Yer if you place the Nunchuk in the middle of the GCN controller you nearly get the N64 controller. It shows how strangely consistent with controller design Nintendo have been.
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I noticed that it inherited the joystick design, but never saw how much they copied...
The joystick on the N64 was garbage.
Agree to disagree. Strongly.
And, yes. I noticed that about a year ago, it's pretty interesting. I've also taken apart ever Nintendo controller through the years, and the insides look pretty much the same.
I don't have issues with the Nintendo 64 Control Stick. It's just I can't believe I never noticed this before. I never even thought of comparison by design.
The surface on the N64 anolouge was terrible. T-E-R-R-I-B-L-E.
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Yep the N64 joystick was a pretty shoddy design choice when you look at the inards of one.The plastic grinds away over time and eventually you need to replace the whole stick unit. I think the overall design they went for with the N64 was great though and obviously is still great today hence the similarity's.Ergonimcs don't change.Pesonally I thought the gamecube pad was close to perfection (cept' that damn Z button grrr and the shoulder buttons were a bit weird too) but I never tired of pressing that huuuge A button . For me now the perfect standard pad is the 360's it just fits perfect in my hands.
i noticed that similarity the first day i had my Wii and held the nunchuk in my hand. the N64 controller was my favorite, even if the entire D-pad portion wasn't used much (if at all). I was glad to feel that same familiar shape in my hand again. :3
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The Control Pad was used, dragon, for Fighter's Destiny. Other than that, I can't recall any other Nintendo 64 game that solely required the Control Pad.
@StarBoy: I was trying to say that depending on the game, it may or may not be necessary -- not that it had never been used ever. i know i don't recall ever having to use it much, lol.
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[16:43] James: I should learn these site rules more clearly
[16:44] LztheBlehBird: James doesn't know the rules? For shame!!!
Yep the N64 joystick was a pretty shoddy design choice when you look at the inards of one.The plastic grinds away over time and eventually you need to replace the whole stick unit. I think the overall design they went for with the N64 was great though and obviously is still great today hence the similarity's.Ergonimcs don't change.Pesonally I thought the gamecube pad was close to perfection (cept' that damn Z button grrr and the shoulder buttons were a bit weird too) but I never tired of pressing that huuuge A button . For me now the perfect standard pad is the 360's it just fits perfect in my hands.
i love the way it feels holding it... i HATE the way it feels using it. i can't stand the buttons..... too clicky... and too far apart. bleh.
on topic, though, i didn't notice the similarity until just a couple months ago, but i don't mind it. i, too, love the 64 controller, and like the versatility of it a lot. it stuffed 6 buttons on the face (along with 2 shoulder buttons) without feeling awkward... that's not easy, and the ability for a developer to choose between dpad and analog was great for variety in games.
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The Control Pad was used, dragon, for Fighter's Destiny. Other than that, I can't recall any other Nintendo 64 game that solely required the Control Pad.
I believe that Kirby 64 did not allow the use of the joy stick for control.
The WCW and WWF used ONLY the D-pad on the N64 pad and the Football games used both.
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Topic: Has anyone noticed this before regarding the Nunchuk design?
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