Showing 1 to 10 of 10
1. Posted: Tue 5th Mar 2013 20:07 GMT
Would like to share a Zelda: Wind Waker Wii U mock-up video we've been working on! It's been designed to show three different possible ways the game could control on Wii U - Traditional, touch or Wii Remote/nunchuck.
We used GameCube footage and a mock-up interface to show how it might run - could have item management on the touch screen, plus possibly using the GamePad to aim and fire weapons in first person. Really hope they incorporate Wii Remote play as an optional scheme (bit like Twilight Princess) Wii, though it's likely that the game will probably be GamePad only (or at least as the primary method).
Some people have suggested co-operative play, one using the GamePad and another using the Wii Remote/Nunchuck - what do you think?
Tingle Tuner would be a bonus too, perhaps swapping the map out for it on the fly!
Would like to know your thoughts and ideas on control methods Nintendo could use in Wind Waker U (and the next Zelda). !
Edited on Thu 7th March, 2013 @ 11:29 by jbcubed3
For Hyrule, Mr Link
2. Posted: Tue 5th Mar 2013 20:09 GMT
I doubt it will use the Wii remote and Nunchuk
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3. Posted: Tue 5th Mar 2013 20:30 GMT
Wow, it looks like you put a lot of work into this. I suppose it's cooler than simply explaining your ideas as to how the port will control, though I'd never put so much effort into something like this but to each their own. I prefer the traditional gamepad control scheme (though pro controller support would be nice too), and motion control for aiming. The minigame ideas are cool, and I'll admit the possibility of Wii remote motion for the Wind Waker always made me wish the game came a generation later. Anyways, it'll be interesting to see how accurate you might end up being, a lot of this seemed quite plausible.
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4. Posted: Tue 5th Mar 2013 23:39 GMT
I do not want the game to have "waggle" controls for the remote. It's 2013. We've moved past that horrendous method of input. They should include 1:1 swordplay, just like in Skyward Sword and just use the gamepad for the tingle tuner.
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5. Posted: Wed 6th Mar 2013 05:51 GMT
The video is very cool and interesting, but I'm wondering how you got the game on your Wii U and gamepad, with custom Wii remote/gamepad button icons!
How did you do it? Am I missing something here?
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6. Posted: Wed 6th Mar 2013 10:09 GMT
yeah im with this guy, im guessing you were using dolphin emulator but how.....
put it on.
7. Posted: Wed 6th Mar 2013 13:57 GMT
Thanks! The GameCube footage was done using a Gameshark/AR code to remove the HUD elements and recorded. Then created the footage for the GamePad itself and merged the together with painful syncing
I still think Wii Remote control could work, depends on how they do it as an optional scheme.
Please share the video around, hoping Nintendo would give it a watch lol!
If NL could poss post it on as news?
8. Posted: Thu 7th Mar 2013 01:16 GMT
Wow that's impressive and creative! Was the gamepad just playing a private youtube video or something?
I hope Nintendo saw the video that would be awesome, you have great ideas
9. Posted: Thu 7th Mar 2013 17:28 GMT
Cheers! The GamePad was playing a pre-rendered footage we'd created, and streamed off the PC.
Local streaming has issues though, so some videos had to be uploaded to YouTube and streamed that way Syncing was a big big pain, but got there in the end!
10. Posted: Sun 10th Mar 2013 02:42 GMT
If the game does use the gamepad, then I'd like the controls to be like so:
A: Action (Roll, Pick Up, Attack, etc.)
X: Inventory Shortcut #1
Y: Inventory Shortcut #2
L: Inventory Shortcut #3
R: Inventory Shortcut #4
ZL: Lock On / Target
ZR: Use Shield, Crouch, Put Down, etc.
D-Pad: Toggle / Zoom Mini-Map
And permanently assign the wind waker on the gamepad, like the ocarina was in Ocarina of Time 3D. And when you're in the boat, have the sail, grappling hook and bombs all assigned to the right side of the gamepad for easy access. Oh, and the rest of your inventory would be displayed on the bottom screen, as well as the map and quest items, just like in OoT3D.
Then use a 3DS or second gamepad for tingle tuner. It can be one of the first Wii U games by Nintendo to support two gamepads. Wouldn't that be nice? Wouldn't you want to spend $120 on a gamepad just to use the tingle tuner? I'm just kidding. I'm sure they'll pack it in with Wii Sports U or something.