@MasterWario: Well me and my daughter are still on world 6-1 so I guess we will find out soon.
I've been going back and collecting all the flowers on my own though so we can see those special stages. We beat the first and I need one more flower for the second. Still a long ways to go though.
John 8:7 He that is without sin among you, let him first cast a stone.
MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
I am still in World 4 with my wife. ... I am looking forward to the next worlds and I really love the nostalgia the game offers for old Yoshi's Island fans.
I'm only in World 4 too, but I've achieved 100 percent on every stage I've beaten. I think it's less time-consuming to collect everything while the level is fresh in my mind, rather than going back later. The game also stays fresh longer this way, because I'm constantly seeing new levels.
I'm only in World 4 too, but I've achieved 100 percent on every stage I've beaten. I think it's less time-consuming to collect everything while the level is fresh in my mind, rather than going back later. The game also stays fresh longer this way, because I'm constantly seeing new levels.
That is very good. It seems to me that 100% in a stage is very hard. I haven't been using badges so far. Do they help for completing the 100%?
Love love love this game. Love the co-op, but like some other people have said, it can be tricky to not accidentally eat them and kill them. Levels are varied enough, collectibles are different enough, love the amiibo costumes, art design is beautiful, & I love the boss arena challenges.
Anyone else have a similar experience for the last world?
Personally, I don't think of world 6 as the last world. To me, S-Star is the last world.
But, yeah. The levels in world 6 are not that much different than levels on any other world. The levels that stood out in the last world was that one with the special material, and the one with flying Kamek. To me, the snow world was the most unique world as a whole.
The thing I will remember this game the most for is the S levels! They are sooo much fun!
I really like the game but the co-op mode works not so good as in DKC-TF for example.
Are you saying DKC-TF had good co-op compared to Woolly World? Because I feel the exact opposite. In TF you lose two lives instead of one in solo, and the required mechanical skill, good timing, and having a small camera makes it nigh unplayable. I mean if both players were about the same skill it could be fine, but I find the multiplayer in TF is more frustrating than actual fun. A shame too since it's a phenomenal game.
Woolly World on the other hand has great Co-op; yeah the camera gets funny at times, but all you lose are yarn balls and the game does the right thing (imo) and make the game easier when you have 2 players, not harder.
Also, Fire immunity badge is overpowered on fire/lava stages, and the see hidden areas is obviously really helpful. Although I only recommend the later for desperate measures.
@jariw: But isn't S-Star just one level? Is it like, super long? And I did like special material one, but it didn't feel very "last world" to me, if you know what I mean.
And yeah I was surprised how good the snow world was considering how Nintendo usually makes them the most generic and predictable worlds in their games. I guess Good Feel knows how to make snow levels; the ones in KEY were good as well, if I recall correctly.
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Are you saying DKC-TF had good co-op compared to Woolly World? Because I feel the exact opposite.
Yes, I find DKC-TF's Co-Op almost perfect. Funny that we have totally the opposite opinion here
I played both games with my wife and she is not such a good player as I am, of course
In DKC-TF the game was challenging even in the Co-Op mode. Yes, you lose two lives when both players die but the recent level continues when only one player dies. This makes the game easier with two players but not too easy since you can run out of lives. In DKC-TF the "not so good" player could play Dixie or Diddie Kong and had therefore easier control in the level.
Maybe the two games don't differ so much with respect to the Co-Op mode and I just dislike the lack of lives and challenge. And maybe it is heavily dependent of your second player.
@jariw: But isn't S-Star just one level? Is it like, super long?
I don't want to spoil too much here, since it's such a fantastic surprise thing to play without spoilers, but it has "World" in the title. I think I have never been so rewarded in any game for "an extra last bonus" thing.
@Megumi: That one was actually not too bad. Me and my daughter did it on our second try and got everything but stamps I believe. Solo should be easier.
John 8:7 He that is without sin among you, let him first cast a stone.
MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
@Megumi: Now that I think about it I'm almost 100% sure she used the don't die from falling into a pit badge. Made it far too easy. I should try it again by myself and see how bad it really is.
John 8:7 He that is without sin among you, let him first cast a stone.
MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
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