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Topic: Will Wii U's Circle Pads be a problem? (Opposed to Sticks?)

Posts 21 to 40 of 58

Link245

I guess I like Circle Pads, but the problem is they won't be able to click down like a Xbox 360/PS3 controller, which could limit the controls in certain games. The final model could change at E3 though, so let's keep our fingers crossed.

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Jspear

How about an analogue "thimble" that you wear on your thumb that replaces the analogue stick?

Imagine a controller that has a hole where the analogue stick should be. Instead of the analogue stick, there is just a hole. Inside the hole is a thimble that fits around your thumb. The thimble is connected by little motorized arms to the inner mechanisms of the controller. This "analogue thimble" allows you to input all directions, including "inward" and "outward." The motorized arms of the thimble also provide force feedback for an extra dimension in gameplay.

Jspear

NX01Trekkie1992

NotFinite wrote:

How about an analogue "thimble" that you wear on your thumb that replaces the analogue stick?

Imagine a controller that has a hole where the analogue stick should be. Instead of the analogue stick, there is just a hole. Inside the hole is a thimble that fits around your thumb. The thimble is connected by little motorized arms to the inner mechanisms of the controller. This "analogue thimble" allows you to input all directions, including "inward" and "outward." The motorized arms of the thimble also provide force feedback for an extra dimension in gameplay.

that sounds rather awkward...

NX01Trekkie1992

Jani-Koblaney

NotFinite wrote:

How about an analogue "thimble" that you wear on your thumb that replaces the analogue stick?

Imagine a controller that has a hole where the analogue stick should be. Instead of the analogue stick, there is just a hole. Inside the hole is a thimble that fits around your thumb. The thimble is connected by little motorized arms to the inner mechanisms of the controller. This "analogue thimble" allows you to input all directions, including "inward" and "outward." The motorized arms of the thimble also provide force feedback for an extra dimension in gameplay.

Not sure how well that would work..

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skywake

NotFinite wrote:

How about an analogue "thimble" that you wear on your thumb that replaces the analogue stick?

Imagine a controller that has a hole where the analogue stick should be. Instead of the analogue stick, there is just a hole. Inside the hole is a thimble that fits around your thumb. The thimble is connected by little motorized arms to the inner mechanisms of the controller. This "analogue thimble" allows you to input all directions, including "inward" and "outward." The motorized arms of the thimble also provide force feedback for an extra dimension in gameplay.

Ignoring the "motorized arm" crazy talk I'm sure it's technically possible but I'm not sure how worthwhile or comfortable it would be. What would you gain from a 3D analogue stick? It makes sense to tie "character movement" to a 2D plane and, at most, have the third axis controlled by an analogue trigger. Like a flying game, vertical and horizontal with the analogue controls and acceleration and break at most with analogue triggers........

Anyways, if you really wanted a 3D analogue stick I'm sure you could do it by somehow "simply" putting a spring and variable resistor in the base of the shaft of the stick itself. Don't need to strap your thumb to it, just spring load it like they do with the other axis.

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komicturtle

If people don't like the circle pad of the controller and want to use "sticks", then you could just use a CCPro. It has the same control inputs as the WiiU Tablet minus the screen, camera.. the other stuff.

I have to get my hands on it to see, but I don't see any major problems. I like the circle pad on 3DS and I assume it'd be better on the WiiU Tablet.

komicturtle

SMEXIZELDAMAN

Normal analog sticks please. It's not like slider pads are making the controller any more portable. It's already a giant controller, might as well make it a good giant controller.

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Jspear

skywake wrote:

NotFinite wrote:

How about an analogue "thimble" that you wear on your thumb that replaces the analogue stick?

Imagine a controller that has a hole where the analogue stick should be. Instead of the analogue stick, there is just a hole. Inside the hole is a thimble that fits around your thumb. The thimble is connected by little motorized arms to the inner mechanisms of the controller. This "analogue thimble" allows you to input all directions, including "inward" and "outward." The motorized arms of the thimble also provide force feedback for an extra dimension in gameplay.

Ignoring the "motorized arm" crazy talk I'm sure it's technically possible but I'm not sure how worthwhile or comfortable it would be. What would you gain from a 3D analogue stick? It makes sense to tie "character movement" to a 2D plane and, at most, have the third axis controlled by an analogue trigger. Like a flying game, vertical and horizontal with the analogue controls and acceleration and break at most with analogue triggers........

Anyways, if you really wanted a 3D analogue stick I'm sure you could do it by somehow "simply" putting a spring and variable resistor in the base of the shaft of the stick itself. Don't need to strap your thumb to it, just spring load it like they do with the other axis.

An analogue stick on a spring! That's a great idea. How about putting the thimble on top of the spring-loaded analogue stick so you could also "pull" the stick.

Jspear

NX01Trekkie1992

NotFinite wrote:

skywake wrote:

NotFinite wrote:

How about an analogue "thimble" that you wear on your thumb that replaces the analogue stick?

Imagine a controller that has a hole where the analogue stick should be. Instead of the analogue stick, there is just a hole. Inside the hole is a thimble that fits around your thumb. The thimble is connected by little motorized arms to the inner mechanisms of the controller. This "analogue thimble" allows you to input all directions, including "inward" and "outward." The motorized arms of the thimble also provide force feedback for an extra dimension in gameplay.

Ignoring the "motorized arm" crazy talk I'm sure it's technically possible but I'm not sure how worthwhile or comfortable it would be. What would you gain from a 3D analogue stick? It makes sense to tie "character movement" to a 2D plane and, at most, have the third axis controlled by an analogue trigger. Like a flying game, vertical and horizontal with the analogue controls and acceleration and break at most with analogue triggers........

Anyways, if you really wanted a 3D analogue stick I'm sure you could do it by somehow "simply" putting a spring and variable resistor in the base of the shaft of the stick itself. Don't need to strap your thumb to it, just spring load it like they do with the other axis.

An analogue stick on a spring! That's a great idea. How about putting the thimble on top of the spring-loaded analogue stick so you could also "pull" the stick.

once again, sounds incredibly awkward and uncomfortable

NX01Trekkie1992

Jspear

Hmm, instead of an entire thimble, just a little plastic loop to hold the thumb.

Jspear

Reggie4Life

No more frakkin thimble talk. Let's get back to the original question! (yes, I said frakkin )

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[16:48] Reggie4Life: Yay, a Zelda 3DS!
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Soviet-Dictator

I hate thimbles. They look at me funny

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NX01Trekkie1992

Goldeneye923 wrote:

No more frakkin thimble talk. Let's get back to the original question! (yes, I said frakkin )

this, let's drop the thimbles, bad idea

NX01Trekkie1992

Link245

Another problem with Circle Pads is if you were playing a shooter, the controls would feel too jumpy. That's my concern with the 3DS add-on as well.

Currently Playing:
Xbox 360: Arkham City, MW3, Gears 3, UMV3, Battlefield 3
PS3: inFAMOUS 2, LBP 2. Rachet & Clank: All 4 One, Uncharted 3, Resistance 3
Xperia Play: Crash Bandicoot
iOS: Sonic CD, Infinity Blade, Arkham City Lockdown, Mega Man X, Chrono Trigger

Jspear

Goldeneye923 wrote:

No more frakkin thimble talk. Let's get back to the original question! (yes, I said frakkin )

I said a plastic loop that secures to your thumb.

Jspear

shingi_70

Link245 wrote:

Another problem with Circle Pads is if you were playing a shooter, the controls would feel too jumpy. That's my concern with the 3DS add-on as well.

They seem to work well in Ghost Recon and Killer Freaks.

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Reggie4Life

@NotFinite I wasn't talking about you specifically. I meant in general.

Edited on by Reggie4Life

3DS FC: 0602-6360-6223
[16:48] zezhyrule takes out her 3DS and throws it at reggie
[16:48] Reggie4Life: Yay, a Zelda 3DS!
[16:48] zezhyrule: what...
[16:48] zezhyrule: stalker, how did you know I even had that o.o
[16:49] Reggie4Life knows all... Even your deepest, dar...

Shining-Void

The sliders on the 3DS feel good to me, so I don't mind them being used for the Wii U

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Hej-san

I prefer the circle pads. But they can improve them a bit. Like a bigger area that you can move the slider on, a button under the slider so it will be possible to get two more buttons. I also think that they would move the left circle pad so the +pad is over the circle pad.

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LuigiTheGreenFire

I really hope the controller has proper analog sticks, similar to the ones on the Classic Controller.

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