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Topic: Zelda: Cutting the linearity

Posts 21 to 26 of 26

CaviarMeths

How would that be a problem? If you visit one of the harder dungeons you might face problems beating it like you being too weak or you requiring more than one item to complete it (but still being able to progress through it). That all adds to the experience, you as the gamer and your character grow and get smarter and stronger.

It becomes a problem because the next dungeon you do might be a total cakewalk. Could you imagine in OoT if you did the Great Deku Tree right before Ganondorf's Castle? You could probably just casually walk through the entire thing, ignoring all enemies. You wouldn't even have to do half the dungeon because you would have items that allowed you to take shortcuts. Where's the fun in that?

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

CanisWolfred

You guys know that because they're changing how you get Items, they might radically change their approach to the entire dungeon design in general, right? I don't see why they'd include shortcuts for using other items when you can only rent one at a time and have it for the entire dungeon. Perhaps they'll include secrets and alternate paths, but whose to say it would make it any easier?

I am the Wolf...Red
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Wolfrun?

ClockworkMario

I'll be watching very closely on how they pull this off. Of course my faith in Nintendo is strong and they usually introduce new elements to their games well.

About multiplayer: It's nothing new for the franchise, I mean Spirit Tracks and Phantom Hourglass both had it as well as the games that were built around MP like Four Swords. Should they include multiplayer in LBW, it better support online IMO.

Currently on the plate:
Mount and Blade: Warband – Napoleonic Wars
Chivalry
Super Mario 3D World – Finishing the last few levels.
Mario Kart 8

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Eel

CanisWolfred wrote:

You guys know that because they're changing how you get Items, they might radically change their approach to the entire dungeon design in general, right? I don't see why they'd include shortcuts for using other items when you can only rent one at a time and have it for the entire dungeon. Perhaps they'll include secrets and alternate paths, but whose to say it would make it any easier?

I think I remember reading somewhere that you can actually buy the items from Ravio so that they will be yours completely... Not sure how, when or for how much though,

Bloop.

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CanisWolfred

Morphtorok wrote:

CanisWolfred wrote:

You guys know that because they're changing how you get Items, they might radically change their approach to the entire dungeon design in general, right? I don't see why they'd include shortcuts for using other items when you can only rent one at a time and have it for the entire dungeon. Perhaps they'll include secrets and alternate paths, but whose to say it would make it any easier?

I think I remember reading somewhere that you can actually buy the items from Ravio so that they will be yours completely... Not sure how, when or for how much though,

I tried to work that in my last sentence, but I see I failed to do that. Even if you did have the right equipment that you bought from Rovio, they may offer sections that are harder, but perhaps more rewarding. That's my guess at least. You need a lot of Rupees, after all.

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

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