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Topic: Zelda Producer: 'If we don't change we might die'

Showing 61 to 66 of 66

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Captain_Balko

61. Posted:

Chrono_Crossing wrote:

Captain_Balko wrote:

I just don't want radical change. It's not the same game if it's got a new story, new mechanics, better graphics, new items, et cetera. No Zelda game is "the same" when compared to its predecessor.

You see, when I was ten years old, I hated change. Video games were victims of my ignorance. But as I grew older, became more educated, and played great sequels to games I usually wouldn't want to see drastically altered, I grew to be optimistic.

I'm still skeptic, but it's not due to nostalgia.

Now, let's compare Metroid to Zelda. Very similar games, but one takes advantage of change. Simply put, compare Metroid Prime to Metroid Prime 3: Corruption then compare Ocarina of Time to The Wind Waker.

I'd agree if it were literally anything other than Zelda. God knows Mario needs change (3D World.. COME ON, NINTENDO! Lifelong Mario fan here, not impressed), and I'd be okay with pretty much any other Nintendo IP changing drastically except Zelda. If it turns out, I'd be happy to play the game with all of the changes. But I'm worried that they will mess it up. I don't know how, I don't know why, but I feel like if they change too much they are going to make a mess of what could be a simply fantastic game.

Case and point - Metroid: Other M. Yes, some people liked it. I wasn't one of those people. The controls felt akward. The game barely felt like Metroid. And frankly, I don't care that Samus has "feelings" or that a baby Metroid died, because I like my Samus like I like my calculator (cold and lacking emotion). Other M tried too hard to be different and was a mess, plain and simple (in my opinion, of course, but I know a lot of people agree with me). I don't need the same thing to happen to what is perhaps the most beloved video game series of all time.

Captain_Balko

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CanisWolfred

62. Posted:

I can't believe I'm saying this, but I agree with Captain Balko on all points. Not only that, but Zelda is practically it's own sub-genre. If they change too much, it might not be a Zelda game anymore, and then what's the point? It probably won't appeal to the same fans, so they may as well keep what works the same (Zelda) and save the big changes for the series that need it (Mario) and possible new IPs (something Nintendo still needs).

And before you say anything: Yes, Zelda did survive a genre change without changing substantially before, as have a few other Nintendo properties, such as Mario and Metroid. Those are one-in-a-million cases, exceptions to the rule. Extremely few others have pulled it off, and to be quite honest, I'm not sure even Nintendo could pull it off again.

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Captain_Balko

63. Posted:

CanisWolfred wrote:

I can't believe I'm saying this, but I agree with Captain Balko on all points. Not only that, but Zelda is practically it's own sub-genre. If they change too much, it might not be a Zelda game anymore, and then what's the point? It probably won't appeal to the same fans, so they may as well keep what works the same (Zelda) and save the big changes for the series that need it (Mario) and possible new IPs (something Nintendo still needs).

And before you say anything: Yes, Zelda did survive a genre change without changing substantially before, as have a few other Nintendo properties, such as Mario and Metroid. Those are one-in-a-million cases, exceptions to the rule. Extremely few others have pulled it off, and to be quite honest, I'm not sure even Nintendo could pull it off again.

Having you agree with me is officially my best moment of the day. And I aced an English and a Philosophy exam today, so obviously I'm pretty happy that we see eye to eye on this one.

Captain_Balko

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Chrono_Cross

64. Posted:

If Zelda can't evolve beyond the tried and true formula it has been using for the last 12 1/2 years, then it's not a very good franchise. And the Zelda team aren't very good developers.

Great musicians, artists, and even game studios, evolve. Change might not be bad and it might not be good. But we don't know until it happens. So until the new console Zelda releases, change is all there is to expect. Especially considering we know literally nothing about it.

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kkslider5552000

65. Posted:

Chrono_Crossing wrote:

Great musicians, artists, and even game studios, evolve. Change might not be bad and it might not be good. But we don't know until it happens. So until the new console Zelda releases, change is all there is to expect. Especially considering we know literally nothing about it.

Not that I disagree, but if you change it too much, than it has no significant connection to what it was in the first place. But as long as it's an action adventure title where you slash enemies to get the key to get a bow in some dungeon to defeat a boss, and there's a character named Zelda who has a significant role in some part, I think we're good. Key elements, same genre and an understanding of why people like the series is all it needs, in theory at least.

And hey, if it has issues, just make a better game with the same models and whatnot, Majora's Mask style.

Edited on by kkslider5552000

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Captain_Balko

66. Posted:

Chrono_Crossing wrote:

If Zelda can't evolve beyond the tried and true formula it has been using for the last 12 1/2 years, then it's not a very good franchise. And the Zelda team aren't very good developers.

Great musicians, artists, and even game studios, evolve. Change might not be bad and it might not be good. But we don't know until it happens. So until the new console Zelda releases, change is all there is to expect. Especially considering we know literally nothing about it.

I'm not saying there shouldn't be SOME changes. Obviously the games have to evolve eventually, and they HAVE been evolving. The "formula" is one part that doesn't need to be changed. Sure, some slight alterations would be okay, but if they go too far it loses a connection to the Zelda series as a whole. I think that the changes should be introduced slowly as to not upset too many fans but still introducing a new aspect to the game.

For example, take the stamina bar from Skyward Sword. Now, I love Skyward Sword, and it's one of my favourite Zelda games, but many disagree due to motion controls and whatnot. When I first started playing, I didn't like the idea of a "stamina bar". I just wanted to run literally everywhere because I"m impatient like that. However, within a few hours, I realized how much the stamina bar added. There was a lot of strategy involved in where you run and how you climb that I found enriching to the experience. This small thing - the stamina bar - was a tiny change that was implemented, but improved the experience (for me, at least). I wouldn't be against small changes, but there is no need to suddenly and drastically change everything we love with the series, effectively killing the mini-genre that they created.

Captain_Balko