Wii U Forum

Topic: Xenoblade Chronicles X

Showing 461 to 480 of 2,414

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Ryno

Ryno

461. Posted:

I liked all the "incessant blathering" (English, not Japanense) myself. How could you not love some of these? “Whatta bunch of jokers!,” “It’s Reyn time!, ” “I don’t have time for small fry!,” “My rifle’s gettin’ hotta!,” “Don’t give ‘em an inch Reyn!,” “Riki likes fighting eaaaasy monsters!,”

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soma

soma

462. Posted:

Discostew wrote:

The thing about X (and Xenoblade as well) is that the gameplay looks boring from the point of view of someone watching someone else play, but is quite fun when you're in the driver's seat. That's kinda why when developers make trailers, they try to make it appealing by using cutscenes. when people do Let's Play videos, their commentary helps to cover this issue of watching someone else play.

Had FF7 been advertised long ago with gameplay rather than cutscenes, do you think it would have been as successful? I doubt it.

That's interesting and I hope it's true, because I really thought the gameplay looked boring. I have Xenoblade but I haven't been able to play it cause my Wii does not read the disc :(

soma

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HappyHappyist

HappyHappyist

463. Posted:

Ryno wrote:

I liked all the "incessant blathering" (English, not Japanense) myself. How could you not love some of these? “Whatta bunch of jokers!,” “It’s Reyn time!, ” “I don’t have time for small fry!,” “My rifle’s gettin’ hotta!,” “Don’t give ‘em an inch Reyn!,” “Riki likes fighting eaaaasy monsters!,”

on several occasions, this would happen between Sharla and Reyn:
Sharla:"let's not do anything stupid!"
Reyn:"Leave it to Reyn!"
just lol

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cookiex

cookiex

464. Posted:

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cookiex
Self-appointed NintendoLife Hyrule Warriors ambassador

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SomeBitTripFan

SomeBitTripFan

465. Posted:

HappyHappyist wrote:

Ryno wrote:

I liked all the "incessant blathering" (English, not Japanense) myself. How could you not love some of these? “Whatta bunch of jokers!,” “It’s Reyn time!, ” “I don’t have time for small fry!,” “My rifle’s gettin’ hotta!,” “Don’t give ‘em an inch Reyn!,” “Riki likes fighting eaaaasy monsters!,”

on several occasions, this would happen between Sharla and Reyn:
Sharla:"let's not do anything stupid!"
Reyn:"Leave it to Reyn!"
just lol

My favorites were:

Reyn: Who wants some?
Shulk: Piece of cake!

Sharla: I don't know how much longer I can last.
Dunban: The time is now!

Just Someloggery
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SomeBitTripFan

SomeBitTripFan

466. Posted:

cookiex wrote:

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Notice that when they are in the Dolls, the text in the name section is in Japanese instead of saying Tester 1, Player 2, Player 3, Player 4. Can anyone translate it?

There's a new character in the second picture, or it seems so.

In the combat pictures, to the right and above the command bar is some text describing the placement of your character relative to the enemy. The first word describes which side of the enemy you're on, the second vertical location of your blows on the enemy. There will be moves that have properties based on Front, Side, and Back alongside, High, Middle, and Low. The High Blow likely involves climbing on an enemies back, as shown in the first trailer. It might be possible to target certain parts of the enemy for different effects, as shown in earlier trailers.

In the fifth picture, you can see the chain of waterfalls shown in the first trailer.

I'll restate, the cooldown system seems to work differently. Moves seems to be able to be used before cooldown is complete. (Possibly multiple levels of cooldown?)

EDIT: Someone pointed out that during battle, the Dolls arm is ripped off. When the large monkey-thing rolls toward it, it's arm is clearly shown to be game and can be seen flying off.

In the first picture, this game equivalent of a blue orb is shown up close. It looks like a crystal.

Edited on by SomeBitTripFan

Just Someloggery
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TheLilK98

TheLilK98

467. Posted:

SomeBitTripFan wrote:

cookiex wrote:

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The part about the Doll's arm is interesting. It looks like that workshop from the second trailer might not be just for show/cutscenes...
Notice that when they are in the Dolls, the text in the name section is in Japanese instead of saying Tester 1, Player 2, Player 3, Player 4. Can anyone translate it?

There's a new character in the second picture, or it seems so.

In the combat pictures, to the right and above the command bar is some text describing the placement of your character relative to the enemy. The first word describes which side of the enemy you're on, the second vertical location of your blows on the enemy. There will be moves that have properties based on Front, Side, and Back alongside, High, Middle, and Low. The High Blow likely involves climbing on an enemies back, as shown in the first trailer. It might be possible to target certain parts of the enemy for different effects, as shown in earlier trailers.

In the fifth picture, you can see the chain of waterfalls shown in the first trailer.

I'll restate, the cooldown system seems to work differently. Moves seems to be able to be used before cooldown is complete. (Possibly multiple levels of cooldown?)

EDIT: Someone pointed out that during battle, the Dolls arm is ripped off. When the large monkey-thing rolls toward it, it's arm is clearly shown to be game and can be seen flying off.

In the first picture, this game equivalent of a blue orb is shown up close. It looks like a crystal.

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TheLilK98

TheLilK98

468. Posted:

Jeez my phone sucks It won't even let me edit. Anyway what I said was, the part about th Doll's arm is interesting. Looks like that garage from the second trailer isn't just for show.

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Blast

Blast

469. Posted:

A demo for this game is necessary.

I own a Wii U and 3DS. I do plan on getting a PS4 eventually.

Nintendo Network ID: Mediking9

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kkslider5552000

kkslider5552000

470. Posted:

Blast wrote:

A demo for this game is necessary.

looks at reaction to MH3U, Wonderful 101 and Bravely Default demos

no

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I have a Let's Play channel? How?!

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Blast

Blast

471. Posted:

kkslider5552000 wrote:

Blast wrote:

A demo for this game is necessary.

looks at reaction to MH3U, Wonderful 101 and Bravely Default demos

no

:( Sad.... but true....

I own a Wii U and 3DS. I do plan on getting a PS4 eventually.

Nintendo Network ID: Mediking9

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CanisWolfred

CanisWolfred

472. Posted:

Yeah, RPGs are near-impossible to demo. You basically have to give away hours of content...and that's usually just not smart, unless your game is way over 100 hours long, and isn't very story-focused, like Etrian Odyssey, where the first 10 hours is just the first floor or two of a dungeon.

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Retro_on_theGo

Retro_on_theGo

473. Posted:

Wow, this game is beautiful. That's all I got to say so far. I was excited but that gameplay was just...i don't know.. it turned me off. I think it's more of a "you gotta play it" thing though, and I've never, unfortunately, played Xenoblade. :/

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CanisWolfred

CanisWolfred

474. Posted:

To be fair, I was pretty turned off by Xenoblade's combat when I saw the first gameplay trailer. Thankfully reading about the mechanics made it sound much more fun than it looked, and man, the boss fights are a blast in Xenoblade.

Edited on by CanisWolfred

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Cia

Cia

475. Posted:

Retro_on_theGo wrote:

Wow, this game is beautiful. That's all I got to say so far. I was excited but that gameplay was just...i don't know.. it turned me off. I think it's more of a "you gotta play it" thing though, and I've never, unfortunately, played Xenoblade. :/

I'd recommend playing it. Gameplay is great, and even if it would not be your cup of tea, it's just one part of the game. The music, story, world and atmosphere in general were pretty much unmatched in Xenoblade at the time it was released, so i'm sure there's a lot of good things to be expected from this next installment :)

Edit: Also, it's kind of hard to make a valid judgement based on that short gameplay trailer. We'll just have to see how it turns up to.

Edited on by Cia

Cia

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kkslider5552000

kkslider5552000

476. Posted:

If I heard the combat and game was compared to MMOs, I might have hesitated on getting it but it's incredibly fun combat. In a way it's the logical evolution of the old ATB systems.

also the game gives you plenty of opportunity to get used to the combat so that it doesn't feel as chaotic as it looks, which normally that level of tutorial would be ridiculous it probably really helped in retrospect

Edited on by kkslider5552000

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TheLilK98

TheLilK98

477. Posted:

So I went into GameStop today and there was a Nintendo employee there for the Tropical Freeze launch. We talked for a while and I asked him if he knew anything about X. He flat out told me that Nintendo hadn't told him squat about it, and that he didn't think it was even up for pre order yet. And I forgot his exact title, but he was one of the managers for the entire reason. Don't think that's a good sign.

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kkslider5552000

kkslider5552000

478. Posted:

I wouldn't consider one random guy about a game with an unconfirmed title to mean anything.

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Blast

Blast

479. Posted:

TheLilK98 wrote:

So I went into GameStop today and there was a Nintendo employee there for the Tropical Freeze launch. We talked for a while and I asked him if he knew anything about X. He flat out told me that Nintendo hadn't told him squat about it, and that he didn't think it was even up for pre order yet. And I forgot his exact title, but he was one of the managers for the entire reason. Don't think that's a good sign.

You're a great person and I think you're cool....
But I gotta say this....
Don't let one guy's words determine the situation for this game. Nintendo and the executive producer of X are being very careful about how this game is handled.

I own a Wii U and 3DS. I do plan on getting a PS4 eventually.

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shingi_70

shingi_70

480. Posted:

Like how Xenoblade and Disastor were handled.

Hmm I've been hearing speculation of this being delayed to 2015 in the west, but I thought Nintendo was making It a priority to kill localization times.

Plus I don't think Nintendo can afford losing this since its their big core gun for the fall, (assuming Smash is in early fall).

WAT!

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