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Topic: Zelda Producer: 'If we don't change we might die'

Posts 21 to 40 of 53

Captain_Balko

Forbsz wrote:

I hate change I'm not ready for change I like the series the way it is maybe more open world and heaps more to explore and some voice acting that will really get you attached emotionally to the characters but that's the only change I think the series needs.

Same here. I want my Zelda nice and normal, thank you very much. New items? Yeah, obviously. New story? That's expected. Better graphics? Duh. Cool new dungeon designs and puzzles? Uh, yeah. But changing the formula that has worked for every single Zelda game thus far, experimenting and tinkering... Nope. Hey, not saying it won't work, but I like my Zelda the way it is, and I don't need it to get mucked up.

Captain_Balko

Geonjaha

"The concept of the item".
I'm kind of hoping he actually means concept, and not just that they're going to be releasing some new items for Link to use.

Geonjaha

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Captain_Balko

Geonjaha wrote:

"The concept of the item".
I'm kind of hoping he actually means concept, and not just that they're going to be releasing some new items for Link to use.

I'm pretty sure it will have to do with perhaps WHEN the item is acquired (for example, maybe it's not even given to you in a dungeon) or even WHAT one can do with items (gives you more freedom, there are multiple ways to complete puzzles with multiple items, et cetera). It's obvious that there will be new items, as there are in virtually ever Zelda game.

Captain_Balko

shingi_70

Captain_Balko wrote:

Forbsz wrote:

I hate change I'm not ready for change I like the series the way it is maybe more open world and heaps more to explore and some voice acting that will really get you attached emotionally to the characters but that's the only change I think the series needs.

Same here. I want my Zelda nice and normal, thank you very much. New items? Yeah, obviously. New story? That's expected. Better graphics? Duh. Cool new dungeon designs and puzzles? Uh, yeah. But changing the formula that has worked for every single Zelda game thus far, experimenting and tinkering... Nope. Hey, not saying it won't work, but I like my Zelda the way it is, and I don't need it to get mucked up.

Eh Arguably the best Zelda game is Majora's Mask and that was a massive change to the typical Zelda formula.

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Captain_Balko

Sony_70 wrote:

Captain_Balko wrote:

Forbsz wrote:

I hate change I'm not ready for change I like the series the way it is maybe more open world and heaps more to explore and some voice acting that will really get you attached emotionally to the characters but that's the only change I think the series needs.

Same here. I want my Zelda nice and normal, thank you very much. New items? Yeah, obviously. New story? That's expected. Better graphics? Duh. Cool new dungeon designs and puzzles? Uh, yeah. But changing the formula that has worked for every single Zelda game thus far, experimenting and tinkering... Nope. Hey, not saying it won't work, but I like my Zelda the way it is, and I don't need it to get mucked up.

Eh Arguably the best Zelda game is Majora's Mask and that was a massive change to the typical Zelda formula.

Fair enough. But it was only the second 3D Zelda game - people didn't know what to expect. Now I feel like a massive change akin to the magnitude of Majora's Mask would throw everyone off and result in a weaker overall experience. But I could be wrong.

Captain_Balko

kkslider5552000

I feel like, while I'd definitely approve of a different sort of Zelda, that trying to say Zelda needs to change while Mario is RIGHT THERE is avoiding the problem.

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CanisWolfred

I thought Skyward Sword was a big change. It was just held back by the hardware is all (and the occasionally unresponsive controls). If this means more change, though, I (probably) won't complain.

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SCRAPPER392

Maybe he means the items will be able to effect more stuff within the game. I think they're going to make items more useful and flexible.
I wouldn't mind having a whip in one hand, and a sword in the other. Kind of like the older portable Zeldas, but we can use the weapons simultaneously. They also effect more stuff.
Just a thought... Like a grapple hook can grab items look the boomerang, but I can use the same item as a slingshot for other items. The slingshot still shoots ONLY Deku Seeds.

Edited on by SCRAPPER392

Qwest

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Flynn

Really...just make it way more expansive with more RPG elements. Give it different settings like a war, or a different land. Maybe let link and zelda fight together to reclaim Hyrule. No need to go overboard or make it ultra realistic.

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Snagrio

Happy_Mask wrote:

Oh please, when they do offer change, everyone flipping hates it until several years later when they get the chance to reflect on it (see Majora's Mask, Super Mario Sunshine and Luigi's Mansion). Then, when they stay the same, everybody complains about how they want a different experience. It annoys the heck out of me how unappeasable a large portion of Nintendo fans are. Just pick a view and stay with it. Super Paper Mario was apparently too different, yet whenever they try to go back to the traditional platforming in the New series everybody gets in a little fit about how it has no identity. The Zelda series, at least from my perspective, has managed the perfect ratio of what's the same and what's different in each entry, and I don't want it to pull a StarFox Adventures/Other M on us. Maybe if there was some actually consistent views on the matter I wouldn't be so annoyed, but come on people!
/pointless rant

Agree with this 100%

Snagrio

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Chrono_Cross

Captain_Balko wrote:

Hey, not saying it won't work, but I like my Zelda the way it is, and I don't need it to get mucked up.

Yeah, I love playing the same game every five years, too.

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SCRAPPER392

Chrono_Cross wrote:

Captain_Balko wrote:

Hey, not saying it won't work, but I like my Zelda the way it is, and I don't need it to get mucked up.

Yeah, I love playing the same game every five years, too.

Make it one.

Qwest

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Jani-Koblaney

WaveBoy wrote:

LOZ(The first of it's kind, was TOTALY innovative),Zelda II, Majora's mask, Phantom Hour Glass, Skyward sword and those epic CDi games are pretty damn different from the usual LOZ norm. Each one of those offer a fresh unique and innovative take on the Zelda formula. Also, am i the only one here who's not that excited for A Link between Worlds? The barren, simplistic and bland empty visuals are turning me off....I guess that's what happens when you run 3DS games in 60fps, you have to sacrifice detail, objects, the works. ALBW looks like it's suffering from the NSMB syndrome!

Nintendo should of just went for super detailed sprites, but NoOOoo, everything has to be in 3D....Ah well, i'm sure it's going to being great, but at this point i'm far more pumped for Yoshi's New Island.

For once I actually agree with you 100%. Nintendo is just being plain lazy with Zelda ALBW..

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dumedum

I think that in general two schools of thought evolved.

One thinks that games should be about the gameplay.
The other thinks it's a viable alternative for movies - special effects (graphics) and "moving" "emotional "story" - also called plot.

Games can combine both, but there's clearly more emphasis on one over the another - it's what the developer likes to do, where he feels more comfortable at.

WaveBoy is correct.

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GamecubeMan

If the Zelda series is going to last another 25 years.... it needs to change.

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Geonjaha

WaveBoy wrote:

LOZ(The first of it's kind, was TOTALY innovative),Zelda II, Majora's mask, Phantom Hour Glass, Skyward sword and those epic CDi games are pretty damn different from the usual LOZ norm. Each one of those offer a fresh unique and innovative(save for the CDi games) take on the Zelda formula. Also, am i the only one here who's not that excited for A Link between Worlds? The barren, simplistic and bland empty visuals are turning me off....I guess that's what happens when you run 3DS games in 60fps, you have to sacrifice detail, objects, the works. ALBW looks like it's suffering from the NSMB syndrome!

Stepping into familar territory would be the rehashed looking Oracle of Ages & Oracle of Seasons, then there's twilight princess, spirit tracks and maybe the minish cap & Wind Waker.

Nintendo should of just went for super detailed sprites, but NoOOoo, everything has to be in 3D....Ah well, i'm sure it's going to being great, but at this point i'm far more pumped for Yoshi's New Island.

You're not the only one unexcited for ALBW. :/

Geonjaha

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NintySince96

dumedum wrote:

I think that in general two schools of thought evolved.

One thinks that games should be about the gameplay.
The other thinks it's a viable alternative for movies - special effects (graphics) and "moving" "emotional "story" - also called plot.

Games can combine both, but there's clearly more emphasis on one over the another - it's what the developer likes to do, where he feels more comfortable at.

WaveBoy is correct.

I think that the Galaxy games did a perfect job of combining the two. They looked amazing and also gave you a very epic feel and transcendent game play. And sunshine gave you a great look with a pretty funny story and great gameplay as well! Windwaker is another example of this.

I know Nintendo can continue to do this, but for some reason lately they seem obsessed with playing it safe.

NintySince96

Captain_Balko

Chrono_Cross wrote:

Captain_Balko wrote:

Hey, not saying it won't work, but I like my Zelda the way it is, and I don't need it to get mucked up.

Yeah, I love playing the same game every five years, too.

I just don't want radical change. It's not the same game if it's got a new story, new mechanics, better graphics, new items, et cetera. No Zelda game is "the same" when compared to its predecessor.

Captain_Balko

Olliemar28

I don't think the Zelda franchise is in much danger of getting stale and boring. Mario on the other hand. Whoaa boy... I'm looking forward to 3D World, but there needs to be a big shake up for our little plumber soon.

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