Showing 21 to 36 of 36
21. Posted: Mon 3rd Oct 2011 03:04 BST
Brown is real! Needs more bloom!
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22. Posted: Mon 3rd Oct 2011 03:42 BST
Just look at the stuffs Pixar do, you don't need brown to make something look awesome even when you have near-infinite power at your disposal. There is no reason why when Link walks onto Hyrule Field on the Wii U the grass shouldn't be a vibrant green and the sky the bluest of sky blues. It's a game, it's a fantasy, there is no reason why bloom-filled brown realism should be the aim.
They did that with Twilight Princess..... time to move on.
23. Posted: Mon 3rd Oct 2011 15:05 BST
Touch controls are superior to motion controls in every single way, and at least 3rd party developers can implement them, so I'm sure that screen will be used for awesome things, even if it's something like item selection or map navigation.I'm not actually a huge fan of the franchise, but imagine a GTA on Wii U: You can use your controller either as map or as full-blown mobile phone (like the bottom screen was in Chinatown wars).And, think of how clean all the games will look with their HUD on the controller!
Touch controls are superior to motion controls in every single way, and at least 3rd party developers can implement them, so I'm sure that screen will be used for awesome things, even if it's something like item selection or map navigation.
I'm not actually a huge fan of the franchise, but imagine a GTA on Wii U: You can use your controller either as map or as full-blown mobile phone (like the bottom screen was in Chinatown wars).
And, think of how clean all the games will look with their HUD on the controller!
Honestly and no offense, even though I've probably sort've expressed this on other threads, I'm still rather struggling to understand how this touchscreen for WiiU has so much high potential or expectations, as if to exceed the DS' own capabilities which is the part I honestly don't see happening. I'm pretty certain it's gonna have a stylus as well, so other than utilizing compatability with Wii accessories......I dunno, I just can't see its potential really exceeding much past what the DS' already offer us.
Just look at the stuffs Pixar do, you don't need brown to make something look awesome even when you have near-infinite power at your disposal. There is no reason why when Link walks onto Hyrule Field on the Wii U the grass shouldn't be a vibrant green and the sky the bluest of sky blues. It's a game, it's a fantasy, there is no reason why bloom-filled brown realism should be the aim.They did that with Twilight Princess..... time to move on.
This is another good point I strongly agree with and keep hoping and hoping Nintendo would step up their game a little bit more. Seriously, every time I've played a Super Mario game I feel like the environments are missing their true, potential textures. It always reminds me of that Super Smash Bros Brawl traler i saw where Mario's clothes somewhat closely do look a like like what clothes should look like, (yea I realize that might've only been a trailer, not sure about him actually in-game, but still) and every time it's any other game I always think "Why doesn't this game have those awesome textures.......?" Now, we've already seen maybe, I dunno, 2 or 3 of their franchises (Metroid and Legend of Zelda are the only 2 I can think of at the moment) kinda take a step up to these types of standards with a T rating. So really, i still just constantly have to wonder why the rest of these brilliant franchises haven't grown up a little, even if not to just add the slightest little bit more realism/texturization (kinda like Nintendogs + Cats has, granted they look like real puppies) into our beloved franchises. Would it really hurt their reputation all that much to at least give this 1, tiny little morsal a try?? i mean, there's obviously already a good handful of us loyal fans, vets like myself even, who've grown up with a lot of them, so what have they got to lose? And to answer any and all those who might ask if I'm a little crazy for wanting even the slightest little bit more realism in our franchises, my answer is no. If it's made by Nintendo, you name it, (Pokémon, Kirby, Super Mario, heck I might even suggest/nominate Donkey Kong with what little interest I have for it) I say bring it! I'm sure I can picture it clear in my head.
Edited on Mon 3rd October, 2011 @ 15:06 by DaveGX
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24. Posted: Mon 3rd Oct 2011 17:03 BST
White and black gunmetal console or a unibody desgin. Allow for sd and hardeive supportGreat onlineGood launch lineup
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25. Posted: Tue 4th Oct 2011 03:54 BST
@DaveGX umm... you "strongly agree" with me and then go on a rant about how you want more realism in games? That's kinda the opposite of the point I was making. I was saying as cool as this isI don't think that's the only style and there's no reason we can't have more "high end" games looking more like this
infact I'd rather see much, much more of the latter
...........and this is from someone who thinks Blade Runner is the best looking movie ever made
Edited on Tue 4th October, 2011 @ 03:59 by skywake
26. Posted: Tue 4th Oct 2011 03:59 BST
Hope for a sunday release the week before most universitys go on too that nice thanksgiving break. I can pick itand some games up and play games all week before going back to reality.
27. Posted: Tue 4th Oct 2011 04:01 BST
Ratchet and Clank games do that very well, especially the PS3 games.
I couldn't find that many good examples, but you should see it in action. Almost like a pixar movie in the graphical style :3
28. Posted: Tue 4th Oct 2011 04:04 BST
Look at the viva pinata and banjo snf kazoiee nuts and bolts cutscenes. Pure pixar like goodness.
29. Posted: Tue 4th Oct 2011 04:12 BST
You havn't seen BAD BOYS 2 ???!!
30. Posted: Tue 4th Oct 2011 04:15 BST
The "Pixar style" is simply one example of a style that's different from the way the vast majority of "high end" games look. Halo also does a fairly good job and there are plenty of other games that do the same. I'm just kinda sick of people wanting "realism" when it means the same brown and bloom style, it's boring, it's been done and I'm over it.
In terms of Nintendo stuffs... they're pretty good at doing their own style for the different games. In a way the Wii's limitations have been a sort of blessing in disguise given that style hides hardware weakness fairly well.
31. Posted: Tue 4th Oct 2011 04:19 BST
Halo hits the sweet spot between relasim and nintendo levels of color and weridness. Reach has to be the best with the somewhat less poppy color palette.
32. Posted: Tue 4th Oct 2011 04:20 BST
Yeah I'm not a big fan of some of the graphical style that some of these modern games are using either. It looks drab and unattractive. I know there's some people that like graphics like that, but I want my games to be a little bit more colorful.
As for the Wii U, I expect it to be a device that plays electronic games.
If you're talking about a sequel then definitely yes. Make it happen Kojima. A localized version of Policenauts would be excellent too.
Edited on Tue 4th October, 2011 @ 04:24 by cheetahman91
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33. Posted: Tue 4th Oct 2011 04:26 BST
skywake I don't think you and daveGX are expressing completely disparate points, in fact the attention to graphical detail that's lacking in many high profile releases is a sticking point for me as well. The realism point sprung from contrasting your vision of a real world Zelda, with the filtered approximation favored by Twilight Princess. I think with the higher power afforded by the Wii U's graphics, it should be possible to realize any vision however intricate without the need to hide subpar visuals behind filter effects.
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34. Posted: Tue 4th Oct 2011 05:11 BST
I'll say this much. I can see where a big chunk of my opinion looks like quite the opposite, but you're right, thelastlemming; When skywake brought up descriptions from The Legend of Zelda (WindWaker I'm assuming), is the part I was agreeing with, even though I did express that I feel a real lack of detailing, kinda how you describe it. Again, I dunno, I just kinda feel that with the few titles we've seen go from E to T rating, maybe it's just coming that time the other franchises grow with them, kinda grow with us, but not completely as to stray from what made them so great back then as to what they are to this very day. I'm sure we don't close our eyes and dream at night in such blank detail, so you're right. Why should they hold back?
35. Posted: Tue 4th Oct 2011 05:37 BST
Nintendo made graphics a priority with the GameCube, and their efforts were profoundly eye-opening for the time. Then along came the Wii, and all that technical prowess was thrown out the window. Introducing other variables alongside last-gen graphics made for an enticing package, and it certainly brought the desired market share. Still, I think graphics are a vital part of craftsmanship and I found the Wii's blurry environments, disappointing. While I think the Wii U represents perhaps the ultimate console experience to me, a generation's span of dragging behind contemporary standards makes for a greatly anticipated yet fragile debut.
Edited on Tue 4th October, 2011 @ 05:39 by OptometristLime
36. Posted: Tue 4th Oct 2011 09:48 BST
@thelastlemming and @DaveGXI guess that makes sense. You can have detail without "realism" (think scuff marks on Buzz' buttons in Toy Story 3) and you can have "realism" without detail (textures in Twilight Princess). Having said that I'd take even flat textures if it had a decent style.
As far as I'm concerned all the game needs to do is get me to the point where I half forget I'm playing a game. If that makes sense. Things like clipping, blurry textures and short draw distances are jarring....... but not as much as things like false walls and weird animation.