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Topic: Yoshi's Woolly World - OT

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TheKingOfTown

The_Fox wrote:

I'm interested as long as it's not easy to the point of boring like KEY was.

This

Why do people point to their wrists when asking for the time, but don't point to their crotch when they ask where the bathroom is?

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3DS Friend Code: 1891-1201-0412 | Nintendo Network ID: TheKingOfTown

Snagrio

Those of you joking (or being serious) about other series (such as Metroid or F-Zero) getting the yarn treatment, I don't quite think it would work. For cute, fun characters like Kirby and Yoshi, it fits perfectly. But say you had Yarn Samus? Eh, not very fitting... Super Mario probably, Donkey Kong Country maybe, but other then that it'd be best to stick with Yoshi/Kirby-esch characters.

Snagrio

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BenAV

Yarn Metroid would certainly be interesting though.
It should play just like any other Metroid game, just with everything being made out of yarn and whatnot.
No way it'd ever happen, but I'd totally be interested to see it.

BenAV

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ThePirateCaptain

Now i'm interested in seeing a Mega Man game with this yarn art style. Too bad Capcom hates us

Edited on by ThePirateCaptain

ThePirateCaptain

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Hokori

GUY! Yarn ExciteBike!

Digitaloggery
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W...

Snagrio

3Dash wrote:

If they make Yarn Kid Icarus I may have a problem with that.

But just imagine how many yarn-themed puns Pit could make!

Snagrio

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Snagrio

Nibelilt wrote:

I honestly find that in most games post-S/NES era (read: that don't have "permadeaths") GAME OVER is just a pushover anyway. It was really annoying when I replayed the classic Spyro games and kept getting GAME OVERs due to failing at the difficult slides (Crystal Islands! Yeaargh!) and a few just-really-bad stunts, and then got a GAME OVER screen... And could hop right back into the level. That's not punishment, it's just wasteful. It's the same with practically every game with a lives system, so I don't see why not to just remove it and cut out that fat. It's actually one of the things I like about Rayman Origins.

THIS. Such a concept has always left me scratching my head. I mean, why have a game over screen in something like a classic Kirby game for example, if nothing bad technically happens and you just restart from where you left off?

Snagrio

3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64

Joeynator3000

Beating the game will be easy....COMPLETING it will be a different story.
Anyways, I hope they at least have you die here.

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Drawdler

Everybody knows that Yarn Xenoblade is where it's at! (And yes, I realize that it is not a first party title)

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DaveGX

I think maybe what they could do is like a franchise characters/series Yarn mosh-up...Think SSB, but adventure/platformer, kinda. And I'd still maybe sorta have to say 3D platformer, considering the detail they put on Yoshi. There's just so many possibilities they could do here.....

WingedFish wrote:

Nibelilt wrote:

I honestly find that in most games post-S/NES era (read: that don't have "permadeaths") GAME OVER is just a pushover anyway. It was really annoying when I replayed the classic Spyro games and kept getting GAME OVERs due to failing at the difficult slides (Crystal Islands! Yeaargh!) and a few just-really-bad stunts, and then got a GAME OVER screen... And could hop right back into the level. That's not punishment, it's just wasteful. It's the same with practically every game with a lives system, so I don't see why not to just remove it and cut out that fat. It's actually one of the things I like about Rayman Origins.

THIS. Such a concept has always left me scratching my head. I mean, why have a game over screen in something like a classic Kirby game for example, if nothing bad technically happens and you just restart from where you left off?

The whole reason Game Over is there is because Kirby is a retro franchise, since 1992, anyway, so he's not quite as old as most that started in the 80s. But his big debut was Kirby's DreamLand on GameBoy, which didn't come out til 1989, but could still be considered retro. But yeah, considering he runs with a series where it's possible to run out of lives in a story mode, it only makes sense.

Edited on by DaveGX

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Snagrio

DaveGX wrote:

I think maybe what they could do is like a franchise characters/series Yarn mosh-up...Think SSB, but adventure/platformer, kinda. And I'd still maybe sorta have to say 3D platformer, considering the detail they put on Yoshi. There's just so many possibilities they could do here.....

WingedFish wrote:

Nibelilt wrote:

I honestly find that in most games post-S/NES era (read: that don't have "permadeaths") GAME OVER is just a pushover anyway. It was really annoying when I replayed the classic Spyro games and kept getting GAME OVERs due to failing at the difficult slides (Crystal Islands! Yeaargh!) and a few just-really-bad stunts, and then got a GAME OVER screen... And could hop right back into the level. That's not punishment, it's just wasteful. It's the same with practically every game with a lives system, so I don't see why not to just remove it and cut out that fat. It's actually one of the things I like about Rayman Origins.

THIS. Such a concept has always left me scratching my head. I mean, why have a game over screen in something like a classic Kirby game for example, if nothing bad technically happens and you just restart from where you left off?

The whole reason Game Over is there is because Kirby is a retro franchise, since 1992, anyway, so he's not quite as old as most that started in the 80s. But his big debut was Kirby's DreamLand on GameBoy, which didn't come out til 1989, but could still be considered retro. But yeah, considering he runs with a series where it's possible to run out of lives in a story mode, it only makes sense.

I never said anything about Kirby being a "retro series" I was just using it as a quick example.

Snagrio

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Chrono_Cross

Kirby's Dream Land came out in 1992 on the Game Boy. Not in 1989.

Just for you.
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DaveGX

WingedFish wrote:

DaveGX wrote:

I think maybe what they could do is like a franchise characters/series Yarn mosh-up...Think SSB, but adventure/platformer, kinda. And I'd still maybe sorta have to say 3D platformer, considering the detail they put on Yoshi. There's just so many possibilities they could do here.....

WingedFish wrote:

Nibelilt wrote:

I honestly find that in most games post-S/NES era (read: that don't have "permadeaths") GAME OVER is just a pushover anyway. It was really annoying when I replayed the classic Spyro games and kept getting GAME OVERs due to failing at the difficult slides (Crystal Islands! Yeaargh!) and a few just-really-bad stunts, and then got a GAME OVER screen... And could hop right back into the level. That's not punishment, it's just wasteful. It's the same with practically every game with a lives system, so I don't see why not to just remove it and cut out that fat. It's actually one of the things I like about Rayman Origins.

THIS. Such a concept has always left me scratching my head. I mean, why have a game over screen in something like a classic Kirby game for example, if nothing bad technically happens and you just restart from where you left off?

The whole reason Game Over is there is because Kirby is a retro franchise, since 1992, anyway, so he's not quite as old as most that started in the 80s. But his big debut was Kirby's DreamLand on GameBoy, which didn't come out til 1989, but could still be considered retro. But yeah, considering he runs with a series where it's possible to run out of lives in a story mode, it only makes sense.

I never said anything about Kirby being a "retro series" I was just using it as a quick example.

I realize you didn't say it, but I did as the explanation as to why it's there because it's the fad that relates to those types of games.

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SparkOfSpirit

GoodFeel made Wario Land which certainly isn't easy if you go for 100%- just like Yoshi's Island. I'm not too worried about that.

The footage looking a bit too close to KEY does, but the screenshots shown look way different so I'm holding off judgement for now.

Edited on by SparkOfSpirit

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e-love

I don't really think they should make a yarn mini-series.

I'm thrilled Yoshi is getting a game on the Wii U, not to mention the art style suits Yoshi perfectly, but we don't need to over do it here. Not only can I not think of any other Nintendo series able to pull off the cutesy style, but it would take away from the uniqueness of these two games if we have a whole series dedicated to the style.

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zoroarkrules25

Even if it is a clone of KEY then it would still be a good game.

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iwanttodie

TheKingOfTown wrote:

The_Fox wrote:

I'm interested as long as it's stylized to the point of awesome like KEY was.

This

Fixed

STOP BRINGING THE GOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMY GOOMYGOOMYGOOMY
mods delete me
OOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMY GOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMY GOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMY DOWN MAN
PLAY NI NO KUNI AND ...

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TheDreamingHawk

Uh, I just hope for one thing....

BE HARDER!

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ThePirateCaptain

I can understand how people might think the KEY was "boring" because you couldn't die, but not every game has to be hard. Too often these days games are criticized for being easy, in some cases that's fair, but there is a place for those calm, relaxing games that don't stress you out. Honestly, with the yarn style of the game I wouldn't want it to be hard because it really is made to just be fun.

ThePirateCaptain

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