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Topic: Cool Uses for Wii's Vitality Sensor

Posts 1 to 6 of 6

Bigdog

After I read this (http://www.1up.com/do/newsStory?cId=3175126) , I started thinking of ways in which they vitality sensor can work out well in a game.

What are great ways you would implement this as a game?

I would:
1) Put this on Wii Fit Plus immediatelly. A pulse detector on a fitness game? A match made in money heaven.
2) Some type of lie detector game. You can take this in any direction you want, with family games, or more risque games. If this thing is cheap enough, 3rd party supporters would love using this for mini games. (Immagine a "Love-Hate Minigame" that shows if you get excited about a particular person when you look at them. Yeah, it'd be crappy games but 3rd party would be all over little ideas like this.)
3) Find a way to implement this in a Resident Evil type game. I don't play RE, but I can see the posibilities if they can implement this while still somehow not losing the nunchuck.

"Maybe you're MY puppet"

Sean_Aaron

There really are loads of possibilities for this. I thought there was already a thread for it, but there's so much churn around here who knows what page it's on! If only we had a search function...hmmmm (just kidding, that's something the site dev is working on, but he's got a real job as well blah blah blah).

Since it's reading pulse rate via light I think you could also use the data as a seed for programming algorithms to create a sort of bio-feedback situation where a game like Bit.Trip Beat could generate background imagery or music that changes with your pulse rate, but also influences it.

I think lots of people get hung up on the pulserate=health/lifestyle thing without considering that the pulserate is just going to be some kind of integer to the computer and many many things can be done with integers.

BLOG, mail: [email protected]
Nintendo ID: sean.aaron

KnucklesSonic8

I'm looking forward to seeing a rhythm/music-based game using the Vitality Sensor.

KnucklesSonic8

Vendetta

There was a thread a while back but who knows where it's at at this point. Two things that I'd mentioned then were the "Beat the Box" lie-detector - parents could hook kids up to it to ask them which one drew with crayons on the wall, and the other was using the feedback sensor to tell thriller games when you're relaxed so then know when to throw you a shocker. It's like Aaron says, there's a lot that can be done with this thing.

Vendetta

Javet

I think it would be great for a survival-horror game. More scary = faster heartrate. The faster your heart beats, the more obscure the game is. Your vision would get blurred or there would be flashy images on screen or it would be harder to control your character or something along those lines.

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Bigdog

I hadn't thought about using the input to change the experience before. (Vision blurry, harder to control, etc). I think that would fly well with casual and hardcore gamers. I guess you could even have the reverse effect in some games. Maybe like where your character gains above natural abilities, and greater perception (by slowing down the game sorta like slowing time down) as you have an adreneline rush.

I must admit, first hearing about this sensor brought me to hospital uses and such. (Since the Wii is aready used for rehabilitation, this would only make it more useful). But there is a lot for potential groundbreaking game ideas with this.

Edited on by Bigdog

"Maybe you're MY puppet"

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