I hope for voice acting! It would blow everyones minds!!
Do you mean in a good way or a bad way?
Good way of course! It's about time Zelda took another step forward and got some quality voice acting!
While you're grabbing your pitchforks, let me say that the CDI games happened decades ago and that voice acting in video games has come along way since then. (Hell, I was hoping Hyrule Warriors, since it's already so outrageous, was FULLY VOICED but alas all we got was a narrator...)
Knowing Nintendo it's not gonna happen, but it would be a welcome change I think!
I hope for voice acting! It would blow everyones minds!!
Do you mean in a good way or a bad way?
Good way of course! It's about time Zelda took another step forward and got some quality voice acting!
While you're grabbing your pitchforks, let me say that the CDI games happened decades ago and that voice acting in video games has come along way since then. (Hell, I was hoping Hyrule Warriors, since it's already so outrageous, was FULLY VOICED but alas all we got was a narrator...)
Knowing Nintendo it's not gonna happen, but it would be a welcome change I think!
If Hyrule Warriors' Narrator is an example of what Zelda U vocie acting could be then I hope it doesn't have it. I felt that narrator was terrible.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
I hope for voice acting! It would blow everyones minds!!
Do you mean in a good way or a bad way?
Good way of course! It's about time Zelda took another step forward and got some quality voice acting!
While you're grabbing your pitchforks, let me say that the CDI games happened decades ago and that voice acting in video games has come along way since then. (Hell, I was hoping Hyrule Warriors, since it's already so outrageous, was FULLY VOICED but alas all we got was a narrator...)
Knowing Nintendo it's not gonna happen, but it would be a welcome change I think!
If Hyrule Warriors' Narrator is an example of what Zelda U vocie acting could be then I hope it doesn't have it. I felt that narrator was terrible.
It was alright. Nothing special. That was Team Ninja's (or whoever was the main developer) choice though, and not Nintendo's.
I hope for voice acting! It would blow everyones minds!!
Do you mean in a good way or a bad way?
Good way of course! It's about time Zelda took another step forward and got some quality voice acting!
While you're grabbing your pitchforks, let me say that the CDI games happened decades ago and that voice acting in video games has come along way since then. (Hell, I was hoping Hyrule Warriors, since it's already so outrageous, was FULLY VOICED but alas all we got was a narrator...)
Knowing Nintendo it's not gonna happen, but it would be a welcome change I think!
If Hyrule Warriors' Narrator is an example of what Zelda U vocie acting could be then I hope it doesn't have it. I felt that narrator was terrible.
It was alright. Nothing special. That was Team Ninja's (or whoever was the main developer) choice though, and not Nintendo's.
Nintendo localized it, so they hired the English voice and directed how it should be preformed.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
I'd like to see a bit more implicit storytelling. Like what Pandora's tower did, where you found accounts of the past as hidden dungeon items. It adds a feeling of mystery and discovery that you don't get when the story is explicitly told to you.
Metroid Prime handled it the same way. There was almost no narrative at all. Most of the "story" was told through finding journal entries. And yes, it's a great way to convey a certain atmosphere.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
I want the dungeons to have journal entries and hints as to the history in the construction of the level. I still want that big main storyline chock-full of cutscenes and voice acting, if they want to finally be seen as a modern AAA game.
And obviously Zelda U was internally delayed to 2015 and hasn't got a good subtitle yet.
I still want that big main storyline chock-full of cutscenes and voice acting, if they want to finally be seen as a modern AAA game.
I'm sorry it took you until 2015 to realize that Zelda isn't for you.
Ok, snippy. I said I want a great, traditionally-told story. If Nintendo wants the game to be seen as a modern AAA game by the general gaming populace it needs voice acting. The fact is the majority of people don't want to read.
Plenty of far smaller games than Zelda have voice acting. As much as we all love Zelda's gameplay (and occasionally its story) it is not a special butterfly. Voice acting adds a lot of emotion to any script and avoiding it in as an AAA game in 2015 is either being cheap or being fearful. And if there is some artistic benefit to no voice acting, besides the pragmatic concern of cutting down costs, Zelda hasn't reaped it yet.
I still want that big main storyline chock-full of cutscenes and voice acting, if they want to finally be seen as a modern AAA game.
I'm sorry it took you until 2015 to realize that Zelda isn't for you.
Ok, snippy. I said I want a great, traditionally-told story. If Nintendo wants the game to be seen as a modern AAA game by the general gaming populace it needs voice acting. The fact is the majority of people don't want to read.
Plenty of far smaller games than Zelda have voice acting. As much as we all love Zelda's gameplay (and occasionally its story) it is not a special butterfly. Voice acting adds a lot of emotion to any script and avoiding it in as an AAA game in 2015 is either being cheap or being fearful. And if there is some artistic benefit to no voice acting, besides the pragmatic concern of cutting down costs, Zelda hasn't reaped it yet.
I think I'm getting a better picture now. When you say you want "strong narrative" in games, what you really mean is that you want cinematic cutscenes and voice acting.
I guess that explains why you kept referring to Metroid in your two or three dozen complaints about the Wii U lacking story-focused games when historically, Metroid games have had almost no narrative at all. Except one, the one that had cutscenes and voice acting.
Metroid Prime was great in creating an atmosphere and telling a story with real gameplay methods. Sadly, Nintendo didn't focus on that with Skyward Sword and I really hope, Nintendo will go back to roots with story telling and not further away with movies and voice acting..
I honestly don't mind some level of cutscene focus in Zelda tbh. I mean, outside of some of the later games taking way too long to get to compelling gameplay. Honestly Zelda cutscenes are on average better than a lot of game cutscenes because Zelda is better at storytelling than the average cutscene filled game. Much better at points. I'm not gonna say it's gonna replace Mother 3 anytime soon, but they're actually really good at this imo.
If tbey stop being good at that, I'll be the first to say it though.
that being said, I think Majora's Mask actually did a good job of having more subtle storytelling without too much cutscene focus, so I'd like to see a bit more of that.
The whole ongoing debate of voice acting in Zelda kinda reminds me of Final Fantasy VII. Square tossed so many FF conventions out the window for FF7, gave it what is still one of the biggest video game budgets of all time, and tailored its marketing specifically around bringing in new fans that have never played FF before, or a JRPG for that matter. It worked, and it was a game changer. So much so that Square changed its entire business model to revolve around Final Fantasy and ridiculously bloated budgets.
And ever since the day that FF7 released, those millions of new fans that had never touched a FF game before have been complaining non-stop about every new game that released. That's what happens when you change things to try and appeal to the masses. The masses just want you to spend the rest of your career regurgitating the same thing over and over. There's enough people as it is still mad that Skyward Sword wasn't Twilight Princess 2.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
Gosh, I hope they don't do voice acting. That's not Zelda. And if you can't be bothered to read a few lines of text every now and then without a voice behind it, you're probably in the wrong gaming sphere anyway.
I'll be attacked because of the "it's not Zelda" comment, I know. But it's not. And some things are worth preserving. Traditions are traditions for a reason: because they WORK, and because they mean something to the people who "practice" them. Millions of people enjoy Zelda for what it is: silent protagonist, open adventure, few cut scenes, and imagination... on the part of the gamer, not due to heavy-handed storytelling. If you don't like one or more of those things, and think it's time for Zelda to "move on," well, you really have plenty of other games to choose from that have adopted things like that.
I know FF did it successfully, but to be honest, that was moreso hardware limitations opening up and allowing Square to do what they always wanted to... Nintendo has had those chances with Zelda and time and time again has shown us that they aren't interested in the taking the series in that direction. I think there is a big difference.
I want the dungeons to have journal entries and hints as to the history in the construction of the level. I still want that big main storyline chock-full of cutscenes and voice acting, if they want to finally be seen as a modern AAA game.
Along with buttloads of DLC with plenty of reminders in the game
Guns because they are popular, right?
Half-finished game...oh wait that's Ubisoft
Did I forget anything for AAA games?
Current games: Everything on Switch
Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky
I want the dungeons to have journal entries and hints as to the history in the construction of the level. I still want that big main storyline chock-full of cutscenes and voice acting, if they want to finally be seen as a modern AAA game.
Along with buttloads of DLC with plenty of reminders in the game
Guns because they are popular, right?
Half-finished game...oh wait that's Ubisoft
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Topic: Somewhat-Credible Zelda U Rumors
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