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Topic: How many people who actually own more than a Wii think that motion controls make FPS's more accurate?

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Treverend

1. Posted:

I hear people always say that when you play a FPS on the Wii with motion controls that you won't want to go back.. I just don't see it, every time I watch a gameplay video of someone playing CoD or something on Wii they look inaccurate as hell, and the controls just look clunky and don't look like they move freely. Not trying to fight, it's just a serious question.

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Bankai

2. Posted:

Treverend wrote:

I hear people always say that when you play a FPS on the Wii with motion controls that you won't want to go back.. I just don't see it, every time I watch a gameplay video of someone playing CoD or something on Wii they look inaccurate as hell, and the controls just look clunky and don't look like they move freely. Not trying to fight, it's just a serious question.

It depends on what you've become comfortable with. I swear by Dual Shock, others prefer mouse and keyboard. Play enough shooters with the pointer and that will feel the most comfortable to you.

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Koos

3. Posted:

Not really an online player but playing with dual analogs is an exercise in frustration. Wii Remotes like heaven you just shoot where you want. Its like touching something vs moving a cursor to where you want to touch. One (wii remote) is instant, the other ( analog) resembles a slow cannon of a tank.

Edited on by Koos

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shingi_70

4. Posted:

I prefer dual sticks myself.

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pixelman

5. Posted:

So you haven't personally used Wii FPS controls?

Actually, having used dual sticks, mouse, Wii pointer, and DS stylus, I think the iPad's FPS controls work the best and feel the most natural. Obviously the iPad needs shoulder buttons, but dragging your thumb to move the camera around feels perfect IMHO. But it all boils down to personal preference and comfort level — theoretically they all offer the same possible degree of accuracy.

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pikku

6. Posted:

I own both PS3 and Wii, and I have to say I do feel like it makes headshots or and specific aiming far easier than with dual analogs. Unfortunately I still prefer playing shooters with dual analogs simply because out of all the shooter I've played on Wii, none of them has provided a way to turn around and get enemies behind you quickly,, and it takes forever, especially when playing online to wait for the on screen cursor to turn a full 180 degrees.

So basically, when used correctly, I do indeed prefer Wii pointer controls, I absolutely love them.

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omarzy911

7. Posted:

i thought that motion controls worked great with metroid prime 3, and i remember medal of honor heroes 2 being pretty good with motion controls

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SonyFACE

8. Posted:

I prefer motion controls myself. But that may have something to do with the fact that my first console was the Wii.

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WaveWarlock

9. Posted:

Pointer controls bare none, that is on a Lag free TUBE TV.Too many people get the wrong impression of pointer controls because they play their wii on laggy HDTV sets which all vary with different degree's of lag. Even the sets with the lowest amount of lag break pointer controls in comparison to a Tube TV sad to say. They can still be great don't get me wrong, but you need every precious MS for motion controls where as standard digital controls are more forgiving. I'm sounding like a broken record now, but i don't do dual analog and especially keyboard and mouse anymore. Wii pointer controls make sense....No more thumb fiddling on silly little sticks to aim a guys gun, or resting your hand on a flat surface and clicking your a** off. I actually get to point how i would in real life with my weapon to take down my enemies...Wow, it actually makes sense and it is absolutely amazing.

Metroid Prime 3 is the ultimate example of wii pointer controls when set to advanced. SH Shattered memories also had some fantastic flash light pointer controls, among many other examples. The other 2 control schemes bore me and don't give me an immersive, engaging and "OMFG" experience. :p

Also because they move fluid 1:1 the game characters arm/gun animations are so as well. Take Samus's arm cannon for example, the 1:1 realistic animations alone have never been seen in a FPS before. Pretty amazing stuff in comparison to the clunky jerky robotic ugly character animations you'd get with dual analog. Samus's Prime 1 and 2 arm cannon animations look Tank-like and NASTY on the gamecube because of the analog-aiming controls. The Wii remote/plus is like a 3D mouse, so it can capture the fluid realistic motions of your movement and recapture it on screen via the character.

It's pretty amazing, doing Samsus's 'free aim' mechanic lets you tilt the wii remote downwards and upwards in 3D space replicating those movements on screen, which you 'can't do with a mouse considering it's on a flat surface so the movements you ge are strictly one dimensional.

Edited on by WaveWarlock

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AlexSays

10. Posted:

With the way they've been presented in FPS games thus far, I find them the least accurate. Keyboard + mouse is obviously the most accurate, but even dual analogs offer a quicker, tighter method of control if you've used them for any lengthy period of time.

The Wii controls aren't tight or consistent enough. And if you're using dual-analogs, you don't have to worry about your screen having a seizure if you go off screen, which is a somewhat large issue when playing competitively.

AlexSays

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WaveWarlock

11. Posted:

AlexSays wrote:

With the way they've been presented in FPS games thus far, I find them the least accurate. Keyboard + mouse is obviously the most accurate, but even dual analogs offer a quicker, tighter method of control if you've used them for any lengthy period of time.

The Wii controls aren't tight or consistent enough. And if you're using dual-analogs, you don't have to worry about your screen having a seizure if you go off screen, which is a somewhat large issue when playing competitively.

[/div]

Huh? Metroid Prime 3 is perfection as far as aiming goes. Am i missing something here.Why do i get the feeling you're basing your opinion by using pointer controls on an HDTV. Wii pointer controls usually are 100% accurate, i've been using my Tube TV for the wii for over 3 years, i've now been using both a plasma and LCD for the 'last' year and both my sets are known for having some of the lowest lag period among all of these laggy HDTVs and they still don't compre to a lag free set.

Edited on by WaveWarlock

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Malkeor

12. Posted:

Compared to traditional controls of course.....let me get back to you on using a mouse though :P

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AlexSays

13. Posted:

Lag isn't even the largest issue. There's no Wii game out there that offers the same level of tight, accurate aiming as do the dual-analog controllers.

As someone else even said, it's hard to even turn quickly, and accurately in FPS games. Then you throw in the fact there's not enough accessible buttons without using the +- or directional pad, which is horribly inconvenient to do while trying to keep a steady aim. Then if you go off-screen, it's difficult for the IR to stabilize and recognize your position.

A lot of the criticism of the dual-analog controllers comes from people that aren't well experienced with them. There's this fallacy that dual-analog controllers aren't as "accurate" but as Pixel stated, theoretically their actual accuracy is not different. Ask someone that competes in FPS based tournaments to aim at a specific point on screen, and they will do so as quickly as any Wii player.

Rather, the responsiveness and tightness are most important, and the Wii just doesn't offer that yet. Perhaps a company will come out with a IR based controller that does offer a workable layout, a solution for the off-screen issue, and a finely tuned setup to avoid movement issues, but that has not happened yet.

Edited on by AlexSays

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WaveWarlock

14. Posted:

Treverend wrote:

I hear people always say that when you play a FPS on the Wii with motion controls that you won't want to go back.. I just don't see it, every time I watch a gameplay video of someone playing CoD or something on Wii they look inaccurate as hell, and the controls just look clunky and don't look like they move freely. Not trying to fight, it's just a serious question.

Huh? Wii pointer controls clunky? You just described Dual analog.lol
You can't judge just by 'watching' you have to go hands on with it yourself, hopefully not on an HDTV that is. Based on my experience as far as offering an immersive, engaging and realistic experience goes Wii pointer controls destroy dual analog and M & K. It's common sense, you're pointing a gun or what you in real life like you are in the game. Jesus.

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Koos

15. Posted:

@pixelman - I agree. it's because touch controls are great for camera controls. The 3ds works just the same. The lack of any button on the ipad is what kills it for actual shooting.

Edited on by Koos

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DarkLloyd

16. Posted:

WaveBoy wrote:

AlexSays wrote:

With the way they've been presented in FPS games thus far, I find them the least accurate. Keyboard + mouse is obviously the most accurate, but even dual analogs offer a quicker, tighter method of control if you've used them for any lengthy period of time.

The Wii controls aren't tight or consistent enough. And if you're using dual-analogs, you don't have to worry about your screen having a seizure if you go off screen, which is a somewhat large issue when playing competitively.

[/div]

[/div]

Huh? Metroid Prime 3 is perfection as far as aiming goes. Am i missing something here.Why do i get the feeling you're basing your opinion by using pointer controls on an HDTV. Wii pointer controls usually are 100% accurate, i've been using my Tube TV for the wii for over 3 years, i've now been using both a plasma and LCD for the 'last' year and both my sets are known for having some of the lowest lag period among all of these laggy HDTVs and they still don't compre to a lag free set.

well near realisim controls isnt all sunshine and rainbows either :P

anyways

as for the question itself it really depends but for me when it comes to options i will always prefer the dual analog controllers before the idea of pointing at the screen came to fruition you pretty much had your whole life trained on a basic controller so it doesnt feel normal plus the motion controls doesnt feel as accurate as it would in real life granted youd get tired, if im going to burst my energy like that i might as well do something else outside then go over the top with games in this regard. im not dissing motion controls but its just not a preferred method for me yet as i dont like to shake my wiimote a bit too hard to do a task which i still feel is presented with motionplus.

its a step in the right direction but more time is needed before they can make motion controlls can be use with Ease

but my short opinion on the matter is its whatever you feel normal to your self but it is no way better then the other thats something some people should keep in mind

DarkLloyd

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WaveWarlock

17. Posted:

AlexSays wrote:

Lag isn't even the largest issue. There's no Wii game out there that offers the same level of tight, accurate aiming as do the dual-analog controllers.

As someone else even said, it's hard to even turn quickly, and accurately in FPS games. Then you throw in the fact there's not enough accessible buttons without using the +- or directional pad, which is horribly inconvenient to do while trying to keep a steady aim. Then if you go off-screen, it's difficult for the IR to stabilize and recognize your position.

A lot of the criticism of the dual-analog controllers comes from people that aren't well experienced with them. There's this fallacy that dual-analog controllers aren't as "accurate" but as Pixel stated, theoretically their actual accuracy is not different.

Rather, the responsiveness and tightness are most important, and the Wii just doesn't offer that yet. Perhaps a company will come out with a IR based controller that does offer a workable layout, a solution for the off-screen issue, and a finely tuned setup to avoid movement issues, but that has not happened yet.

[/div]

Weird. I've played tons of dual analog based games in my day and Metroid Prime 3's control method easily eclipsed every thumb fiddling Dual analog experience i've had....Not only are pointer controls 'tighter' and quickier, it's far more natural and easier. Really though it's what the developer does with it and how much customizable options they throw at you, at least to give you something you're comfortable with. I wan't something that replicates me pointing a gun or whatever in real life and Metroid Prime 3 DID it. My only tiny complaint is that Retro could of slightly amped up the actual turning speed, but the pointer controls themsevels on advanced are flawless.

Edited on by WaveWarlock

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AlexSays

18. Posted:

Thinking the Wii remote 'destroys' the keyboard and mouse completely invalidates any objective opinion you may have on the subject.. lol

Bring this up in any non-Nintendo forum and you'll be bashed endlessly for such a ridiculous remark.

Edited on by AlexSays

AlexSays

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WaveWarlock

19. Posted:

based on realism factor the wii remote DOES. lol
It doesn't matter how 'precise' K & M is(as unrealisticly fake and extremely quick as you can get it) if you want realism with a 3rd or first person title you won't get it with your bloody hand teathered to a table, slightly moving your wrist around and clicking your little finger away. But if you do get that sense of feel, then all the power to you. But I'm over it. Going back to DA or K & M is a massive step down for me in comparison to pointer controls. I had a horrible time going back to dual analog for Resident Evil 5 after experiencing RE4: Wii edition's pointer controls. Metroid Prime 3 to me was a revolution in gaming because of those pointer controls, and then having to go and use dual analog for bioshock 2 just about had me hurling, i threw in the towl and called it quits. There's just zero fun in it for me anymore and makes the characters on screen gun/arm animations look completely artifical, tank-like and robotic...it's such a complete step down in both ways.

Different strokes, but i just can't do either control scheme anymore. I'm going to have a hard time getting used to Zombi U.....If it weren't for the Wii U gamepad screen innovations i wouldn't give that one the time of day.

Overall, do i want to feel like I'm actually the character and pointing/using their weapon in a 3D based title such as Metroid Prime for example, or do i want to fiddle my thumbs on a couple of silly sticks or rest my hand on a little mouse and slightly jerk it around on a table putting zero effort into my movements, clicking endlessly and pulling headhots off in my sleep?lol nahh, i think i'll take the first option and by a land slide.

I don't want to argue anymore, we're not going to convince each other. I'm just pointing out that Pointer controls are the most realistic and immesive option regardless of what you think is more precise and accurate. I still think the Wii remote can be more 'realisticly' accurate than either control scheme.

Edited on by WaveWarlock

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AlexSays

20. Posted:

lmao I can't believe people still use the "Oh but it's realistic" thing.

Yes aiming a remote at the TV is so much like holding a gun and actually shooting. Sometimes when I'm watching action movies, I'll point my TV remote at the screen and pretend I'm taking down the bad guys.

One time my remote even recoiled and hit me right in the face!

WaveBoy wrote:

I'm just pointing out that Pointer controls are the most realistic and immesive option regardless of what you think is more precise and accurate.

Oh and you did a TERRIFIC job.

You should send this thread to every CS and TF2 player so they realize how this superior method is available and they're still in the stone age

Edited on by AlexSays

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