Wii U Forum

Topic: Will Wii U's Circle Pads be a problem? (Opposed to Sticks?)

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Link245

21. Posted: Sun 30th Oct 2011 01:45 GMT

I guess I like Circle Pads, but the problem is they won't be able to click down like a Xbox 360/PS3 controller, which could limit the controls in certain games. The final model could change at E3 though, so let's keep our fingers crossed.

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NotFinite

22. Posted: Sun 30th Oct 2011 02:29 GMT

How about an analogue "thimble" that you wear on your thumb that replaces the analogue stick?

Imagine a controller that has a hole where the analogue stick should be. Instead of the analogue stick, there is just a hole. Inside the hole is a thimble that fits around your thumb. The thimble is connected by little motorized arms to the inner mechanisms of the controller. This "analogue thimble" allows you to input all directions, including "inward" and "outward." The motorized arms of the thimble also provide force feedback for an extra dimension in gameplay.

NotFinite

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NX01Trekkie1992

23. Posted: Sun 30th Oct 2011 09:38 GMT

NotFinite wrote:

How about an analogue "thimble" that you wear on your thumb that replaces the analogue stick?

Imagine a controller that has a hole where the analogue stick should be. Instead of the analogue stick, there is just a hole. Inside the hole is a thimble that fits around your thumb. The thimble is connected by little motorized arms to the inner mechanisms of the controller. This "analogue thimble" allows you to input all directions, including "inward" and "outward." The motorized arms of the thimble also provide force feedback for an extra dimension in gameplay.

that sounds rather awkward...

NX01Trekkie1992

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Metal_Sonic

24. Posted: Sun 30th Oct 2011 09:42 GMT

NotFinite wrote:

How about an analogue "thimble" that you wear on your thumb that replaces the analogue stick?

Imagine a controller that has a hole where the analogue stick should be. Instead of the analogue stick, there is just a hole. Inside the hole is a thimble that fits around your thumb. The thimble is connected by little motorized arms to the inner mechanisms of the controller. This "analogue thimble" allows you to input all directions, including "inward" and "outward." The motorized arms of the thimble also provide force feedback for an extra dimension in gameplay.

Not sure how well that would work..

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JayceJa

25. Posted: Sun 30th Oct 2011 10:29 GMT

circle pads are better for the more flat controller, just like it is on the 3ds, try imagine how awkward the 3ds would be with a protruding stick

JayceJa

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skywake

26. Posted: Sun 30th Oct 2011 15:27 GMT

NotFinite wrote:

How about an analogue "thimble" that you wear on your thumb that replaces the analogue stick?

Imagine a controller that has a hole where the analogue stick should be. Instead of the analogue stick, there is just a hole. Inside the hole is a thimble that fits around your thumb. The thimble is connected by little motorized arms to the inner mechanisms of the controller. This "analogue thimble" allows you to input all directions, including "inward" and "outward." The motorized arms of the thimble also provide force feedback for an extra dimension in gameplay.

Ignoring the "motorized arm" crazy talk I'm sure it's technically possible but I'm not sure how worthwhile or comfortable it would be. What would you gain from a 3D analogue stick? It makes sense to tie "character movement" to a 2D plane and, at most, have the third axis controlled by an analogue trigger. Like a flying game, vertical and horizontal with the analogue controls and acceleration and break at most with analogue triggers........

Anyways, if you really wanted a 3D analogue stick I'm sure you could do it by somehow "simply" putting a spring and variable resistor in the base of the shaft of the stick itself. Don't need to strap your thumb to it, just spring load it like they do with the other axis.

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komicturtle

27. Posted: Sun 30th Oct 2011 15:44 GMT

If people don't like the circle pad of the controller and want to use "sticks", then you could just use a CCPro. It has the same control inputs as the WiiU Tablet minus the screen, camera.. the other stuff.

I have to get my hands on it to see, but I don't see any major problems. I like the circle pad on 3DS and I assume it'd be better on the WiiU Tablet.

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SMEXIZELDAMAN

28. Posted: Sun 30th Oct 2011 16:07 GMT

Normal analog sticks please. It's not like slider pads are making the controller any more portable. It's already a giant controller, might as well make it a good giant controller.

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NotFinite

29. Posted: Mon 31st Oct 2011 09:28 GMT

skywake wrote:

NotFinite wrote:

How about an analogue "thimble" that you wear on your thumb that replaces the analogue stick?

Imagine a controller that has a hole where the analogue stick should be. Instead of the analogue stick, there is just a hole. Inside the hole is a thimble that fits around your thumb. The thimble is connected by little motorized arms to the inner mechanisms of the controller. This "analogue thimble" allows you to input all directions, including "inward" and "outward." The motorized arms of the thimble also provide force feedback for an extra dimension in gameplay.

Ignoring the "motorized arm" crazy talk I'm sure it's technically possible but I'm not sure how worthwhile or comfortable it would be. What would you gain from a 3D analogue stick? It makes sense to tie "character movement" to a 2D plane and, at most, have the third axis controlled by an analogue trigger. Like a flying game, vertical and horizontal with the analogue controls and acceleration and break at most with analogue triggers........

Anyways, if you really wanted a 3D analogue stick I'm sure you could do it by somehow "simply" putting a spring and variable resistor in the base of the shaft of the stick itself. Don't need to strap your thumb to it, just spring load it like they do with the other axis.

An analogue stick on a spring! That's a great idea. How about putting the thimble on top of the spring-loaded analogue stick so you could also "pull" the stick.

NotFinite

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NX01Trekkie1992

30. Posted: Tue 1st Nov 2011 16:21 GMT

NotFinite wrote:

skywake wrote:

NotFinite wrote:

How about an analogue "thimble" that you wear on your thumb that replaces the analogue stick?

Imagine a controller that has a hole where the analogue stick should be. Instead of the analogue stick, there is just a hole. Inside the hole is a thimble that fits around your thumb. The thimble is connected by little motorized arms to the inner mechanisms of the controller. This "analogue thimble" allows you to input all directions, including "inward" and "outward." The motorized arms of the thimble also provide force feedback for an extra dimension in gameplay.

Ignoring the "motorized arm" crazy talk I'm sure it's technically possible but I'm not sure how worthwhile or comfortable it would be. What would you gain from a 3D analogue stick? It makes sense to tie "character movement" to a 2D plane and, at most, have the third axis controlled by an analogue trigger. Like a flying game, vertical and horizontal with the analogue controls and acceleration and break at most with analogue triggers........

Anyways, if you really wanted a 3D analogue stick I'm sure you could do it by somehow "simply" putting a spring and variable resistor in the base of the shaft of the stick itself. Don't need to strap your thumb to it, just spring load it like they do with the other axis.

An analogue stick on a spring! That's a great idea. How about putting the thimble on top of the spring-loaded analogue stick so you could also "pull" the stick.

once again, sounds incredibly awkward and uncomfortable

NX01Trekkie1992

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NotFinite

31. Posted: Wed 2nd Nov 2011 01:35 GMT

Hmm, instead of an entire thimble, just a little plastic loop to hold the thumb.

NotFinite

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Reggie4Life

32. Posted: Wed 2nd Nov 2011 02:01 GMT

No more frakkin thimble talk. Let's get back to the original question! (yes, I said frakkin :))

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Soviet-Dictator

33. Posted: Wed 2nd Nov 2011 12:14 GMT

I hate thimbles. They look at me funny

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NX01Trekkie1992

34. Posted: Wed 2nd Nov 2011 12:20 GMT

Goldeneye923 wrote:

No more frakkin thimble talk. Let's get back to the original question! (yes, I said frakkin :))

this, let's drop the thimbles, bad idea

NX01Trekkie1992

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Link245

35. Posted: Wed 2nd Nov 2011 21:14 GMT

Another problem with Circle Pads is if you were playing a shooter, the controls would feel too jumpy. That's my concern with the 3DS add-on as well.

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NotFinite

36. Posted: Thu 3rd Nov 2011 00:33 GMT

Goldeneye923 wrote:

No more frakkin thimble talk. Let's get back to the original question! (yes, I said frakkin :))

I said a plastic loop that secures to your thumb.

NotFinite

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Sony_70

37. Posted: Thu 3rd Nov 2011 00:58 GMT

Link245 wrote:

Another problem with Circle Pads is if you were playing a shooter, the controls would feel too jumpy. That's my concern with the 3DS add-on as well.

They seem to work well in Ghost Recon and Killer Freaks.

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Reggie4Life

38. Posted: Thu 3rd Nov 2011 20:07 GMT

@NotFinite I wasn't talking about you specifically. I meant in general.

Edited on Thu 3rd November, 2011 @ 20:08 by Reggie4Life

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Shining-Void

39. Posted: Thu 3rd Nov 2011 20:12 GMT

The sliders on the 3DS feel good to me, so I don't mind them being used for the Wii U

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Hej-san

40. Posted: Sun 1st Apr 2012 14:18 BST

I prefer the circle pads. But they can improve them a bit. Like a bigger area that you can move the slider on, a button under the slider so it will be possible to get two more buttons. I also think that they would move the left circle pad so the +pad is over the circle pad.

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