I have to agree the controls are definitely better than most reviews say. It's easy to get caught up/frantic and start waggling, which WILL send Zip flying in the wrong direction. But keeping a cool head and making very deliberate swings, and this game controls wonderfully.
they probably didn't pay enough popular gaming sites to give good reviews
I'll admit, I kinda rolled my eyes first time I read your comment, I thought "another false conspiracy". But Wow you really got me thinking now. Maybe this Wii bias is more real than I thought.
I don't believe a Wii bias as much as bias towards whoever pays the most, at least for certain gaming sites. I actually wouldn't be surprised if even Nintendo did the same at some point. But, I'm not the right person to rant about this so let's not.
this game does still interest me and I have a gift card. Will probably buy soon.
I have had issues in world-4 hitting some angles. I think it would have played better if you actually were moving an on-screen paddle to hit Zip/Pip rather than having the image in the corner, but I'm quite enjoying it.
Tron: Evolution is also motion-plus compatible - anyone else notice that neither of these games asks you to calibrate the remote unlike Wii Sports Resort and Red Steel 2?
@Sean I think an onscreen paddle would have gotten in the way of gameplay and be a bit confusing, before purchasing this game I thought there was an onscreen paddle displayed which didn't sit right in my mind.
And I also was waiting for the game to ask me to recalibrate but it never did maybe developers/Nintendo have figured out how to program MotionPlus a little better?
Once I managed to get the game to ask me to calibrate the wiimote... I was bored and just flapping my arm about wildly as the game was loading. But since most people don't do that...
It recalibrates every time you point at the sensor bar, which Red Steel 2 could have done but didn't for some reason.
Please sign the petition to get Nintendo to integrate Social Features directly in the Switch OS/Hardware:
https://www.change.org/p/nintendo-integrated-network-features-on-nintendo-switch-voice-chat-lobby
Pointing at the screen is a different calibration. Seriously. Laying it on a flat 'zeroes' it (no motion in the sensors to achieve the 'neutral' I believe), pointing it at the sensor bar/screen tells it what way is forward.
FlingSmash is an interesting game... though the reviews have been rather mixed. I'd love to have an extra Wii Remote Plus, and after that playthrough back at Nintendo World last month, I'd say that it's a solid deal.
It is, I own it and it not only has the motion-plus icon on the back, but if you have a motion-plus (or in my case Remote Plus) controller active you'll get a message popping up on the screen asking if you want to use motion-plus when it first boots.
It is, I own it and it not only has the motion-plus icon on the back, but if you have a motion-plus (or in my case Remote Plus) controller active you'll get a message popping up on the screen asking if you want to use motion-plus when it first boots.
Thanks sounds interesting. Geez I hope the "Do you want to enable MotionPlus" question doesn't become a trend.
Reminds me of the Gamecube days. "Do you want to display in progressive scan mode?" Well... um, duh!
Yeah, I'm not sure why it asks either; the alternate control mode uses the Nunchuk, so you'd think it would be obvious if I have that connected that I don't want to use it.
On-topic I completed Level 6 last night. I'm still enjoying it!
I think people keep getting mixed up and thinking you're directly controlling zip but you're actually like tapping him with an invisible tennis racket.
Exactly.
After putting many (enjoyable) hours into this game, I perfectly understand the controls now, and can say with certainty that the detection is 100% accurate as long as you understand what you're doing.
Oregano has it right: all those (including, ahem, the reviewer here on NLife) who can't seem to figure out the controls are simply misunderstanding. They believe Zip is moved by jerking your remote in a particular direction, so that they swing hard to the right, then swing upwards from there, expecting him to go up. That won't work, however, unless you move your controller below the screen prior to the that second upward swing, so that you're coming at him from below. In other words, you're hitting him with a virtual paddle, so where your swing begins is every bit as important as its direction.
The best way to aim Zip perfectly is to hold the remote out of in front of you and imagine aiming a laser pointer at the screen. When you want to hit Zip, you need to move the remote so that the pointer intersects with Zip at the moment in which your swing is traveling in the intended direction. It's just a virtual paddle, and it works perfectly.
Twitter is a good place to throw your nonsense. Wii FC: 8378 9716 1696 8633 || "How can mushrooms give you extra life? Get the green ones." -
I just got it and have tried it. I still have to nail the controls on it. I have a tendency to hit Zip in the wrong direction every so often when I bring the Wii remote back to take aim again.
I still say this would work better if the "invisible tennis racket" was visible - I really don't get why it isn't; it would make aiming a lot easier a la the challenge sections that actually have an on-screen wand or whatever.
And why didn't they have an option to turn off that annoying pop-up saying you don't have to swing the controller so hard? You know if I could get the goddam angle right I wouldn't be getting so pissed off that I keep swinging so hard!
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