Ok so explain Microsoft and Sony's ideas for their future of cloud gaming/digital distribution. Or is that confidential?
If you know so much about what Sony and Microsoft's motives are, then why are other gaming media sites posting nothing more than speculation and guesswork? No one knows what will happen in the next 10 years, it's all speculation at this point.
The going further into becoming a mediabox isn't speculation its happening slowly. I can buy a season pass for Mad Men on my Zune player PC app and I will also have it on my xbox and windows phone.
Also The OG xbox and the 360 were based on windows kernals.
For example tomorrow the Xbox Love metro dashborad goes live (going to repost my pictures from the beta then) and the xbox is getting apps for media. Showing my mom this made her get a 4G xbox and kinect for herself as an easy to use content box. The only games she has are bejweled and the Pac-man stuff. But she's getting it for this.
On Tuesday, December 6th the latest update to the Xbox 360 dashboard will be available to consoles around the world. In addition to new and updated features, if you have Kinect you’ll be able to say it and Xbox will find it with Bing Search.
Today we also announced the following partners and apps are coming soon to Xbox 360:
US:
Dec. 6:
EPIX. United States
ESPN on Xbox LIVE (ESPN). United States
Hulu Plus. United States
Netflix. Canada, United States
TODAY (MSNBC). United States
Later in December:
Crackle (Sony Pictures). Australia, Canada, United Kingdom, United States
Dailymotion. Available in 32 countries globally
iHeartRadio (Clear Channel). United States
MSNBC.com. United States
TMZ (Warner Bros.). Canada, United States
UFC on Xbox LIVE (UFC). Canada, United States
Verizon FiOS TV. United States
VEVO. Canada, Ireland, United Kingdom, United States
Vudu (Wal-Mart). United States
YouTube. Available in 24 countries globally
Early 2012:
CinemaNow (Best Buy). United States
HBO GO (HBO). United States
MLB.TV (MLB Advanced Media). Australia, Brazil, Canada, Chile, Columbia, Czech Republic, France, Germany, India, Ireland, Italy, Japan, Korea, Mexico, Netherlands, New Zealand, Poland, Russia, South Africa, Spain, Sweden, Taiwan, United Kingdom, United States
Xfinity On Demand (Comcast). United States
Canada:
Dec. 6:
Netflix. Canada, United States
Later in December:
Astral Media’s Disney XD (Astral Media). Canada
Crackle (Sony Pictures). Australia, Canada, United Kingdom, United States
Dailymotion. Available in 32 countries globally
MSN. Canada, France, Germany, Italy, Mexico, United Kingdom
Real Sports (Maple Leaf Sports). Canada
Rogers On Demand Online (Rogers Media). Canada
TMZ (Warner Bros.). Canada, United States
UFC on Xbox LIVE (UFC). Canada, United States
YouTube. Available in 24 countries globally
Early 2012:
MLB.TV (MLB Advanced Media). Australia, Brazil, Canada, Chile, Columbia, Czech Republic, France, Germany, India, Ireland, Italy, Japan, Korea, Mexico, Netherlands, New Zealand, Poland, Russia, South Africa, Spain, Sweden, Taiwan, United Kingdom, United States
UK:
Dec. 6:
LOVEFiLM. United Kingdom
Later in December:
4 on Demand (C4). United Kingdom
AlloCiné. France (AlloCiné), Germany (Filmstarts), Spain (Sensacine), United Kingdom (Screenrush)
blinkbox (Blinkbox). United Kingdom
Crackle (Sony Pictures). Australia, Canada, United Kingdom, United States
Dailymotion. Available in 32 countries globally
Demand 5 (Five). United Kingdom
MSN. Canada, France, Germany, Italy, Mexico, United Kingdom
MUZU.TV. Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Spain, Sweden, United Kingdom
ninemsn. Australia
VEVO. Canada, Ireland, United Kingdom, United States
YouTube. Available in 24 countries globally
Early 2012:
BBC (BBC). United Kingdom
MLB.TV (MLB Advanced Media). Australia, Brazil, Canada, Chile, Columbia, Czech Republic, France, Germany, India, Ireland, Italy, Japan, Korea, Mexico, Netherlands, New Zealand, Poland, Russia, South Africa, Spain, Sweden, Taiwan, United Kingdom, United States
Telenovelas/Sports (Televisa). Brazil, Chile, Colombia, France, Italy, Mexico, Spain, United Kingdom
All that made her choose and Xbox Over the other two. She doesn't feel bad for paying for Live becuase it allows her to use a number of services that she enjoys. She only uses the controller for Pacman/bejeweled now. Anything else she uses a combination of Voice controls and motion. That's where the future of TV and input is going. Telling your TV to play something or flicking thru netflix is a more natural experience than using a controller.
WAT!
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Ok so explain Microsoft and Sony's ideas for their future of cloud gaming/digital distribution. Or is that confidential?
If you know so much about what Sony and Microsoft's motives are, then why are other gaming media sites posting nothing more than speculation and guesswork? No one knows what will happen in the next 10 years, it's all speculation at this point.
Microsoft is mostly a corporate business company. Its entertainment division is a relatively small part of its pie. Sony is mostly an entertainment company. Microsoft doesn't make much hardware, Sony has a substantial hardware R & D department.
I could go on and on, but really, go and do your own research. The differences between the two companies is massive and very obvious. These differences mean they'll never unify their cloud strategies.
As to your second point - 99% of games journalists are not trained business writers. You wouldn't ask them to write for a medical science publication, and if you're getting your business news from them then you're doing it wrong. There is very little correlation between games press and commerce press.
Secondly, it is most definately not "just" speculation what will happen to these companies in 10 years. Every major corporation in the world has plans that extend out for 5 years, and then less definite plans for 10 years. Microsoft has been working on its cloud stuff for years already. I was at a conference a couple of years ago when Steve Ballmer himself said quite simply "if you're not in the cloud, we're not the company for you."
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