but most people find them uncomfortable. The advantage is that the mouse is most accurate by far, and has an advantage in stability from constantly being in touch with a solid surface.
-A pointer requires the use of a deadzone (an invisible box determining where your pointer is in relation to the edge of the screen)in order to move your camera around, and has difficulties reading if you are not aimed directly at the screen. You get a sense of realism from the shakiness of your own hands actually affecting the pointer, but that also decreases your accuracy. It also feels closer to reality from the fact that you're actually aiming something, rather than an abstraction of aiming like the other two.

Honestly I think the ultimate controller is the Razer Hydra. It has motion capabilities more accurate than a Wii Remote, a second stick for moving the camera independently of the pointer, and more buttons for more functions as are typically required in a first person shooter. It's too bad there aren't really any games made for it besides Half-Life mods...

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Xiao_Pai

72. Posted:

From what I've played...accuracy, no...but for me the game is easier for me to control than dual sticks or the mouse and keyboard.

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AJPerko

73. Posted:

WII U pointer/nunchuk is far superior. It is way more natural and precise. While Dual Analogs can be exactly the opposite. Furthurmore as a COD player, the sprint function is much better than pressure on the joystick.
However, I will be getting PS4 because the community is so much better. That doesn't mean I can't see the truth. I wish PS or Xbox would just adapt a pointer style controller.

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moomoo

74. Posted:

I personally like the standard controller setup more, but I understand the appeal of pointer controls.

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Big_L91

75. Posted:

i like all motion controls when there well done i really hope we get more games using the wiimote and nunchuck to its fullest.
id love another silent hill shattered memorys style game or red steel 2. it feels like they perfected them with games like skyward sword. i hope they dont only get used in party games.

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mookysam

76. Posted:

It depends on the game, but the potential was always there. Metroid Prime 3's controls are masterful - very accurate and smooth, no doubt aided by the game being 60fps. On the other hand I hated Goldeneye's motion controls and ended up using the classic controller because they were affecting my enjoyment of the game.
A game isn't necessarily worse because it uses a standard twin stick controller, but bad motion controls can certainly break a game.

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Samurai_Goroh

77. Posted:

Wii Remote and Nunchuk are the best way for me. I've always had problems with FPS on console due to the dual analog setup. Call me a noob if you want but I just hated it. Nintendo really fixed it for me with the Wii.

Of course, keyboard and mouse are a very good and enjoyable control method. But dual analogs, no way you'll catch me playing that way again after Wii.

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MAB

78. Posted:

Now imagine playing Wii Sports with dual analog... It-a-wouldn't working properly, no ;)

MAB

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KoopaTrooper

79. Posted:

I think the Wii Remote is one of the best inventions for FPS Nintendo has ever made. Its just so intuitive to point at the screen and shoot . My only gripe is the controller should have a few more buttons designed into it.

The thing about dual sticks is they are not as accurate IMO since when you push left or right you have to stop at the point where you have to shoot. Plus if you use the other face buttons you have to take your hand off the stick to hit a button.

Another controller gripe of mine with the PS/Xbox, that many here probably don't share, is the controller stick buttons where you push the stick down. I always accidentally do it. Nothing like running around in a FPS multiplayer game and accidentally hitting crouch and getting killed.

Edited on by KoopaTrooper

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crazycrazydave

80. Posted:

The Wii Remote + Nunchuck is miles better than dual analogues wherever there is lots of shooting. Still below mouse and keyboard though, which is my first choice for FPS.

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