Showing 41 to 59 of 59
41. Posted: Sun 1st Apr 2012 15:30 BST
I really hope the controller has proper analog sticks, similar to the ones on the Classic Controller.
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42. Posted: Sun 1st Apr 2012 15:54 BST
I quite like the circle pad on the 3DS. It's certainly a perfect solution for a handheld due to its flatness, however I think I prefer analogue sticks. To me they just feel more comfortable and I feel I have more subtle/precise control with them. I noticed when playing Street Fighter IV on the 3DS, there were some moves that I struggled to execute with the circle pad, when I have been able to execute the same moves with no difficulty when I've played Street Fighter with an analogue stick.
Edited on Sun 1st April, 2012 @ 16:34 by Haywired
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43. Posted: Sun 1st Apr 2012 16:13 BST
According to this: http://www.nintendolife.com/news/2012/02/wii_u_controller_ori... the Wii U originally had proper analogues, which means Nintendo had considered it but chose circle pads instead. Why? I'm not sure, but I'm guessing because it's more comfortable.
Edited on Sun 1st April, 2012 @ 16:14 by DogNut327
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44. Posted: Sun 1st Apr 2012 17:05 BST
i wouldn't mind using circle pads. to me, when i use them, my thumbs don't hurt as much as when i use analogue sticks. but analogue sticks are still effective when you want to pull off a certain move in a fighting game for example.
either will do for me.
45. Posted: Mon 2nd Apr 2012 16:42 BST
The URemote is so big that i think it'd feel like my hand is stretching for joysticks. And circle pads just feel better.
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46. Posted: Mon 2nd Apr 2012 16:45 BST
I wasn't a fan of the Circle Pad when I first got my 3DS, but over time it really started to grow on me.Now I love it, and I have no problem at all with the Wii U using them rather than analogue sticks.
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47. Posted: Mon 2nd Apr 2012 18:41 BST
The Pad is an almost flat circular surface where your thumb must apply directional pressure, but being almost flat your thumb will move out of the circle unless you apply also down pressure, which turns into extra unneded effort (you keep pressing down to keep your thumb on position and then in the wanted direction). Second problem is the size of the circle, might be good for small hands and not so good at all for big ones.
These problems dont exist with the sticks, so where is the advantage of the pads?
48. Posted: Mon 2nd Apr 2012 18:50 BST
I prefer control sticks. Control pads aren't as accurate.
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49. Posted: Mon 2nd Apr 2012 18:52 BST
Basically this. Actually, 100% this.
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50. Posted: Fri 13th Apr 2012 00:46 BST
I think the Circle Pads are there for a reason, and that's this: The Wii U Tablet is a tall controller and not traditional in any sense, so it is much more ergonomic to not have to reach all the way to the top of the controller and have to lift your thumbs up an inch or so to reach the top of the analogue stick. It probably wouldn't be a problem with most adults, but for children the analogue stick scheme could cause problems.
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51. Posted: Fri 13th Apr 2012 00:51 BST
It probably wouldn't be a problem with most adults, but for children the analogue stick scheme could cause problems.
who cares about kids playing video games? Nintendo needs to pander to us older weirdos on internet forums! That's where the real money lies!
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52. Posted: Fri 13th Apr 2012 00:57 BST
NintendoMan wrote:It probably wouldn't be a problem with most adults, but for children the analogue stick scheme could cause problems.who cares about kids playing video games? Nintendo needs to pander to us older weirdos on internet forums! That's where the real money lies!
True, but Nintendo doesn't want to put off anyone right now, especially these kid gamers they seem to be so in love with.
53. Posted: Fri 13th Apr 2012 01:00 BST
These sticky little circle stumps are cute and all, but I want REAL gamer sticks on my controller. Not those flimsy nobs on the DualShock controllers either. You hear that Nintendo? That's the N64's analog stick crying to get back in action!
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54. Posted: Tue 17th Apr 2012 21:16 BST
I had a dream that the Wii U had clickable sticks (360 style) and maybe it would work if they made the controller a little bit shorter.
55. Posted: Tue 17th Apr 2012 22:58 BST
That's the N64's analog stick crying to get back in action!
sir, are you implying the N64 control stick was good?
Because it wasn't. As the biggest N64 guy perhaps on this site, I can confirm it wasn't.
56. Posted: Sat 21st Apr 2012 22:09 BST
Yeah it was pretty awkward; probably one of my least favourite controllers ever - heck I'd take the Colecovision controller over that monstrosity!
I suspect the circle pads have to do more with price to manufacture than anything else; the circle pads might be more durable as well - less returns on the expensive pad controller?
My biggest concern is that we'll see less games using the remote+nunchuk interface. I very much prefer the open feel of holding the separate controller bits to holding a gamepad - even in a game that uses neither pointer nor motion controls. I cannot imagine what playing Xenoblade Chronicles for 150hrs would have done to my posture if I had used the CC/Pro!
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57. Posted: Wed 25th Apr 2012 19:23 BST
I don't really care either way, if they have sticks or pads. They both are good in their own ways, as sticks can be more accurate (I think it depends on the situation), but pads look cooler and take up less space.
Do we need them to take up less space? I don't plan on putting the Wii U controller in my pocket
58. Posted: Wed 25th Apr 2012 19:36 BST
NintendoMan wrote:who cares about kids playing video games? Nintendo needs to pander to us older weirdos on internet forums! That's where the real money lies!
Nintendo so needs to hear this bit of truth right away! haha...
Edited on Wed 25th April, 2012 @ 19:38 by Ryno
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59. Posted: Wed 25th Apr 2012 19:44 BST
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