I also wasn't impressed and glad I hadn't bought the game sight unseen. It confirmed my feelings from previous experience with dual-stick controls for first-person games: utter pants. When nothing is happening, fine, but when trying to fight, no. I cannot imagine how crap it would have been without aim assist on. I threw it in after ending up somewhere so dark I couldn't see anything and my in-game pad signal was so weak that the screen frizted out. Realistic maybe, but aimlessly searching a room for a door wasn't my idea of fun.
I'm just not a big enough fan of survival horror to want to fight with the controls (two buttons to attack was also weird). The only Resident Evil game I ever liked was the 4th one, so it's not for me generally, but if no one is going to use remote+nunchuk controls for first-person games on Wii U, I guess I'll just stick to playing Jedi Knight and Half-Life 2 on my Mac when I feel like playing that kind of game.
In multiplayer on ZombiU, you can indeed use the Wii Remote and the Nunchuck instead of the pro controller. It's brilliant!
Nice to know better controls are available for multiplayer; shame I buy games primarily for the single player experience first and foremost. Whether or not it's for me I'm glad to see the Ubisoft appears to be having some success with it. They do seem to be the most committed major 3rd party publishers on Wii U aside from Koei-Tecmo so it's deserved.
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Topic: zombiu demo
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