Showing 201 to 220 of 228
201. Posted: Sat 1st Jan 2011 17:32 GMT
I knew there should've been an Epic Mickey strategy guide somewhere, there were none at the Wal-Marts I went to. The reason why I would want one is to find all of those pins. I still have more than 30 left to find, including one film reel that's apparently in a very hidden cartoon level somewhere.
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202. Posted: Sun 2nd Jan 2011 03:21 GMT
What do you get from all the pins? Is that how you unlock the concept art and stuff? Also, does anyone know how many endings this game has? Does it have just a good one and a bad one, or are there more than that?
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203. Posted: Sun 2nd Jan 2011 12:52 GMT
I think the pins are just for bragging rights, but concept art is scattered thoughout the game to be found. Getting most of the flim reels unlocks the cartoons. The endings can be varied depending how you deal with the bosses, completing quests for Horace and Pete, and fixing Mickey's animatronic friends. Those are the only influtiential things that affect it. And it doesn't matter how much thinner you use or how much mischief you cause, there will always be a happy ending. Those choices can just make it bittersweet.
204. Posted: Sun 2nd Jan 2011 17:12 GMT
This game is basically the closest we'll ever get to a new Banjo Kazooie game meethinks (Nuts and Bolts never happened).
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205. Posted: Sun 2nd Jan 2011 19:39 GMT
Not to start a war or anything, but Nuts and Bolts did happen and it was a spectacular game.
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206. Posted: Sun 2nd Jan 2011 19:51 GMT
kkslider5552000 wrote:This game is basically the closest we'll ever get to a new Banjo Kazooie game meethinks (Nuts and Bolts never happened).Not to start a war or anything, but Nuts and Bolts did happen and it was a spectacular game.
Agreed...sort of. It's great in its own way.
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207. Posted: Sun 2nd Jan 2011 21:59 GMT
Nuts and Bolts might be a good game but it's not a good Banjo Kazooie game.
208. Posted: Mon 3rd Jan 2011 23:32 GMT
I for one think Epic Mickey is the closest we'll ever get to a Sunshine sequel.
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209. Posted: Tue 18th Jan 2011 08:34 GMT
Well I just ordered it from Amazon for $30. Should be getting it in a few days. Not sure how it will be but for 30 buck I will give it a shot. I have been wanting to play it anyways.
BTW the $30 sale is for today only (1/18)
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210. Posted: Tue 18th Jan 2011 09:30 GMT
As Tasuki mentioned, Epic Mickey is Amazon's Deal of the Day. For only $30 and free shipping you really can't go wrong with this deal. Here is the link: http://www.amazon.com/gp/feature.html/ref=amb_link_85826191_2...
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211. Posted: Tue 18th Jan 2011 23:43 GMT
Heck yeah I could jump to that platform if I could see it, but damn you camera...you suck.
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212. Posted: Wed 19th Jan 2011 03:33 GMT
Well I'm dissappointed. The camera kinda sucks. But the thing that really hurts the game is that it isn't a quick enough game and despite the paint/thinner gimmick making it seem like it would be obvious, it is way too difficult to figure out exactly where you can jump. The stuff that looks like platforms you can't get onto...unless you can. Sometimes. It's very odd.
213. Posted: Wed 19th Jan 2011 05:21 GMT
Bought this game last Saturday. I love it. I admit, it has camera angle issues from time to time, but what game doesn't? I've been trying to do every quest I come in contact with.
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214. Posted: Thu 20th Jan 2011 04:20 GMT
How can you be disappointed, everyone said the camera sucked. It's not like it was a unpleasant surprise.
215. Posted: Fri 21st Jan 2011 06:35 GMT
kkslider5552000 wrote:Well I'm dissappointed. The camera kinda sucks. But the thing that really hurts the game is that it isn't a quick enough game and despite the paint/thinner gimmick making it seem like it would be obvious, it is way too difficult to figure out exactly where you can jump. The stuff that looks like platforms you can't get onto...unless you can. Sometimes. It's very odd.How can you be disappointed, everyone said the camera sucked. It's not like it was a unpleasant surprise.
I'm so used to complaints being hilarious hyperbole on the internet and assumed this was the same. No, it's somehow worse than any game I played on N64.
216. Posted: Fri 21st Jan 2011 15:32 GMT
Yes, the camera leaves something to be desired, but does it totally ruin the game? I think it doesn't. It honestly, truly, does not bother me a teeny, tiny bit. Whenever it does spin around, I just simply adjust it with the control pad. If the camera was truly horrific, then why didn't anybody say something when they were playing the demos? It seems like no one knew a thing about the camera during the previews before the release. People are letting one flaw get in the way of many pluses. The story is tremendous, the music is wonderful, and the environments are immersive. If anything, I think the game is a little on the short side, but that's a trivial thing at most.
217. Posted: Fri 21st Jan 2011 20:13 GMT
It's a lot more than just a camera flaw...
218. Posted: Fri 21st Jan 2011 23:04 GMT
I think the problem with this game is it was too busy trying to be "creative" it forgot to be a good platformer at times? I dunno.
219. Posted: Fri 21st Jan 2011 23:07 GMT
To me a camera has to be perfect in a 3D platformer, especially in a modern game where the 3D camera has been mastered. There are no excuses and no exceptions. I'm not bothering.
220. Posted: Fri 21st Jan 2011 23:09 GMT
It isn't even that it isn't perfect as much as it is THIS bad in a game that needs it THIS much.