Dang, that figure is huge. o_O I really want that now...Can you find Collector's Edition in stores or was it a preorder only thing?
"Sometimes isolation is a good thing, Razputin. It can lead to many important discoveries."--Sasha Nein, Psychonauts3DS FC: 2578-3212-7404Popy's Backloggery!
Sweet! I wasn't sure, thanks man. =D Hopefully it won't be all sold out when my parents go Christmas shopping...I might just have to rangle up some extra cash and buy it before then.
"Sometimes isolation is a good thing, Razputin. It can lead to many important discoveries."--Sasha Nein, Psychonauts3DS FC: 2578-3212-7404Popy's Backloggery!
They really liked the game, but they say there are some serious problems with the camera. I will quote a sentence from the review:
"There are moments in Epic Mickey that are so good, so polished and so full of charm I would have sworn that I was playing a game Shigeru Miyamoto had a hand in. "
Planning to pick this up along with Goldeneye this week.
Also, there's one question I've been dying to ask: Are there any similarities, allusions or homages to Spectors previous masterpieces, like Deus Ex, System Shock and Thief?
Planning to pick this up along with Goldeneye this week.
Also, there's one question I've been dying to ask: Are there any similarities, allusions or homages to Spectors previous masterpieces, like Deus Ex, System Shock and Thief?
Alright I've been playing the game for a solid 2 hours or so, and I've got to say... it's fantastic. I absolutely love it. Obviously this game is a big treat if you're a Disney fan; lots of clever references and homages everywhere. But the best part of the game is how it pays homage to classic Rare platformers like Banjo-Tooie. Though it has a linear storyline, this is an incredibly open-ended game that you'll definitely want to explore. The developers have created an utterly absorbing and artistically incredible world for you to play around in. The platforming itself is very fun, but exploring every nook and cranny and affecting the world with your paint and thinner is where the real joy comes in.
Speaking of paint and thinner, the concept has been very well-utilized so far. I'm just now getting past the hand-holding stages where they mostly tell you what to do, so I'm getting to the point where they're really encouraging me to find creative solutions to problems, and make choices that can seriously impact the game. I'm not sure a "morality system" is really the best way to describe it, but it's a really interesting concept that adds some weight to your actions and makes it something a little more special than your average platformer.
Oh and the camera--yeah, it's not great. But it's also far from terrible, and certainly not enough to impede upon your enjoyment. The only quibble I have so far is with the combat. It's conceptually good, but I agree with the critics who say there needs to be a lock on system. Thankfully combat really doesn't have that prominent of a role--enemy encounters are infrequent and not terribly challenging anyway.
So, I'm not very far in the game, but I have no problem recommending this to anyone and everyone with an interest in the game
Blog: http://www.sequencebreaking.blogspot.com
3DS Friend Code: 2277-7231-5687
Now Playing: Animal Crossing: New Leaf
I have a few questions for anyone that can answer: Does Mickey still become evil looking? I know they took out the rat form but I never heard if he still changed into like, I slightly more sinister form? And last question, is there any middle road? It seems to me that you have the good path and the bad path, is there any special ending or something for a Mickey that's in between the two?
"Sometimes isolation is a good thing, Razputin. It can lead to many important discoveries."--Sasha Nein, Psychonauts3DS FC: 2578-3212-7404Popy's Backloggery!
I have a few questions for anyone that can answer: Does Mickey still become evil looking? I know they took out the rat form but I never heard if he still changed into like, I slightly more sinister form? And last question, is there any middle road? It seems to me that you have the good path and the bad path, is there any special ending or something for a Mickey that's in between the two?
The physically-changing Mickey thing is for sure out. It was initially part of the game but Junction Point ended up scrapping it because it wasn't all that fun. As far as endings are concerned, though, I have no idea
Blog: http://www.sequencebreaking.blogspot.com
3DS Friend Code: 2277-7231-5687
Now Playing: Animal Crossing: New Leaf
Aw, that really sucks. =( I was hoping evil Mickey would have his own set of animations that made him more of the playful troublemaker he used to be....
"Sometimes isolation is a good thing, Razputin. It can lead to many important discoveries."--Sasha Nein, Psychonauts3DS FC: 2578-3212-7404Popy's Backloggery!
Aw, that really sucks. =( I was hoping evil Mickey would have his own set of animations that made him more of the playful troublemaker he used to be....
That's actually the way Mickey's portrayed in the game--as a playful troublemaker. And depending on your playstyle, you could totally stick with that. Or you could try to be an epic hero. That's what's so awesome about this game
Blog: http://www.sequencebreaking.blogspot.com
3DS Friend Code: 2277-7231-5687
Now Playing: Animal Crossing: New Leaf
I believe i had also read in one of the Spector interviews that part of the reason for removing the "evil Mickey" character designs was that Disney wasn't all that keen on it (they didn't veto it or anything, just weren't very high on the idea); he also said it wasn't really that fun or necesssary, and combined with the slight hesitance from the Disney folks, they decided to scrap it.
I have now bought it and have played it for a few hours. Good game. The ONM review and score is actually pretty much spot on. The negative issues are there and are niggly but (thusfar anyway) DON'T detract at all from the overall game. Great environments to manouvere around and play within. The side characters are great as well. I like the gameplay mechanic - paint and thinning. Its also quite a deep game. Recommended.
Yeah I'd say an 8.5 is probably what I'd rank it right now. Surprisingly, combat--which was my only quibble with the game at the beginning--is actually now one of my favorite parts of the experience. I actually think a lock on system would sort of render it pointless now; part of the fun comes from having to skillfully aim at your opponents with the pointer. There's some added depth beyond pointing and pressing B that also makes it more fun.
Unfortunately, I have a new issue to replace the old one: pacing. I love the hub worlds (Mean Street and OsTown are artfully designed and fun to explore) but there's some sidequests the game makes you do to progress that aren't much fun. Not terrible, just kind of dull. Lots of, "Go get this thing for me! I think I left it over there!" stuff.Thankfully the level design in the action and side-scrolling zones just keeps getting better and better, so the payoff is worth it. Also, most of the time there are either clever ways to avoid the sidequests or ways to complete them more easily. Sometimes that involves paying somebody tickets, but other times it's just a matter of taking some time to explore and finding a more clever solution. This is also where some of the more interesting morality complexes come in. So while the pacing sometimes lags, it's fairly rare that you'll be tasked with something completely uninteresting, and even then it's definitely not detrimental to the over-all experience.
I still haven't encountered any noteworthy camera problems. The D-pad (which controls the camera) is located right next to the A button (which is used for jumping) so it's actually quite simple to maneuver it and jump at the same time (which I actually haven't had to do very often).
Great game. Buy it.
Blog: http://www.sequencebreaking.blogspot.com
3DS Friend Code: 2277-7231-5687
Now Playing: Animal Crossing: New Leaf
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