Hypothetical question If a real Zombie apocalypse happened, would you expect guns and ammo to be lying everywhere for your convenience?
Well... yes, I would. The army, special forces police, SAS, Queens Guard etc. would all be carrying guns and ammo to kill the zombies, not to mention all the confiscated firearms the police have collected over the years. Oh and if you live in the country (which there is a lot of in England), you'll have no problem finding shotguns and rifles on farmyards to kill foxes and rabbits.
EDIT: I also live near a Royal Marines Base and they have all kinds of jazz in there, even a helicopter, tanks and lots of armoured Land Rovers.
As for the topic, it needs more guns and vehicles... and less cricket bats.
So you're saying that because Ubisoft "only" sold half a million units, that they will abandon these people and move on to another platform, (Rayman Legends still on Wii U as the primary game), and base their entire game on the hope that the person buying it also has a compatible tablet, stand, whatever? Wow. That will sell 5 copies. Games usually were not successful in finding "fanbases" on other platforms. Epic Mickey 2 and deblob 2 are good examples, and they went multiplatform, not change platform. Saying that the game will somehow be more successful on another platform, and ditch the Wii U, is ridiculous.
That makes a lot of sense since I own both Zombi U and TLOU. Keep making up theories. Next time try to form complete arguments instead of focusing on only one example (backpack).
So do you believe every person that owns Zombi U also thinks the game would be completely unplayable on other platforms?
Because if your theory was founded on rational, objective evidence, opposed to personal bias, that should be the case. And I would bet a pretty penny I can find a Zombi U owner that thinks otherwise. : )
State of Decay also has similar mechanics to what you keep going on about, but I'm sure that game is entirely different as well.
I actually agree with you @dumedum, please don't feel bad. As someone who has played through Zombi U, I know what you're trying to explain to everyone. It's tough to try and describe it to people who haven't played the game or perhaps aren't even receptive to trying to envision it.
@AlexSays, I agree with the moderator - you sometimes show an incredible lack of respect for other people on this forum. I think you should have given @dumedum more of a chance to explain his case, as he has obviously played both games and you have admitted that you do not own or have played Zombi U.
On that note, Zombi U would either not work or would have to be an entirely different game if put on any other console or the PC. It heavily relies on the dedicated second screen for creating its experience, and any console that lacks a dedicated second screen (which, correct me if I'm wrong, is all of them - even newly announced consoles) would not be able to reproduce the frenetic feeling you get from using the backpack function (just to name one). This would obviously not work with the PC, either. Would it be "playable," @AlexSays, on another system? Of course it would. Would it be the same experience? No way. And for anyone who played through it with the second screen, I'm sure many would miss the functionality. It's as simple as that.
Edit: As I foresee this being a point of contention, when I say no other console has a dedicated second screen, I mean no other console comes packaged by default with a second screen. It is possible to add second screens to the Xbone and PS4, but for neither of those consoles is it standard issue. I don't own a SmartGlass product and I don't own a Vita, therefore I wouldn't be able to utilize those functionalities even if the game was capable of it. On the other hand, everyone who owns a Wii U can.
As far as a sequel goes I really don't see one happening anytime soon. The game was fun and all, but does it really need a sequel? I'd rather see ports pop up before a sequel does. I can see this game be much better on Xbox One with Smart Glass or even on PS4 with a different type of menu system.
The whole no pausing when you open your inventory isn't new, it could be replicated easily without the Gamepad or Smart Glass. Just add a bit of transparency to the menu, overlay it on the screen like in Dead Space and viola, you've got yourself a new menu system with the same mechanics. Granted without Smart Glass or some other form of 2nd screen the game will be different, but whose to say it would be worse? Personally I found the need to look down at the Gamepad for little things like radar annoying and should better be left on the TV in a non-intrusive way. Anyway, that's my opinion but it kinda seems like most people here are being closed minded with their ideas, so I wouldn't be surprised if it gets ignored.
"Love your ego, you won't feel a thing, always number one, the pen with a bent wrist crooked king, sign away our peace, for your war, one word and it's over." ~ Deadmau5
Anyway, that's my opinion but it kinda seems like most people here are being closed minded with their ideas, so I wouldn't be surprised if it gets ignored.
Your post implies a better version can be made on another console
You won't be ignored, the Nintendo fans here don't have enough self-control to let someone believe that way without correcting them. lol
I have an idea for storyline. In 1st game queen went to india by plane. But 1 zombie somehow comes to that plane before it goes to india. When the plane flies, the zombie bites the pilot and all the other people on the plane, so it crashes somwhere in central europe like germany or slovenia. It crashes in the sea, lake or a river. The fish eat the infected bodies. Fishermen catch these fish and the zombie virus comes into food. So the london scenario begins in berlin, munich vienna or ljubljana.
@rallydefault Thanks! Great post. Indeed it was pretty difficult to explain the concept to certain persons... @kletro why not India then? Sounds more interesting. Fighting in the Taj Mahal, traveling the ganges river..
On any other console it would just be another zombie game.
How is ZombiU not another zombie game?
QUEEN OF SASS
It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!
It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!
Here's what I got from what you've posted.
The gamepad makes it more than a zombie game because it's a second screen. Also the backpack allows you to have ammo and weapons, different ammo and weapons too. That's innovation. ZombiU has more than corridors that you run down.
It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!
Do you want to see a ZombiU sequel? If so what are your storyline ideas? Thoughts on level designs and gameplay thoughts?
Don't see how discussion about ZombiU being a zombie game is derailing the topic. Seems like you don't want to post anymore because you can't tell me how.
It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!
Don't see how discussion about ZombiU being a zombie game is derailing the topic. Seems like you don't want to post anymore because you can't tell me how.
Having discussions about the videogame is fine. But TELLING others what makes this game a zombie or not a zombie game doesn't go with the thread post. If the forum was, "ZombiU is it an ordinary zombie game or not?" Then anything that has to do with the topic makes sense. With the topic of a "ZombiU Sequel" and having arguments about how the original game was either a new kind of zombie game or just a rehash of the zombie game. Doesn't make much sense, you don't go on a forum saying, "Thoughts on Cooking Mama 4"
And starting having arguments about how the predecessors was really a new cooking game or just the same game with new titles. It doesn't follow the forum starter's same idea. If you want to talk about how ZombiU meets your standards of a new zombie game or just another rehash then you are in the wrong forum.
I could go Super Sonic!
My body is ready!
3DS Friend Code: 1160-9720-8346 | Nintendo Network ID: B_BlackNinja_N
I think the key point he was trying to stress here was that it isn't "just" another zombie game. Of course it is A zombie game - it's in the title! But it is very different due to the elements of the gamepad, something which (I believe) hasn't been done in any previous zombie title (having a second screen).
Have you played the game? If you haven't, I'll try my best to explain: When everyone cites the inventory management as this revolutionary idea, I can see how it's easy for those who haven't played the game to scoff. "Ha! So you just look at another screen to take out your pistol? Wow ... so amazing." Right? Well ... it kinda is. You don't realize how much it ups your adrenaline and keeps you nervous whether you're in the midst of a zombie pack chasing after you and you need to take your eyes off your vision for a few seconds to dig through your "backpack," or even if you're just slowly making your way down a super-creepy corridor (nursery, anyone?), constantly checking the gamepad for blips on your radar or using your scanner (by holding the gamepad up to the screen) to maybe see things a bit better.
It's more immersive. It is. And I truly hope they make a sequel, even if it ends up being multi-platform.
Is there a thread about ZombiU (not the possible sequel) in here? Couldn't find one via google.
I just wanted to praise a certain mechanic about the game: When you shoot with a gun, you can't actually see the amount of bullets left on screen! You can check it out from the GamePad, but it may prove fatal when things get intense. I'm not sure if i've ever played an FPS with a mechanic like this. In a way, it makes things more realistic, since you have to actually count the bullets as you're shooting. When you forget to do that, it easily ends like Click, Click... and you're dead. Great stuff : D
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