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Topic: Yoshi's Island (SNES) DLC for Mario Maker?

Posts 1 to 18 of 18

iPunch_Very_Hard

Do you want Yoshi's Island creation tools in Super Mario Maker? I mean, Nintendo already used the Baby Bowser sprite from Yoshi's Island for Super Mario World in Mario Maker. Might as well put YI.

Technically, Yoshi's Island is Super Mario World 2. What do you guys think? I think it would be very awesome.

Edited on by iPunch_Very_Hard

***KO POWER***

whodatninja

Might have problems with the FX Chip or whatever that devil is called.

whodatninja

Nintendo Network ID: whodatninja117

jump

whodatninja wrote:

Might have problems with the FX Chip or whatever that devil is called.

The Gameboy Advance version didn't use the FX chip.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

3DS Friend Code: 1762-3772-0251

CaviarMeths

Don't know how that would work, considering how the mechanics, physics, and assets are so different from any Mario game. There's a good reason why Yoshi's Island is more considered the first in the Yoshi series of platformers instead of a sequel to Super Mario World.

Edited on by CaviarMeths

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Mister_Wu

The sprite used for Bowser Jr. definitely isn't the Baby Bowser sprite in Yoshi's Island. My gripe is that without slopes it is very tough to create a Yoshi's Island level.
I would really like a Yoshi's island level creator, as the level design of that game was sublime, but many changes to Super Mario Maker would likely be needed for it to happen.

Mister_Wu

jump

whodatninja wrote:

@arronishere: So they would, hypothetically, have to use GBA assets then?

I'd imagine they'd create them from scratch anyway as I doubt Mario Maker is emulating the various Mario games.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

3DS Friend Code: 1762-3772-0251

Silly_G

whodatninja wrote:

Might have problems with the FX Chip or whatever that devil is called.

That wouldn't be a problem for Mario Maker as they would have to program it from scratch.

An affiliate link to a Link in need is an affiliate Link indeed.

Switch Friend Code: SW-1910-7582-3323

eXtremeHippo

It would have definitely made my Yoshi's Island 1-1 remake a lot better and easier to make if a Yoshi's Island theme was in the game:

SMW2YI 1-1 Make Eggs, Throw Eggs
1479-0000-0057-E0A6

But I probably wouldn't have remade a level from a game that has a theme in Super Mario Maker.

Wet and Dry: W6C-N1X-NGG
Super Floatdown Mario: NNJ-VW3-TXF
Rising Tides: DJX-B8R-3QF
Bowser's Bob-omb Factory: LGN-FM1-PSG

Eel

YI is too different from every other Mario game included in Mario Maker for it to work.

Maybe just as a graphical pack, without actually adding any mechanics

Also, what's that about the chip, this is about Mario Maker, not virtual console. The physical components of the original game's cartridge are completely irrelevant.

Edited on by Eel

Bloop.

My dead channel.

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Rexcalibr

I think that's asking a bit much. I just want additional mechanics, enemies and bosses to the existing games.

Rexcalibr

zguy517

I'm hoping for a Paper Mario skin to be honest.

zguy517

NintendoFan64

I doubt it. Also, shouldn't this be in the Super Mario Maker thread?

There is nothing here...except for the stuff I just typed...

3DS Friend Code: 5284-1716-7555 | Nintendo Network ID: michaelmcepic

Eel

True, we can discuss this there.

Bloop.

My dead channel.

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

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