Would like to share a Zelda: Wind Waker Wii U mock-up video we've been working on! It's been designed to show three different possible ways the game could control on Wii U - Traditional, touch or Wii Remote/nunchuck.
We used GameCube footage and a mock-up interface to show how it might run - could have item management on the touch screen, plus possibly using the GamePad to aim and fire weapons in first person. Really hope they incorporate Wii Remote play as an optional scheme (bit like Twilight Princess) Wii, though it's likely that the game will probably be GamePad only (or at least as the primary method).
Some people have suggested co-operative play, one using the GamePad and another using the Wii Remote/Nunchuck - what do you think?
Tingle Tuner would be a bonus too, perhaps swapping the map out for it on the fly!
Would like to know your thoughts and ideas on control methods Nintendo could use in Wind Waker U (and the next Zelda). !
Wow, it looks like you put a lot of work into this. I suppose it's cooler than simply explaining your ideas as to how the port will control, though I'd never put so much effort into something like this but to each their own. I prefer the traditional gamepad control scheme (though pro controller support would be nice too), and motion control for aiming. The minigame ideas are cool, and I'll admit the possibility of Wii remote motion for the Wind Waker always made me wish the game came a generation later. Anyways, it'll be interesting to see how accurate you might end up being, a lot of this seemed quite plausible.
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I do not want the game to have "waggle" controls for the remote. It's 2013. We've moved past that horrendous method of input. They should include 1:1 swordplay, just like in Skyward Sword and just use the gamepad for the tingle tuner.
Thanks! The GameCube footage was done using a Gameshark/AR code to remove the HUD elements and recorded. Then created the footage for the GamePad itself and merged the together with painful syncing
I still think Wii Remote control could work, depends on how they do it as an optional scheme.
Please share the video around, hoping Nintendo would give it a watch lol!
Cheers! The GamePad was playing a pre-rendered footage we'd created, and streamed off the PC.
Local streaming has issues though, so some videos had to be uploaded to YouTube and streamed that way Syncing was a big big pain, but got there in the end!
And permanently assign the wind waker on the gamepad, like the ocarina was in Ocarina of Time 3D. And when you're in the boat, have the sail, grappling hook and bombs all assigned to the right side of the gamepad for easy access. Oh, and the rest of your inventory would be displayed on the bottom screen, as well as the map and quest items, just like in OoT3D.
Then use a 3DS or second gamepad for tingle tuner. It can be one of the first Wii U games by Nintendo to support two gamepads. Wouldn't that be nice? Wouldn't you want to spend $120 on a gamepad just to use the tingle tuner? I'm just kidding. I'm sure they'll pack it in with Wii Sports U or something.
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Topic: Zelda: Wind Waker Wii U Video Mock-up
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