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Topic: Xenoblade Chronicles X

Posts 441 to 460 of 4,672

triforcepower73

@everyonecomplaining Stop complaining about the trailer! It's a GAMEPLAY trailer, not story trailer. So, duh their going to show someone playing the game since it's called a gameplay trailer. And if you haven't played Xenoblade then go and play it. You'll understand what's going on much better.

Edited on by triforcepower73

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Ralizah

I guess I should eventually play Xenoblade before I get around to this one...

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shingi_70

Looks like an offline MMO, which is the main problem Xenoblade had.

WAT!

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GuSolarFlare

Kodeen wrote:

I thought it looked good, but I was turned off by the incessant blathering in Japanese. Sure, when they localize it they'll probably translate it to incessant blathering in English, but I'd like an option to turn the incessant blathering off altogether.

what!?!?!?!?!? there's nothing cooler than a japanese dude screamming nonstop things like:

BURAZING SWORDO!!!!!!!!!!!!!!!!!!!!

^Blazing Sword

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HappyHappyist

Kodeen wrote:

I thought it looked good, but I was turned off by the incessant blathering in Japanese. Sure, when they localize it they'll probably translate it to incessant blathering in English, but I'd like an option to turn the incessant blathering off altogether.

Xenoblade also has the incessant blabbering, and i wish i could turn it off.

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Blue blue.

HappyHappyist

shingi_70 wrote:

Looks like an offline MMO, which is the main problem Xenoblade had.

if Xenoblade were an MMO, i would not play it. MMOs are not my definition of fun.

i am part of a social group interested in uniting the world by painting it blue.
Blue blue.

HappyHappyist

shingi_70 wrote:

Looks like an offline MMO, which is the main problem Xenoblade had.

if Xenoblade were an MMO, i would not play it. MMOs are not my definition of fun.

i am part of a social group interested in uniting the world by painting it blue.
Blue blue.

Rezalack

HappyHappyist wrote:

shingi_70 wrote:

Looks like an offline MMO, which is the main problem Xenoblade had.

if Xenoblade were an MMO, i would not play it. MMOs are not my definition of fun.

I don't exactly want this game to be an MMO, but it'd be cool if it was like Monster Hunter and you could quest with other people.

Rezalack

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Discostew

The thing about X (and Xenoblade as well) is that the gameplay looks boring from the point of view of someone watching someone else play, but is quite fun when you're in the driver's seat. That's kinda why when developers make trailers, they try to make it appealing by using cutscenes. when people do Let's Play videos, their commentary helps to cover this issue of watching someone else play.

Had FF7 been advertised long ago with gameplay rather than cutscenes, do you think it would have been as successful? I doubt it.

Discostew

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Blast

shingi_70 wrote:

Looks like an offline MMO, which is the main problem Xenoblade had.

LOL you're joking, right?

I own a Wii U and 3DS. I also own a PS4!

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Blast

Discostew wrote:

The thing about X (and Xenoblade as well) is that the gameplay looks boring from the point of view of someone watching someone else play, but is quite fun when you're in the driver's seat. That's kinda why when developers make trailers, they try to make it appealing by using cutscenes. when people do Let's Play videos, their commentary helps to cover this issue of watching someone else play.

Had FF7 been advertised long ago with gameplay rather than cutscenes, do you think it would have been as successful? I doubt it.

Agreed.

I own a Wii U and 3DS. I also own a PS4!

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CanisWolfred

Blast wrote:

shingi_70 wrote:

Looks like an offline MMO, which is the main problem Xenoblade had.

LOL you're joking, right?

No, actually, that's pretty accurate. Granted it'd be the best MMO ever, but still, it's similar at least at a basic level.

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kkslider5552000

CanisWolfred wrote:

Blast wrote:

shingi_70 wrote:

Looks like an offline MMO, which is the main problem Xenoblade had.

LOL you're joking, right?

No, actually, that's pretty accurate. Granted it'd be the best MMO ever, but still, it's similar at least at a basic level.

And to be fair, the biggest problem I had with Xenoblade were the more annoying sidequests, so that fits kinda well. And before Skyrim, trying to sell an offline MMO I assume would be a...difficult thing to successfully achieve.

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Ryno

I liked all the "incessant blathering" (English, not Japanense) myself. How could you not love some of these? “Whatta bunch of jokers!,” “It’s Reyn time!, ” “I don’t have time for small fry!,” “My rifle’s gettin’ hotta!,” “Don’t give ‘em an inch Reyn!,” “Riki likes fighting eaaaasy monsters!,”

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soma

Discostew wrote:

The thing about X (and Xenoblade as well) is that the gameplay looks boring from the point of view of someone watching someone else play, but is quite fun when you're in the driver's seat. That's kinda why when developers make trailers, they try to make it appealing by using cutscenes. when people do Let's Play videos, their commentary helps to cover this issue of watching someone else play.

Had FF7 been advertised long ago with gameplay rather than cutscenes, do you think it would have been as successful? I doubt it.

That's interesting and I hope it's true, because I really thought the gameplay looked boring. I have Xenoblade but I haven't been able to play it cause my Wii does not read the disc

soma

HappyHappyist

Ryno wrote:

I liked all the "incessant blathering" (English, not Japanense) myself. How could you not love some of these? “Whatta bunch of jokers!,” “It’s Reyn time!, ” “I don’t have time for small fry!,” “My rifle’s gettin’ hotta!,” “Don’t give ‘em an inch Reyn!,” “Riki likes fighting eaaaasy monsters!,”

on several occasions, this would happen between Sharla and Reyn:
Sharla:"let's not do anything stupid!"
Reyn:"Leave it to Reyn!"
just lol

i am part of a social group interested in uniting the world by painting it blue.
Blue blue.

cookiex

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cookiex
Self-appointed NintendoLife Hyrule Warriors ambassador

SomeBitTripFan

HappyHappyist wrote:

Ryno wrote:

I liked all the "incessant blathering" (English, not Japanense) myself. How could you not love some of these? “Whatta bunch of jokers!,” “It’s Reyn time!, ” “I don’t have time for small fry!,” “My rifle’s gettin’ hotta!,” “Don’t give ‘em an inch Reyn!,” “Riki likes fighting eaaaasy monsters!,”

on several occasions, this would happen between Sharla and Reyn:
Sharla:"let's not do anything stupid!"
Reyn:"Leave it to Reyn!"
just lol

My favorites were:

Reyn: Who wants some?
Shulk: Piece of cake!

Sharla: I don't know how much longer I can last.
Dunban: The time is now!

Just Someloggery
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SomeBitTripFan

cookiex wrote:

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Notice that when they are in the Dolls, the text in the name section is in Japanese instead of saying Tester 1, Player 2, Player 3, Player 4. Can anyone translate it?

There's a new character in the second picture, or it seems so.

In the combat pictures, to the right and above the command bar is some text describing the placement of your character relative to the enemy. The first word describes which side of the enemy you're on, the second vertical location of your blows on the enemy. There will be moves that have properties based on Front, Side, and Back alongside, High, Middle, and Low. The High Blow likely involves climbing on an enemies back, as shown in the first trailer. It might be possible to target certain parts of the enemy for different effects, as shown in earlier trailers.

In the fifth picture, you can see the chain of waterfalls shown in the first trailer.

I'll restate, the cooldown system seems to work differently. Moves seems to be able to be used before cooldown is complete. (Possibly multiple levels of cooldown?)

EDIT: Someone pointed out that during battle, the Dolls arm is ripped off. When the large monkey-thing rolls toward it, it's arm is clearly shown to be game and can be seen flying off.

In the first picture, this game equivalent of a blue orb is shown up close. It looks like a crystal.

Edited on by SomeBitTripFan

Just Someloggery
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TheLilK98

SomeBitTripFan wrote:

cookiex wrote:

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The part about the Doll's arm is interesting. It looks like that workshop from the second trailer might not be just for show/cutscenes...
Notice that when they are in the Dolls, the text in the name section is in Japanese instead of saying Tester 1, Player 2, Player 3, Player 4. Can anyone translate it?

There's a new character in the second picture, or it seems so.

In the combat pictures, to the right and above the command bar is some text describing the placement of your character relative to the enemy. The first word describes which side of the enemy you're on, the second vertical location of your blows on the enemy. There will be moves that have properties based on Front, Side, and Back alongside, High, Middle, and Low. The High Blow likely involves climbing on an enemies back, as shown in the first trailer. It might be possible to target certain parts of the enemy for different effects, as shown in earlier trailers.

In the fifth picture, you can see the chain of waterfalls shown in the first trailer.

I'll restate, the cooldown system seems to work differently. Moves seems to be able to be used before cooldown is complete. (Possibly multiple levels of cooldown?)

EDIT: Someone pointed out that during battle, the Dolls arm is ripped off. When the large monkey-thing rolls toward it, it's arm is clearly shown to be game and can be seen flying off.

In the first picture, this game equivalent of a blue orb is shown up close. It looks like a crystal.

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