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Topic: Xenoblade Chronicles X

Posts 4,801 to 4,814 of 4,814

BlueOcean

@EvilLucario I think that it's a good idea too but it's not explained, not even in the manual. I like a lot of classes, can't say what is my favourite yet and I haven't unlocked every one. What is your favourite? They are more flexible than in XC1.

EDIT: Or do they all lead to a free class?

Edited on by BlueOcean

BlueOcean

EvilLucario

@BlueOcean Once you master a class tree, you can use those weapons freely. Actually, the very best class is the Drifter because it has five skill slots. You go through each class from Duelist to Galactic Knight to Astral Crusader, then once you've unlocked all of the skills and weapons you want, you go back to Drifter. The other classes have some stat boosts, but those stat boosts are nothing compared to a fifth skill slot.

The most popular (and overpowered) combination is the longsword + dual guns. Personally though, assault rifle + photon saber is the most fun to use.

That said, the flexibility comes at a cost. It's only available for you, not for your party members, and your party members are so similar to each other. So the versatility is very front-loaded on the avatar, something both 1 and 2 balance a lot better.

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Blitzenexx

Wow, this topic took off quite a bit in my absence; glad to see a lot of people talking about this gem!

Combat took some getting used to for me since I jumped in guns blazing; I had to peruse the manual and turn to some online help for some things. I feel like I became pretty decent at combat during my time with the game, but I wouldn't say that I ever fully mastered it either. I didn't even know much about the stats attached to armor or what they did until near the end of the campaign.

@ReaderRagfish: Wow. ._____. It's definitely been awhile since I looked up prices for XC1; I hadn't realized that they had changed that much. I think there's still a way locally that I could get a copy of 3D for $40. Other than graphical differences (which hardly bother me), are there any other changes between the two versions?

Video Corner: Every JRPG Ever
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ReaderRagfihs

@Tyranexx The 3DS version added a model viewer and music player, and it was pretty underwhelming. I believe that's it.

I'm also not really bothered by the graphical downgrade. On the small screen it still looks pretty good, and it's not like the Wii version was HD anyway.

Still waiting for Atlus to make Snowboard Kids 3

EvilLucario

The biggest problem with 1 on the 3DS isn't even the game's fault, it's the fact that the New 3DS's C-nub was a piece of ****. I hear if you mod it to replace it with something like a PSP nub, it's much better. But if you're using the base New 3DS, that C-nub is garbage.

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subpopz

EvilLucario wrote:

But if you're using the base New 3DS, that C-nub is garbage.

For a lot of cases, I can see why people don't like the nub. But for the camera in an RPG, I found it just fine.

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EvilLucario

@subpopz A fair point, but I just despise it no matter the game.

Metroid, Xenoblade, EarthBound shill

I run a YouTube/Twitch channel for fun. Check me out if you want to!

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Blitzenexx

@ReaderRagfish: Thanks for the input. Seems like it's all pretty much down to preference then. Hmm....I'll have to sleep on this one. 🤔

Video Corner: Every JRPG Ever
Currently playing: Golden Sun: The Lost Age (Wii U VC), Majora's Mask 3D

Nintendo Network ID: Zelda_By_Night

Darknyht

@BlueOcean The build that I ran during my first play through was purely a longswords user (I think I kept the assault rifle around for the few times I couldn't get close). The skill palette was Defensive Stance (gave regeneration plus def at cost of offense to heal), Burning Slash, Incendiary Edge, Magnum Edge, Rising Blade, Tornado Blade, True Stream Edge, and Offensive Stance (offense at cost of Def). With all leveled up it allowed you to unleash a lot of attacks (Rising Blade has a crazy 9 sec recharge fully leveled and does more damage generally because you carry all the agro), build TP (either through auto-attack or two arts), or Tank and heal.

While the biggest weakness I know of was that the build couldn't do infinite overdrive or some of the other game breaking strats, it made you more than capable of adjusting to the situation for most story battles (as long as you augmented and skilled correctly), the pro side was that all arts are continuously secondary charging since it is only using a single weapon. There are probably other flaws in the build, but it was the path of least resistance for me.

Darknyht

Nintendo Network ID: DarKnyht | Twitter:

ReaderRagfihs

EvilLucario wrote:

The biggest problem with 1 on the 3DS isn't even the game's fault, it's the fact that the New 3DS's C-nub was a piece of ****. I hear if you mod it to replace it with something like a PSP nub, it's much better. But if you're using the base New 3DS, that C-nub is garbage.

I never had an issue with it, even after countless hours of Monster Hunter. It's weird at first but I got used to it pretty quickly after a calibration.

Still waiting for Atlus to make Snowboard Kids 3

BlueOcean

I think that the C stick is perfectly serviceable for controlling the camera in any game, even games that originally did not have a manual camera like Majora's Mask. Using it is effortless because you slightly move your fingertip with no pressure although in the beginning it seems that you are not using it at all, which is a positive thing eventually. Actually, the regular left stick (slide button) is more uncomfortable in long sessions because of the strain of pushing the thumb in a very low position. The slide button was a smart idea because it is flat and doesn't make the 3DS bigger but there is a reason why analogue sticks have a certain height. I like it but it's not really comfortable after some time, at least for me.

@EvilLucario The only advanced class that I have unlocked is Galactic Knight, the other paths are not completed yet. L's shop is about to open and I was defeated by Almandal (Chapter 7). I am surprised that Lin still dies so soon after being almost level 30 (after the game suggested to lower this boss difficulty).

I just got my Skell licence, I haven't fought with it yet, I will have to equip it or something because it doesn't use arts. I probably should reach level 30 to equip my characters with better weapons and also visit L's shop when it opens. I have realised that AI is not good but it really doesn't surprise me because it was the same in XC1.

@Darknyht I will have a look and check what arts and skills I have unlocked this far and try the ones that you and EvilLucario recommended. A few of them I haven't seen yet, are any of them exclusive to specific NPCs kind of you are forced to use a specific team member to use the best arts in the game?

Edited on by BlueOcean

BlueOcean

Darknyht

@BlueOcean True Stream Edge is gained from a NPC. True Stream Edge is available at Chapter 8, but if I remember I just plugged in Ultraslash which isn't as good but serviceable (and can be gained in Ch. 5). Until all the abilities were available I was jumping between longsword and assault rifle arts which each new longsword art replacing the assault rifle ones.

If you already mastered Galactic Knight, I've seen building around the beam saber in a similar way with similar results. I thought about it, but had already invested too many points into the longsword/assault rifle skills and didn't have the patience to grind additional. I do know that full GK benefits greatly from TP: Arts augments to make life easier.

Edited on by Darknyht

Darknyht

Nintendo Network ID: DarKnyht | Twitter:

BlueOcean

Before going into Chapter 8, I am doing some side quests. This game is awesome. Aisha is going to fight it![/spoiler] [spoiler] Ma-non are stingy, stinky, shifty, no-good... no offence.

@Darknyht So can you use True Stream Edge on characters other than Nagi? What does it do exactly?

BlueOcean

Darknyht

@BlueOcean Every character you can recruit has signature Arts, as you complete their side quest missions you unlock them. Nagi and Gwen offer longsword arts, but only they (and eventually your character) can access them. What makes it so useful is that at max rank every 24.0 s (secondary/tertiary cool downs only boost damage) with at least 1 morale, you can hit all nearby enemies hit 5 times generating 120 TP per hit (can't remember if it was per enemy or not).

I am sure someone that has a better grasp on Overdrive (which I am still trying to wrap my mind around), can give you better advice. I've only just started experimenting more with overdrive since I get a full palette with Assault Rifle. I am learning that I can Assault Hammer > Power Dive > Incendiary Grenade > Yellow Spam > ??? for decent damage (still working on my augments), but never really messed with Overdrive outside of a Skell.

Darknyht

Nintendo Network ID: DarKnyht | Twitter:

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