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Topic: Your Zelda Ideas

Showing 81 to 100 of 113

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Unca_Lz

81. Posted:

Maskeraid wrote:

Unca_Lz wrote:

Gioku wrote:

This may sound blasphemous to some of you people, but LoZ would be perfect to me if they removed all the cryptic stuff — I hate when games get too cryptic, I want at least some direction. I've talked about before how I dislike the exploration part of Zelda... I basically just do what I'm told, and I miss lots of extras I never knew existed. If the game were to give me hints of where interesting things might be off the main path (like, at mandatory parts of the game), I wouldn't have to get on forums asking if I'd missed anything, the game would already prod me in the right directions (I wouldn't want it to be too obvious with its hints, I'd just want it to get me thinking).

I already love the combat, and the puzzle-solving in the dungeons, so if the exploration got streamlined the game would be perfect for me. :)

I disagree. I like discovering new things during each play through. For example, I discovered that playing the Sun's Song in certain parts of OoT makes a fairy appear :)

Majora's Mask is entirely reliant on this as well, so I call blasphemy. u_u

And that's a bad thing? I'd rather discover things on my own than have a sign that says "Check this spot here stupid!!"

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BlatantlyHeroic

82. Posted:

So basically most of you want a Zelda game with Elder Scrolls like exploration, as in being able to run off in any direction and find some type of adventure (that isn't just boring fetch quests or the main quest). I'd be down with that, it does get kind of boring after you beat the main quest line anyway in most Zelda games.

Edited on by BlatantlyHeroic

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KoopaTrooper

83. Posted:

I agree with HappyHappyist. The Zelda story has gotten old and boring. Actually IMO there is no reason to even mention the whole legend of the child who destroys evil. People will be just as happy to just play the role of Link and save Zelda without all that back story garbage. What we need is a advancement of the series like Link to the Past and Ocarina of Time were. A game that adds new elements that are so good they become a part of the series. The last few Zelda games were all the same story and gameplay with a added twist like Wind Waker or Skyward Sword.

I fail to believe they can't make a decent story. A story that keeps people interested and involved will not destroy Zelda. It will only make it a better game.
At least other series push the story line with each sequel. Nintendo just rehashes the same story over and over on pretty much all their titles.

KoopaTrooper

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LegatoSkyheart

84. Posted:

All I want, is Assassin's Creed like movement.
I want a Link that can climb walls and jump around like that.

LegatoSkyheart

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justlink

85. Posted:

maybe the link isn't actually the chosen hero. I found a pic on www.colorslive.com by fiercedeity giving an idea. It actually sounds good

justlink

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Unca_Lz

86. Posted:

Going back to the Elder Scrolls example, I got an idea of what the next one should be like.

I want an Elder Scrolls game with no dragons, no magic , no stealing, no weapons, no freedom of character customization and a bad guy who's always the same, oh and change the gameplay so that it's completely different...say a platformer.

@HappyHappyist : Is this not similar to what you asked for?

Edited on by Unca_Lz

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HappyHappyist

87. Posted:

Unca_Lz wrote:

Going back to the Elder Scrolls example, I got an idea of what the next one should be like.

I want an Elder Scrolls game with no dragons, no magic , no stealing, no weapons, no freedom of character customization and a bad guy who's always the same, oh and change the gameplay so that it's completely different...say a platformer.

@HappyHappyist : Is this not similar to what you asked for?

all i'm asking for is a risky, new game that's less of the same. recent zelda games are pretty much the same each time, and besides a few, if you've played a zelda game, you've already played a lot of other ones. Zelda is becoming mediocre. you're free to have your own opinion, but i truly feel that Zelda games are formulaic at this point, which is a bad thing. there shouldn't even be a zelda "formula." Zelda games need actual change, not just simple game mechanics that the other games lack. you have to agree that zelda needs change, much like metroid did.
speaking of metroid, what did you think of metroid prime? it changed from a side-scoller into an FPS, which is completely different. i honestly don't see what's so wrong about wanting somethng new instead of the same, and no amount of your sarcasm is going to change that fact.

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KoopaTrooper

88. Posted:

How about just a Zelda game like Dark Souls. :)

KoopaTrooper

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SomeBitTripFan

89. Posted:

@HappyHappyist: Do you demand Mexican food from MacDonalds, or Italian food from Taco Bell?

I'm not against variety, but what you're asking makes me wonder one thing, why should it even be called "The Legend of Zelda" at that point? If you want to play The Elder Scrolls, why not just play The Elder Scrolls? The reason that Zelda games are formulaic is because it's a brand. When you buy something from a brand, you're expecting something similar to another product in that brand. Is it nice for a game series to evolve and improve, yes, but it has to retain the same core, otherwise you are going to turn off the vast majority of fans. Also, you point on Metroid Prime is absolutely invalid. Have you even played the games? Metroid Prime retains Metroid's formula, but translates it into a 3D space.

Edited on by SomeBitTripFan

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HappyHappyist

90. Posted:

SomeBitTripFan wrote:

@HappyHappyist: Do you demand Mexican food from MacDonalds, or Italian food from Taco Bell?

apples and oranges, friend. you don't go to taco bell for a big mac because taco bell is a mexican food restaurant.

your analogy doesn't even make sense. if you only ate at mcdonalds for a year, you'd be sick and tired of mcdonalds, so you are always eating at a different restaurant most times you go out for lunch. so in other words, even when you just want lunch, you still want variety. more of the same is bad (just like this zelda situation), everyone wants variety. your analogy only further supported my point.

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MuchoMochi

91. Posted:

I have a great idea. Make It an FPS where all you have is the bow. Link's Crossbow Training meets Call of Duty, with care package ideas such as tingle shooting from his ballon like a helicopter. No story mode, just multiplayer and the developing company is EA so they'll release in an almost beta stage at full price, but you have to buy it anyway.

...Here comes the pain.

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GuSolarFlare

92. Posted:

MuchoMochi wrote:

I have a great idea. Make It an FPS where all you have is the bow. Link's Crossbow Training meets Call of Duty, with care package ideas such as tingle shooting from his ballon like a helicopter. No story mode, just multiplayer and the developing company is EA so they'll release in an almost beta stage at full price, but you have to buy it anyway.

...Here comes the pain.

remove EA from the formula and give me a Trifoce powered Shotgun that I'm fine with your idea! XD

Edited on by GuSolarFlare

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MuchoMochi

93. Posted:

GuSilverFlame wrote:

MuchoMochi wrote:

I have a great idea. Make It an FPS where all you have is the bow. Link's Crossbow Training meets Call of Duty, with care package ideas such as tingle shooting from his ballon like a helicopter. No story mode, just multiplayer and the developing company is EA so they'll release in an almost beta stage at full price, but you have to buy it anyway.

...Here comes the pain.

remove EA from the formula and give me a Trifoce powered Shotgun that I'm fine with your idea! XD

... no. you can't have it. You can have a Fi powered shotgun that shoots long dialogue that makes you think she thinks you have brain damage and need help through a simple puzzle.

Edited on by MuchoMochi

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GuSolarFlare

94. Posted:

MuchoMochi wrote:

GuSilverFlame wrote:

MuchoMochi wrote:

I have a great idea. Make It an FPS where all you have is the bow. Link's Crossbow Training meets Call of Duty, with care package ideas such as tingle shooting from his ballon like a helicopter. No story mode, just multiplayer and the developing company is EA so they'll release in an almost beta stage at full price, but you have to buy it anyway.

...Here comes the pain.

remove EA from the formula and give me a Trifoce powered Shotgun that I'm fine with your idea! XD

... no. you can't have it. You can have a Fi powered shotgun that shoots long dialogue that makes you think she thinks you have brain damage and need help through a simple puzzle.

and when you hit a headshot she say 10 times "your chances of survival are 0%, master" :p
and a Navi Machinegun "ehehehehehhehehehehey liiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiisteeeeeeeeen!!!!!!!!"
this 20 times faster:

Edited on by GuSolarFlare

looking forward to Codename S.T.E.A.M.
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SomeBitTripFan

95. Posted:

@HappyHappyist: No, you only strengthened my point. If you're sick of eating something, eat somewhere else. You don't ask McDonalds to make a taco do you? You never ask Taco Bell to make you a Big Mac, you just eat somewhere else. Zelda is McDonalds, Taco Bell is Elder Scrolls. Why ask Zelda to change into what you want it to be when they very thing you want, although without the name Zelda on the box, is sitting in the same glass box as the next "overly formulaic" Zelda game? Why are you looking for variety in one series? If you want variety, you look at multiple series.

Edited on by SomeBitTripFan

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HappyHappyist

96. Posted:

SomeBitTripFan wrote:

@HappyHappyist: No, you only strengthened my point. If you're sick of eating something, eat somewhere else. You don't ask McDonalds to make a taco do you? You never ask Taco Bell to make you a Big Mac, you just eat somewhere else. Zelda is McDonalds, Taco Bell is Elder Scrolls. Why ask Zelda to change into what you want it to be when they very thing you want, although without the name Zelda on the box, is sitting in the same glass box as the next "overly formulaic" Zelda game? Why are you looking for variety in one series? If you want variety, you look at multiple series.

why am i looking for variety? because almost every zelda game is the same! at this point, if you've played OoT, you've already played SS and TP. a want a game that brings something actually new to the table.
well whatever. i've clearly become the villain of the thread (even though this is my idea, and this is the "zelda idea thread"). all i wanted was another "Majora's Mask" in terms of change, but apparently that's too much for you guys. you guys can all eat the same big mac at the same mcdonalds, but everyone will eventually get bored, and start going to Taco Bell until mcdonalds changes something.

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Unca_Lz

97. Posted:

HappyHappyist wrote:

Unca_Lz wrote:

Going back to the Elder Scrolls example, I got an idea of what the next one should be like.

I want an Elder Scrolls game with no dragons, no magic , no stealing, no weapons, no freedom of character customization and a bad guy who's always the same, oh and change the gameplay so that it's completely different...say a platformer.

@HappyHappyist : Is this not similar to what you asked for?

all i'm asking for is a risky, new game that's less of the same. recent zelda games are pretty much the same each time, and besides a few, if you've played a zelda game, you've already played a lot of other ones. Zelda is becoming mediocre. you're free to have your own opinion, but i truly feel that Zelda games are formulaic at this point, which is a bad thing. there shouldn't even be a zelda "formula." Zelda games need actual change, not just simple game mechanics that the other games lack. you have to agree that zelda needs change, much like metroid did.
speaking of metroid, what did you think of metroid prime? it changed from a side-scoller into an FPS, which is completely different. i honestly don't see what's so wrong about wanting somethng new instead of the same, and no amount of your sarcasm is going to change that fact.

Except you were asking for a game that's completely different from every Zelda game to the point it might as well be called something else (Elder Scrolls)

Metroid Prime STILL kept many things from the original Metroid games. Game franchises should NEVER change to the point they become unrecognizable

Edited on by Unca_Lz

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Spuratis

98. Posted:

@HappyHappyisy I get what you're saying dude and I agree that they need to change things up a bit. Although I loved Skyward Sword, I can still acknowledge that the Zelda franchise is becoming a bit stale. Especially after ALBW, though I liked that as well. To me, the Formula isn't what makes the games. It's the characters. Zelda, Link, the slew of enemies and bosses. That's what defines a Zelda game. Well, that and the puzzles. If they completely changed the layout of the game and made it similar to Elder Scrolls in some manner, I would be all for trying it. Some people would hate it because they just don't like change and from the looks of this, conditioned to the current formula. This is one reason I'm really looking forward the Hyrule Warriors. It's another take on the Zelda franchise and it just may be a breath of fresh air for Link and the rest of the crew.

I don't expect Nintendo to skew too far from the current formula with the next game though. It'd be nice, I just don't see it changing too drastically. It's too much of a risk and apparently wouldn't sit well with a lot of fans.

Edited on by Spuratis

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MuchoMochi

99. Posted:

GuSilverFlame wrote:

MuchoMochi wrote:

GuSilverFlame wrote:

MuchoMochi wrote:

I have a great idea. Make It an FPS where all you have is the bow. Link's Crossbow Training meets Call of Duty, with care package ideas such as tingle shooting from his ballon like a helicopter. No story mode, just multiplayer and the developing company is EA so they'll release in an almost beta stage at full price, but you have to buy it anyway.

...Here comes the pain.

remove EA from the formula and give me a Trifoce powered Shotgun that I'm fine with your idea! XD

... no. you can't have it. You can have a Fi powered shotgun that shoots long dialogue that makes you think she thinks you have brain damage and need help through a simple puzzle.

and when you hit a headshot she say 10 times "your chances of survival are 0%, master" :p
and a Navi Machinegun "ehehehehehhehehehehey liiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiisteeeeeeeeen!!!!!!!!"
this 20 times faster:

I like the way you think. I just got a e-mail from Nintendo of America. they offered us a job because of our ideas, how does a zillion dollar starting say sound?? :D

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HappyHappyist

100. Posted:

Unca_Lz wrote:

HappyHappyist wrote:

Unca_Lz wrote:

Going back to the Elder Scrolls example, I got an idea of what the next one should be like.

I want an Elder Scrolls game with no dragons, no magic , no stealing, no weapons, no freedom of character customization and a bad guy who's always the same, oh and change the gameplay so that it's completely different...say a platformer.

@HappyHappyist : Is this not similar to what you asked for?

all i'm asking for is a risky, new game that's less of the same. recent zelda games are pretty much the same each time, and besides a few, if you've played a zelda game, you've already played a lot of other ones. Zelda is becoming mediocre. you're free to have your own opinion, but i truly feel that Zelda games are formulaic at this point, which is a bad thing. there shouldn't even be a zelda "formula." Zelda games need actual change, not just simple game mechanics that the other games lack. you have to agree that zelda needs change, much like metroid did.
speaking of metroid, what did you think of metroid prime? it changed from a side-scoller into an FPS, which is completely different. i honestly don't see what's so wrong about wanting somethng new instead of the same, and no amount of your sarcasm is going to change that fact.

Except you were asking for a game that's completely different from every Zelda game to the point it might as well be called something else (Elder Scrolls)

Metroid Prime STILL kept many things from the original Metroid games. Game franchises should NEVER change to the point they become unrecognizable

so a zelda game MUST have each of the following to qualify as zelda to you?

  • master sword
  • princess zelda (or any damsel to rescue)
  • must be set in hyrule
  • must have the same characters and story as the last game

is that what you're saying? because that's essentially what i said can be taken out. past zelda games didn't have these. no master sword in LinksAwakening, or Majora, no princess, no prophecy in Majora, neither game is set in hyrule either. the only thing they have in common with the series is the name and similar combat styles to previous games (and you play as the same character). that's about it. these two games deviate from the formula, and they were awesome games (imo). these games are also recognizably zelda too. just because a few elements are missing from the "formula" doesn't mean that it can't still be distinctly zelda.if i say that you shouldn't play as link, will you get mad? that's like saying that changing his gender will impact the game. it obviously won't, why is it a big deal?

Edited on by HappyHappyist

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