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Posts 1 to 20 of 23
Will the conduit use the wii zapper?
you realize the zapper is just you holding one hand in front of the other, right? a plastic shell that relocates one button is not going to matter on a game with a fully customizable control scheme.
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I have the nyko perfect shot. I like that much better than the wii zapper. As for the conduit using the zapper, I sure hope so.
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Is that a yes or no
wanderlustwarrior wrote:you realize the zapper is just you holding one hand in front of the other, right? a plastic shell that relocates one button is not going to matter on a game with a fully customizable control scheme.Is that a yes or no
It's a stupic question though, you can even play Super Mario Galaxy with a zapper if you want to. It just a piece of plastic, nothing more.
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Yeah, but if you use the zapper, it makes it hard to use the A button and the D pad, as well as +, -, and home, and 1 and 2.
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You can map all the actions to the buttons you like in The Conduit so that probably won't be a problem.
It's not a stupid question. As it is, the game will probably require too many buttons for the Zapper to be a viable option. And despite its being just a shell, some do find it easier to play games intended for its use. I don't have one myself, but in my short play time with that Zelda shooter, it did make it easier to aim steadily.
I don't know if High Voltage has commented on how well it would work with the game, but I would guess it would be difficult to use.
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If it's not clear by now:
It is what you make of it. You really could play most remote/nunchuck games that don't require BOTH to move with a zapper (depending on your control scheme in this game, which is once again FULLY CUSTOMIZABLE, it either effects gameplay or doesn't). It's just a matter of what feels better in your hands, so there's not really much to ask us; we don't know how you hold your controllers.
And I'm sorry, but if not for the fact that there is a legitimate issue of if you need to move both controllers separately, that was a pretty stupid question. There is no game that requires use of the zapper, only people with a preference for it.
The question wasn't if it "requires use of the zapper," but if it "will use the zapper," which would of course just mean, "Is it a viable option?" If someone asked me that about Metroid Prime 3, I'd tell them no because you get nothing out of the zapper. It just would make the game harder since you can't reach certain buttons as easily, like Toddr said (well, not about MP3 in particular). But if Conduit doesn't end up requiring as much input, then maybe it will use the zapper well. I doubt that will be the case though.
I mean, come on guys, technically you could use the zapper for Mario Galaxy if you wanted. That is obviously not what's being asked here.
I looked at the zapper, and honestly it looks like it'd be pretty painful to play it with it.
Edited on Mon 20th April, 2009 @ 15:24 by pixelman
Nintendo Network ID: pixelpowa
I don't think it's worth more than a buck, but there's no barbed wire attached to it or anything. I wouldn't call it painful.
To answer the question legitmatly based on what I know, I once looked up Conduit on Nintendo Channel and it listed the peripheral compatibility as zapper, motionplus, wiispeak. That info has since been removed. However, I'm guessing there will be a streamlined zapper based control option. I hope that helps, Bently. That is if your still reading this posts for answers.
Edited on Mon 20th April, 2009 @ 17:17 by brandonbwii
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I don't really think that the Zapper would work very well with Conduit, mostly because it will probably use some of the Wii Remote's face buttons (A, 1 and 2, the D-Pad) and those are hard to reach with the Zapper shell on. Also, Conduit doesn't seem like it's going to be built around the Zapper's capabilities like MoHH2 was with the Arcade mode and all.
once again (for the love of Christ), the zapper would interfere with the game if you had to move each controller part seperately. other than that, it is a matter of PERSONAL PREFERENCE. damn.
For the love of Christ we get it. The zapper is just a casing ba derp ba derp. We own Wiis and I imagine those posting gaming intelect goes beyondthe "Wii is only for Wii Sports" mentality. If something works with the Zapper the question is does it have a specific control option for it. You know, where you don't have to worry about the face buttons as much.
What I think he means is will the game be made to use the wii zapper. Like will there be a zapper option.
Why can't Metroid crawl?
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Thank u!!! People think that this is a stupid question but it's not
Fully. Customizable. Control. Scheme.
If you want to make it compatible with the zapper, build your own control scheme. There are 3 preset ones, named after the first 3 American presidents. Other than that, as far as we know, you can make your own control scheme however you want. I said as much ("on a game with a fully customizable control scheme") on my first response, which was the very first response on the thread. I then elaborated on how "You really could play most remote/nunchuck games that don't require BOTH to move with a zapper" in my second response. If you make a control scheme that does not require both controllers to move independently, then you can use the zapper. If you use something such as the Perfect Shot or the Duo Shot (as I will), that doesn't require both controllers to be in the same shell, then you won't have any problem at all.
I just assumed I did not have to spell it out this clearly. Twice. Sorry.
The problem is no one knows what the controls are like. Fully. Customizable. Control. Schemes. don't mean anything, despite the emphatic spacing, when you don't know how many buttons are necessary for play. If you're using so many buttons frequently that the control pad is necessary for play, then the Zapper isn't really a viable option. Also, High Voltage might have made a mode specifically designed for Zapper use with stripped down controls and different game play.
The nunchuk has two buttons. The remote has six, plus control pad (ignoring home). If the game requires eight or more buttons during normal play, despite your Fully. Customizable. Control. Schemes. you will still have to map at least one function to the hard-to-reach A button or control pad, which would make Zapper play awkward. Did I really have to spell that out after I've already repeated the basic idea multiple times? Sorry.
Just picking on you.
Edited on Wed 22nd April, 2009 @ 05:20 by Adam
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