Showing 1 to 15 of 15
1. Posted: Sat 6th Jun 2009 04:47 BST
Demo Play, the patented Gamer Assist feature has been confirmed. Pause a game, choose 'Demo Play' and the game plays through the level for you presumably giving the player an idea of what obstacles lie ahead. Your thoughts?
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2. Posted: Sat 6th Jun 2009 04:49 BST
I won't use it, so it doesn't affect me.
Still, I can't help but find it a strange title to start the feature out in. 2-d Mario Games aren't entirely something that would stump a person. And seeing a level played wound't help people with bad skills to begin with.
Edited on Sat 6th June, 2009 @ 04:55 by Buster13
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3. Posted: Sat 6th Jun 2009 04:50 BST
Oh no,the patent has come to life!Casual gamers do NOT need this,it dumbs the challenge down for them!
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4. Posted: Sat 6th Jun 2009 04:50 BST
Ummmmm....IDK. I wasn't planning on buying it anyway. New Super Mario Bros. almost put me off Mario for life. But anyway, I reckon it will be good if there is a horrible slog level, like Phazon Mines in Metroid Prime.
5. Posted: Sat 6th Jun 2009 04:51 BST
Yeah, not like there's any brain busting puzzles in a 2D Mario.
The word "Gem" is overused.
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6. Posted: Sat 6th Jun 2009 04:56 BST
Super Mario World
7. Posted: Sat 6th Jun 2009 06:25 BST
Okay, what in the world are you thinking Nintendo? You'll make the game easy to complete in a rental!.Seriously Nintendo, isn't it about time you add a diffculty option like this that I suggest here:
1. Beginner: Uses the Demo Play feature and is linear, meaning that not all 80 levels can be access. Also, the levels are easier.
2. Medium: Let's you access all 80 levels, but the levels not available in Beginner are optional, meaning that you don't have to clear them to continue. However, the diffculty level are what Miyamoto promise.
3. Hard: All 80 levels must be completed, plus the levels are harder.
And when you beat the game in Hard mode, you unlock:
4. Expert: Features 100 levels, all of which must be completed to go on, brutally diffcult (But manageable for experience gamers), and no save files.
8. Posted: Sat 6th Jun 2009 06:29 BST
I cant watch youtube videos at work Kim, but I don't remember there being anything I would consider a puzzle in Super Mario World. I beat it again about a month ago. But maybe I don't know what most consider a puzzle.
9. Posted: Sat 6th Jun 2009 06:42 BST
The ghost houses?
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10. Posted: Sat 6th Jun 2009 06:45 BST
Oh.. well okie dokie then lol.
11. Posted: Sat 6th Jun 2009 07:03 BST
Well from a creative and business standpoint I can see why it's being done.
1. So inexperieced players can still have fun even if they continue pitfalling.
2. It allows players to view artist and programers etc. work all the way through without really having to "play" the game.
Since it'd just an option I don't think it will affect me too much. I just don't like that it will make gamers and new comers lazier. So much for the hand-eye coordination skills eh guys?
12. Posted: Sat 6th Jun 2009 07:06 BST
I just hope they don't implement this feature in the new Zelda Wii. Weren't they talking about that some time ago?
13. Posted: Sat 6th Jun 2009 11:32 BST
Why in the world do you care if this feature is in or not? If you don't want it, don't use it.
It's like complaining about strategy guides. If you don't want the help, don't buy them, don't google them, and just don't use them. I learned my lesson about strategy guides when I very nearly sucked all of the fun out of a great game (FFXII).
If you don't like it, don't use it, and enjoy the game. If you need the help, and don't mind whatever ill effects it may have, go ahead and do it. Complaining about what other people do is as silly as complaining about how some people are playing Punch-Out!! with the traditional controls instead of the balance board and Wiimote. It doesn't impact you in the slightest.
14. Posted: Sat 6th Jun 2009 11:50 BST
No. A while ago there was a picture illustrating this patent/idea and the picture happened to be of a guy with a sheathed sword on this back. So naturally all Nintendo fanboys started screaming "NOOOOOO! ZELDA WII IS GONA BE CASUAL!! WHY DOES NINTENDO HATE IT'S CORE FANS?????!!/1". Unfortunatly they did this before engaging their brain and before reading the article describing the patent. Those with brains slightly larger than a leprecaun's testicle slowly explained to these said people that it would be AN OPTIONAL FEATURE (i.e. you can turn it on or off), therefore this patent isn't foretelling the end of civalisation, or something even worse - Zelda Wii being casual.
15. Posted: Sat 6th Jun 2009 16:35 BST
Um, if I had this feature in SMB3 or SM64 I actually would have continued playing those. It's not the puzzles, it's the one-hit deaths against bosses that force you to replay two or three other normally difficult levels before you get another shot at the boss only to die again and again and again and again. Or the camera you can normally move around being fixed in one position for Miyamoto-knows what reason so you can't exactly see there's a gap you need to jump or how big it is and you fall to your death again and again and again and again. Until you delete both games from your system and never look at them again.
If I'm going to drop £24.99 for a game only to get stuck in a repeating death loop it would be nice to have a way to just skip that bit. I've got no problem with this feature at all; if it wasn't in there I wouldn't go near this game. As it is I'm not putting it on a wish list, but I'm definitely more interested in it than I was before.
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