I'm really curious to see where Nintendo takes the franchise from here. I've unfortunately not played Skyward Sword yet, but from what I've read it has a much smaller world and is way more linear than what people were used to. The Wii U controller won't allow for the motion controls Skyward Sword introduced, and if the tech demo shown at E3 was any indication, we won't see Skyward Sword's art style return. So what'll Nintendo introduce to keep things fresh and un-Twilight Princess-y?
I'm expecting three things:
1. The combat system used before Skyward Sword (OOT, WW, TP) is getting stale and needs to move drastically forward. Nintendo knows people will be expecting it after Skyward Sword's fancy motion controls — they'll need to figure out a way to carry over SS's precision combat to the new game using traditional controls. Dual analog with the camera closer to Link's shoulder? Motion using the Wii U's new controller? A revamped/rethought z-targeting system? All three combined? There are a ton of different routes they can take.
2. I think an open world is a given. Zelda games typically push the systems they're on to their limits, and I'd bank on them making Zelda U as impressively massive as possible. I imagine if they wanted to do a Skyward Sword-like successor it'd hit the 3DS instead. (that will probably happen, actually.)
3. And lastly, I'm not expecting Link to speak, but I do think at least the main cutscenes will have voice acting.
Discuss!


