Those of you joking (or being serious) about other series (such as Metroid or F-Zero) getting the yarn treatment, I don't quite think it would work. For cute, fun characters like Kirby and Yoshi, it fits perfectly. But say you had Yarn Samus? Eh, not very fitting... Super Mario probably, Donkey Kong Country maybe, but other then that it'd be best to stick with Yoshi/Kirby-esch characters.
Snagrio
3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64
Yarn Metroid would certainly be interesting though.
It should play just like any other Metroid game, just with everything being made out of yarn and whatnot.
No way it'd ever happen, but I'd totally be interested to see it.
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I honestly find that in most games post-S/NES era (read: that don't have "permadeaths") GAME OVER is just a pushover anyway. It was really annoying when I replayed the classic Spyro games and kept getting GAME OVERs due to failing at the difficult slides (Crystal Islands! Yeaargh!) and a few just-really-bad stunts, and then got a GAME OVER screen... And could hop right back into the level. That's not punishment, it's just wasteful. It's the same with practically every game with a lives system, so I don't see why not to just remove it and cut out that fat. It's actually one of the things I like about Rayman Origins.
THIS. Such a concept has always left me scratching my head. I mean, why have a game over screen in something like a classic Kirby game for example, if nothing bad technically happens and you just restart from where you left off?
Snagrio
3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64
I think maybe what they could do is like a franchise characters/series Yarn mosh-up...Think SSB, but adventure/platformer, kinda. And I'd still maybe sorta have to say 3D platformer, considering the detail they put on Yoshi. There's just so many possibilities they could do here.....
I honestly find that in most games post-S/NES era (read: that don't have "permadeaths") GAME OVER is just a pushover anyway. It was really annoying when I replayed the classic Spyro games and kept getting GAME OVERs due to failing at the difficult slides (Crystal Islands! Yeaargh!) and a few just-really-bad stunts, and then got a GAME OVER screen... And could hop right back into the level. That's not punishment, it's just wasteful. It's the same with practically every game with a lives system, so I don't see why not to just remove it and cut out that fat. It's actually one of the things I like about Rayman Origins.
THIS. Such a concept has always left me scratching my head. I mean, why have a game over screen in something like a classic Kirby game for example, if nothing bad technically happens and you just restart from where you left off?
The whole reason Game Over is there is because Kirby is a retro franchise, since 1992, anyway, so he's not quite as old as most that started in the 80s. But his big debut was Kirby's DreamLand on GameBoy, which didn't come out til 1989, but could still be considered retro. But yeah, considering he runs with a series where it's possible to run out of lives in a story mode, it only makes sense.
I think maybe what they could do is like a franchise characters/series Yarn mosh-up...Think SSB, but adventure/platformer, kinda. And I'd still maybe sorta have to say 3D platformer, considering the detail they put on Yoshi. There's just so many possibilities they could do here.....
I honestly find that in most games post-S/NES era (read: that don't have "permadeaths") GAME OVER is just a pushover anyway. It was really annoying when I replayed the classic Spyro games and kept getting GAME OVERs due to failing at the difficult slides (Crystal Islands! Yeaargh!) and a few just-really-bad stunts, and then got a GAME OVER screen... And could hop right back into the level. That's not punishment, it's just wasteful. It's the same with practically every game with a lives system, so I don't see why not to just remove it and cut out that fat. It's actually one of the things I like about Rayman Origins.
THIS. Such a concept has always left me scratching my head. I mean, why have a game over screen in something like a classic Kirby game for example, if nothing bad technically happens and you just restart from where you left off?
The whole reason Game Over is there is because Kirby is a retro franchise, since 1992, anyway, so he's not quite as old as most that started in the 80s. But his big debut was Kirby's DreamLand on GameBoy, which didn't come out til 1989, but could still be considered retro. But yeah, considering he runs with a series where it's possible to run out of lives in a story mode, it only makes sense.
I never said anything about Kirby being a "retro series" I was just using it as a quick example.
Snagrio
3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64
I think maybe what they could do is like a franchise characters/series Yarn mosh-up...Think SSB, but adventure/platformer, kinda. And I'd still maybe sorta have to say 3D platformer, considering the detail they put on Yoshi. There's just so many possibilities they could do here.....
I honestly find that in most games post-S/NES era (read: that don't have "permadeaths") GAME OVER is just a pushover anyway. It was really annoying when I replayed the classic Spyro games and kept getting GAME OVERs due to failing at the difficult slides (Crystal Islands! Yeaargh!) and a few just-really-bad stunts, and then got a GAME OVER screen... And could hop right back into the level. That's not punishment, it's just wasteful. It's the same with practically every game with a lives system, so I don't see why not to just remove it and cut out that fat. It's actually one of the things I like about Rayman Origins.
THIS. Such a concept has always left me scratching my head. I mean, why have a game over screen in something like a classic Kirby game for example, if nothing bad technically happens and you just restart from where you left off?
The whole reason Game Over is there is because Kirby is a retro franchise, since 1992, anyway, so he's not quite as old as most that started in the 80s. But his big debut was Kirby's DreamLand on GameBoy, which didn't come out til 1989, but could still be considered retro. But yeah, considering he runs with a series where it's possible to run out of lives in a story mode, it only makes sense.
I never said anything about Kirby being a "retro series" I was just using it as a quick example.
I realize you didn't say it, but I did as the explanation as to why it's there because it's the fad that relates to those types of games.
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“A thing may be too sad to be believed or too wicked to be believed or too good to be believed; but it cannot be too absurd to be believed in this planet of frogs and elephants, of crocodiles and cuttle-fish.”
― G.K. Chesterton
I don't really think they should make a yarn mini-series.
I'm thrilled Yoshi is getting a game on the Wii U, not to mention the art style suits Yoshi perfectly, but we don't need to over do it here. Not only can I not think of any other Nintendo series able to pull off the cutesy style, but it would take away from the uniqueness of these two games if we have a whole series dedicated to the style.
I'm interested as long as it's stylized to the point of awesome like KEY was.
This
Fixed
STOP BRINGING THE GOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMY GOOMYGOOMYGOOMY
mods delete me
OOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMY GOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMY GOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMY DOWN MAN
PLAY NI NO KUNI AND ...
3DS Friend Code: 0430-8775-4247 | Nintendo Network ID: Shadowing27
I can understand how people might think the KEY was "boring" because you couldn't die, but not every game has to be hard. Too often these days games are criticized for being easy, in some cases that's fair, but there is a place for those calm, relaxing games that don't stress you out. Honestly, with the yarn style of the game I wouldn't want it to be hard because it really is made to just be fun.
ThePirateCaptain
3DS Friend Code: 3523-2096-8169 | Nintendo Network ID: Capn_Pancakes
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