Showing 61 to 80 of 694
61. Posted: Fri 29th May 2009 14:25 BST
Hey Metroid, I'll add you this weekend. Add me in return and we'll swap some vids. (I hope to have some new ones this weekend anyway.)
My console # is this: 5805-4365-7484-5747
Edited on Fri 29th May, 2009 @ 14:25 by Philip_J_Reed
62. Posted: Fri 29th May 2009 15:09 BST
ok, i'm adding you right now.
the next week we should share some videos, this week end i won't be at home, but for the next week i'll be there.
Edited on Fri 29th May, 2009 @ 15:13 by Metroid_Italia
Wii Code: 0769 6133 5781 7675Pes 2009: 2965 4530 0573
63. Posted: Fri 29th May 2009 15:16 BST
wariowoods, thank you for the mii! here's mine!
now i will send you a song with just the guitar. Maybe you could work on it and send to other people: let me see the video for newt week!
Edited on Fri 29th May, 2009 @ 15:21 by Metroid_Italia
64. Posted: Sun 31st May 2009 21:17 BST
I sent you 3 or 4 videos, Metroid...send me whatever you think shows off your skills. You say your stuff is pretty loud, and you'll find mine pretty slow and spacey, so it'll be like a cultural exchange.
Wario, your Smiley Supershow video was excellent; though the Miis were probably still creepy in a different way. Good job on that song...that's one I'm reluctant to play as it's one I feel very strongly about in real life. Maybe when I get better I'll tarnish it with my own interpretation.
Any time you create anything else interesting, let me know.
I had another go at the Sigur Ros-style jam. It came out better but...still not worth showing around.
65. Posted: Mon 1st Jun 2009 02:19 BST
I was very much in the same boat about not wanting to screw up a song that I really care about, being a long-time Lennon fan, which is why I only just now took a shot at if after having the game for so many months. That was the first time I'd even clicked on that song in the list. It's also another case where I used a bit of a rhythm trick to get a different sound -- you may have noticed that, after the pause, I start playing measures that are shifted one beat from where they should be, then I have to pay back that lost beat as it enters the final bars and shifts back to normal. That's what I love about the game, taking rather simple musical ideas and getting to see how they change the movement of the song.
It would seem that the 'queue' theory of video sharing is indeed true, since you ended up getting that video even though you're not consistently online. That's good to know; I wonder where they are stored while waiting for your system to connect again and download. Some mysterious Nintendo server.
Twitter is a good place to throw your nonsense.Wii FC: 8378 9716 1696 8633 || "How can mushrooms give you extra life? Get the green ones." -Lakitu 64Join us in the epic Nintendo Life Wii Music Thread
66. Posted: Mon 1st Jun 2009 12:30 BST
I'm lovin the vids guys so thanks for those.
I tried doing the Latin master jam lesson as I really enjoy Latin music (especially Salsa), but man getting that drum beat down was just too much for me. Practice, practice practice!
BLOG, mail: firstname.lastname@example.org
Nintendo ID: sean.aaron
67. Posted: Mon 1st Jun 2009 14:07 BST
I was very disappointed in myself for not being able to handle the jazz master lesson. It was very difficult to switch between the two beats, and I kind of wish that the practice session also included a switch back and forth between the two beats, so that you have a chance to work on your segue ahead of time.
Of course, the fact remains that I'm not a very good drummer to begin with so maybe I shouldn't be complaining. I'll give it a go when I get a little better; the jam lessons are loads of fun. I've already spent more time with this than with some other Wii games I own, so thanks very much for the recommendation.
68. Posted: Mon 1st Jun 2009 15:29 BST
Whilst I enjoy the arranging a lot of the time I just do the improv. It's great the way the back-up band responds to you. The first time I played I used the vibraphone (man I love that thing) and got some nice free-form jazzy stuff happening; before I knew it 30min. had gone by! I really wish you could keep video of improv sessions, but it would probably be space-prohibitive!
69. Posted: Mon 1st Jun 2009 15:39 BST
PROTIP: VHS ain't dead.
70. Posted: Mon 1st Jun 2009 17:35 BST
It is in my house; I've got some old tapes like my wedding video, but they'll probably turn to dust before I get around to archiving them to DVD...
71. Posted: Mon 1st Jun 2009 18:04 BST
Yeah, same here. VHS ain't dead, but neither is the horse and buggy...doesn't mean I'm going to keep one in my garage.
Improv mode is awesome, I just wish it let you "hang back" a bit without the backing band quieting down, too. I'm not expecting any fierce solos out of them or anything, but it would be nice if it let you quiet down for a few bars, in order to leap back in down the line, without the computer-band losing confidence and falling apart.
Again, though, minor niggle. This is definitely top 10 material for the Wii.
72. Posted: Thu 4th Jun 2009 16:06 BST
hey, i've send you some videos.
Let's work on the sour-noisy guitar of Sean Aron in My Grandfather's Clock, i think we can do a really good song!
73. Posted: Thu 4th Jun 2009 17:06 BST
Yeah, I like that guitar a lot actually, so cheers for the notice!
One thing about Wii Music is it's hard to duplicate the same sound even on the same song if you were doing note-bending and such; doing a collaboration like that is a good way to re-use it. That makes it fun to play around though! I do wish you could save more videos too.
74. Posted: Fri 5th Jun 2009 00:41 BST
we can do a lot of good songs together.
100 videos at the end... there's not much space! i think wii music deserves an upgrade: a more complete database for the video (it's impossible to know if one video has been already send to a person) and some new songs.
75. Posted: Fri 5th Jun 2009 00:43 BST
My cousin got it for his birthday, like a month or two ago, we jammed for a while, it was pretty fun, I'd personally give it a good 8.5. It was pretty fun, the only problem was the tutorial at the beginning, first of all the dude looks like a Muppet, and he wouldn't SHUT UP! Other than that it was a pretty solid game, I would get it, but I don't have but 2 Wii remotes and 1 nunchuck...
76. Posted: Fri 5th Jun 2009 05:11 BST
Metroid: got your message tonight on my Wii. Thanks for the kind words.
I'd love to do a collaboration with you, Sean and Wario, if everyone's up for it. (It was Metroid's idea, not mine...credit where credit is due!)
I don't mind what parts I play...as long as I don't have to do the main percussion slot. I'm not nearly as good at that yet.
I watched one of your vids tonight with my gf (September...that was you, right? I got a bunch in a row and they may have gotten shuffled up...I wish Wii Music would tell you who sent what) and we loved it. Well done.
77. Posted: Fri 5th Jun 2009 17:36 BST
It should tell you who sent it when you click on the video below the song -- one thing that helps is if you send people a Mii they can attach to your address book entry for them; that Mii shows up in the corner of the video card and makes it a lot easier (so far I only have one for warioswoods...weeps).
Glad to hear I can have 100 videos; my last page had 30 and I thought that was it!
78. Posted: Fri 5th Jun 2009 17:50 BST
For collaborations, I think it's fun just to start with one part, then send it around and have each subsequent person add whichever slot they'd like, until it's full -- with 3, it works perfectly, 2 rounds each -- with 4, we'll have to figure something out.
On that note, what have your experiences been playing this in a group / party setting? I've had great fun with it a few times with just a couple of friends, playing twice through to fill all the spots, but it really depends most upon the willingness of everyone to think about what they're doing and to try to fit everything together nicely in the ensemble. I always have to warn new players that less is more, or we'll all be playing on top of each other with no texture. Usually I end up being a bit of a band leader and shout different orders as we go through (like Paul McCartney on the Let it Be documentary), but hey, someone has to do that or it all falls apart into mayhem.
The finished product from any live group-play session tends to be greatly amusing, sometimes including some clever sections, but of course less polished than one could do alone. Everyone usually has a great time making the album cover and watching the finished video, though. All in all, I'd say it's a pretty damn good party game if you have the right kind of people over, and if everyone is really on board with it.
Edited on Fri 5th June, 2009 @ 17:52 by warioswoods
79. Posted: Sat 6th Jun 2009 16:18 BST
Seeing as I'm johnny-no-mates and my wife has deigned to play only two games with me on the Wii in the past two years (Boom Blox and Muscle March), I may never know what most Wii games are like multi-player...sniff.
80. Posted: Sun 7th Jun 2009 22:27 BST
let's try to play something together. We should do like this: one person start with just an instrument and then send to one person only and so on. 4 instruments it's enough; then, if someone feels to add something, he can put one more instruments. Otherwise, we could ask someone else with wii music to add a part.
it would be great to have a song played by 6 persons.
As wariowoods said, it's important not to overdo, it's a classic rule for the music, but let's try to do our worst/ ehm our best!