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Topic: ZombiU Sequel

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theblackdragon

41. Posted:

@dumedum, @AlexSays: hey guys, we can have this conversation without making it personal, please and thank you. :/

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CanisWolfred

42. Posted:

I dunno what's going on, but I will say that it wouldn't surprise me if we got a Smartglass compatible ZombiU on the Xbox One in, like, 2 years...and I hope that's successful enough to prompt a sequel. This is definitely a game that could use one, if only to further refine the gameplay. If Ubisoft can turn Red Steel into a decent game with Red Steel 2, I'd imagine that a Zombi2 would be far greater than its predecessors, if given the time that ZombiU never got.

Edited on by CanisWolfred

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AlexSays

43. Posted:

dumedum wrote:

That makes a lot of sense since I own both Zombi U and TLOU. Keep making up theories. Next time try to form complete arguments instead of focusing on only one example (backpack).

So do you believe every person that owns Zombi U also thinks the game would be completely unplayable on other platforms?

Because if your theory was founded on rational, objective evidence, opposed to personal bias, that should be the case. And I would bet a pretty penny I can find a Zombi U owner that thinks otherwise. : )

State of Decay also has similar mechanics to what you keep going on about, but I'm sure that game is entirely different as well.

AlexSays

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dumedum

44. Posted:

Here are reviews for you that you like:

Gamer.nl: ZombiU is the perfect Wii U launch game for adult gamers: there's violence, monsters and it's actually quite scary. Because the death of your character is permanent and zombies are very hard to take down, playing ZombiU guarantees sweaty hands. The GamePad adds on to this experience by pulling you even further into the game world. ZombiU is scary, unique and only possible on the Wii U . Nintendo couldn't have wished for a better launch game.

Everyeye.it: Zombi U is one of the most intriguing Survival Horror titles of this generation. Is has some technical issues and some flaws in the narration process, but the atmosphere and the setting are amazing. It's a cruel game that makes you crawl in the darkness, completely alone and insecure. The Gamepad is used wisely, to stress the immersion of the player .

Impulsegamer: Ubisoft have definitely hit a home run with their Wii U exclusive, ZombiU that provides more scares than Resident Evil and some great use of the GamePad for this console . Add in decent gameplay and make sure your doors are locked because the realism of these zombies is quite unparalleled. It's a well designed game from start to finish.

AusGamers: Whilst not being one of the coveted Ninty iconic characters in a launch title that fanboys are hungry for, it looks like this will satiate the hordes with its gritty realism (as much as it possibly can be in a title about fictional zombies), tense environments and an immersive control set-up thanks to Wii U's GamePad .

GamesBeat: The seamless integration of the GamePad hardware with the atmospheric gameplay is nothing short of a triumph, and Ubisoft deserves full credit for not only seeing the possibilities but capitalizing on them.

Nintendo Life: ZombiU isn't perfect, but it sets out to do a very specific thing and succeeds with style. It's atmospheric and horrifying and will provide plenty of sweaty palms and jump scares, proving that dark, mature games can thrive on Nintendo's newest console. Anyone looking for a challenging and highly immersive experience with some real heft behind it is definitely going to come away pleased, despite some relatively minor niggles relating to that ground-breaking GamePad .

Game Revolution: A game that rewards the smart, patient survivalist who is able to overcome the many menacing challenges of a dark setting filled with treacherous zombies. Moments of adversity are frequent and the Wii U's GamePad is able to heighten the experience with interactions that leave you in distress.

GamesRadar: ZombiU's complete and utter dedication to creating a tense, realistic zombie survival game can be problematic, and its often at odds with itself. Despite this, the game successfully proves that horror games can be enhanced by the Wii U's GamePad , and does a great job at showing how the new controller can create an incredibly immersive experience

Note how many reviews talked about the Immersion thanks to the Game Pad. Some even said just like I did that it's only possible on Wii U , lol. Great minds. It is a HUGE part of the game. Your trying to deny it is just plain weird. But then again you haven't played the game, so I don't know why I bother.

Edited on by dumedum

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CanisWolfred

45. Posted:

Ugh, "immersion" can be a tricky thing, one that can be made possible by many small things...and ruined by just as many. Personally, I don't see how using your controller as a scanner, flashlight, or a quick backback interface makes the game anymore immersive - perhaps more convenient, but immersive? And even if it did, wouldn't all the random glitches and occasionally bad design choices by the random level generator ruin any sense of immersion you may have had?

But maybe that's just me...everybody can be different in that area.

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dumedum

46. Posted:

I keep hearing about these random glitches. Granted, I've seen a couple like the one almost all videogames have when suddenly a hand gets through the door ;) but playing TLOU and being able to punch right through the NPC as default, and having so many items that aren't breakable etc does not seem glitchy or "bad design choice" I suppose, and is "outstanding graphics".

Edited on by dumedum

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AlexSays

47. Posted:

hahaha so now reviews aren't meaningless? I'm guessing they only mean something when they coincide with your point?

You found one other person that also believes the game is 'only possible on Wii U' congratulations. That person also happens to write reviews in another language, therefore you are relying on a translation. lmao

None of those other reviews address the playability on other consoles. You said the game would be 'unplayable'. I'm not dismissing anything, I'm not even talking about the Wii U version. You're just so defensive of your glorious Wii U that you think I'm attacking the game.

I said the game would be playable on other consoles. You can argue all day (and I'm sure you would) about it being not as good, but the game would be playable.

Unfortunately you seem to be so caught up in that second screen (which other systems can have) that you ignore every other possible way of reciprocating immersion in a game. I'm guessing The Last of Us would have been a much greater experience on the Wii U?

AlexSays

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Midnight3DS

48. Posted:

There was a game called 'Until Dawn', in which the Move functions as a flashlight. Now that sounds immersive. Too bad I'm not into point at tv gizmos.

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CanisWolfred

49. Posted:

dumedum wrote:

I keep hearing about these random glitches. Granted, I've seen a couple like the one almost all videogames have when suddenly a hand gets through the door ;) but playing TLOU and being able to punch right through the NPC as default, and having so many items that aren't breakable etc does not seem glitchy or "bad design choice" I suppose, and is "outstanding graphics".

Dude, I've watched streams where people got hit with glitches that prevented them from finishing the game and forcing them to restart. That's far worse than anything you just said.

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dumedum

50. Posted:

I brought reviews because that's the language you understand. I clearly explained it - "here are reviews for you". All of the reviews mentioned how the game pad is ground breaking, immersive, how the game is thanks to the gamepad, which is exactly as "only possible on Wii U" , how it heightens the experience etc. All prove my point. The game wouldn't be the same on other consoles and will lose these great features highlighted by the reviews solely thanks to the GamePad.

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dumedum

51. Posted:

CanisWolfred wrote:

dumedum wrote:

I keep hearing about these random glitches. Granted, I've seen a couple like the one almost all videogames have when suddenly a hand gets through the door ;) but playing TLOU and being able to punch right through the NPC as default, and having so many items that aren't breakable etc does not seem glitchy or "bad design choice" I suppose, and is "outstanding graphics".

Dude, I've watched streams where people got hit with glitches that prevented them from finishing the game and forcing them to restart. That's far worse than anything you just said.

You are sure it prevented them though? I was sure I was hit by one of those, but then I found out there was a ladder in one area that saved that from happening (had to search game forums to find that solution). It could seem that way but other than this thing, which turned out not to be a glitch (many miss this spot though), I didn't hear of any game breaking stuff.

Edited on by dumedum

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AlexSays

52. Posted:

So you've moved on from the game being 'unplayable' on another system? Great

I'll agree the game wouldn't be the same on other consoles. But then considering how poorly the game was received by consumers and critics on the Wii U, it would have a decent shot at being better. : )

AlexSays

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dumedum

53. Posted:

It is unplayable as Zombi U, it will be an inferior game. Not that difficult to grasp.
The game was received poorly? lol News to me.

Wikipedia:

The game received generally positive reviews. It has a total of 77 out of 100 on Metacritic.[16]

It also has 164 user reviews on metacritic. 135 of them positive. 121 reviews on Amazon - 104 gave it 4 stars and 5 stars.

Seems like you are wrong again :(. Facts man, use them.

Edited on by dumedum

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theblackdragon

54. Posted:

@dumedum: you may consider it to be an inferior experience without the GamePad, but that's your opinion. I remember discussions like this cropping up back when the Wii was still in its heyday, with people crowing over how amazing the nunchuks were for this game or that game.. didn't stop multiplatform games from doing well on other consoles, though. Not having the GamePad as an available option won't automatically make a game 'unplayable', which is the point I believe AlexSays is arguing. The devs would come up with some sort of workaround, and the game would be left to survive on its own merits amongst a sea of available offerings in the same genre — perhaps giving it the best possible means to see how it truly stacks up against its competition.

Also, if you haven't heard about game-breaking bugs in ZombiU, then you're the only one, my friend. Mickeymac is right, there are plenty of videos on YouTube with people showing off problems, i remember watching a few back when the game first came out.

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B_BIackNinja_N

55. Posted:

OKAY OKAY Can we please keep this thread on the topic of the ZombiU Sequel without finding things to argue about? ZombiU has its Pros and its Cons we can go on about what one of us thinks the team did wrong and what they did right. Let's please take into consideration peoples opinions and not say one is wrong because of their opinions. ZombiU is what it is a GAME! There will be things people found interesting and other things people just can't stand. Please and Thank-you.
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SCAR392

56. Posted:

CanisWolfred wrote:

dumedum wrote:

I keep hearing about these random glitches. Granted, I've seen a couple like the one almost all videogames have when suddenly a hand gets through the door ;) but playing TLOU and being able to punch right through the NPC as default, and having so many items that aren't breakable etc does not seem glitchy or "bad design choice" I suppose, and is "outstanding graphics".

Dude, I've watched streams where people got hit with glitches that prevented them from finishing the game and forcing them to restart. That's far worse than anything you just said.

I can vouch for this. I died because my items didn't show up after I died, and another glitch happened where the next area wouldn't load, but I was at a forced standstill and vulnerable.
Besides the glitches and somewhat slow gameplay, it was ok.
I agree the GamePad makes it's better. It's not necessary, but it's better.

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DefHalan

57. Posted:

B_BlackNinja_N wrote:

OKAY OKAY Can we please keep this thread on the topic of the ZombiU Sequel without finding things to argue about? ZombiU has its Pros and its Cons we can go on about what one of us thinks the team did wrong and what they did right. Let's please take into consideration peoples opinions and not say one is wrong because of their opinions. ZombiU is what it is a GAME! There will be things people found interesting and other things people just can't stand. Please and Thank-you.
Thanks,
-B_BlackNinja_N

I really want to see a sequel. I believe there is plenty of room to improve on the original concept, even if the game has to go multiplatform to be profitable (as long as Wii U gets it)

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GoombaSlayer

58. Posted:

"No it can't and no other console has a built in seamless second screen like this"
It wouldnt be neccesary with a screen on the controller to build up a similiar gameplay-style and atmosphere, it would be just as well with a set-up where you have a tablet-stand for the radar and when you are in the backpack the "In-game" screen could be shown on the tablet (or that you can control the inventory on the tablet with the controller when active, hence, just as it works now)

"the whole pressure was from having to look at 2 screens"
Which still can be achieved without a Wii U Gamepad.

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"On any other console it would just be another zombie game. Not Zombi U in the slightest and not as good"

Not true. Look at my example above. They can still make this kind of game on other platforms, despite not having a screen on the controller.

"Even if they do make a sequel they'll make it also for the Wii U where at least they have the fanbase"
"Where at least they have the fanbase"? Really? ZombiU didnt even sell 500k on he Wii U. This is the game that made Ubisoft go haywire with the Rayman Legends exclusivity. If they are working on a sequel it will end up on the other next-gen platforms where it problably will find an actual fanbase.

"will probably be the best version, while the others will be gimped or unplayable"
Based on? Such a fanboy statement.

Edited on by GoombaSlayer

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dumedum

59. Posted:

So you're saying that because Ubisoft "only" sold half a million units, that they will abandon these people and move on to another platform, (Rayman Legends still on Wii U as the primary game), and base their entire game on the hope that the person buying it also has a compatible tablet, stand, whatever? Wow. That will sell 5 copies. Games usually were not successful in finding "fanbases" on other platforms. Epic Mickey 2 and deblob 2 are good examples, and they went multiplatform, not change platform. Saying that the game will somehow be more successful on another platform, and ditch the Wii U, is ridiculous.

Edited on by dumedum

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GoombaSlayer

60. Posted:

dumedum wrote:

So you're saying that because Ubisoft "only" sold half a million units, that they will abandon these people and move on to another platform, (Rayman Legends still on Wii U as the primary game) Saying that the game will somehow be more successful on another platform, and ditch the Wii U, is ridiculous.

I understand that you, as I, bought a Wii U and that you would like it to be ridicilous since you are rooting for it and all that. But you seem unaware of the statements made by Ubisoft regarding Wii U, ZombiU and the future support of the system - where they without any "nice words" just states how it is - they will give Nintendo the following 5 months to get things going. Ubisoft has been one of the more supportive publishers and has actually decided not to cancell any titles in regard of what they hope the console will become, so that the already completed Rayman Legends for Wii U is still coming is of course not saying anything new to the conversation.

Im not saying that it cant come to Wii U. Im saying that it can come to other platforms then Wii U. With Ubisofts statements not only about Wii U as a platform and its sales but also about ZombiU was a commercial failure - wasnt even close to making a profit - it seems not so ridicilous to believe that if Ubisoft are planning somewhat of a sequel to this franchise it can also involve other platforms. The Gamepad controller is not the only way to go and a Zombi 2 (or 3 if you wish to count in the first one that came some while back) on PS4 or Xbox One doesnt neccesarily have to mean "Just another zombie game" or "Unplayable" just because it doesnt have inventory and map right in your hand. The same effect can, as said, be acchieved through other means - both as standard and as a controller alternative (like Playstation Vita on the PS4-version, for an example)..

Or something new, like they have said themselves, that they are looking at NEW prototypes for a sequel.

GoombaSlayer