Forums

Topic: Wii U vs 5 3DS'

Posts 1 to 20 of 26

Neoproteus

So I've been bringing my Wii U to a friend's house a lot to play Nintendoland. This friend of mine has 2 3DS', one for him, and one for his wife. I also have 2 3DS for the same reason. It was during one of these sessions that I wondered if Nintendoland would be possible on a 3DS. After going through the Minigames in my head, I couldn't think of a good reason why they wouldn't be just as good on the 3DS, assuming you have one 3DS for every player. This applies to all Wii U games too, not just Nintendoland. I can't think of any game that's possible on the Wii U that would be any worse on the 3DS.

So far, the only features on the Wii U that are not found on the 3DS are:
HD visuals
slightly better motion controls
a second stick
two extra shoulder buttons
NFC
Wii Remote compatibility

I've already gone through Nintendo franchises in my head to come to the conclusion that the only franchise better with the Wii Remote is Zelda, which is not yet present on the Wii U. Other than that, only shooters require a second stick to be brought to standard, and nothing is really using those 2 extra shoulder buttons, or pushing the system's graphics, or doing anything else meaningful that the 3DS can't.

This is especially distressing because now that Nintendo has a poor install base on the Wii U, and a rich install base on the 3DS, they are much more likely to put bigger games on the 3DS because naturally they will cost less to develop and sell more copies. Since the Wii U can't do much the 3DS can't, there's little incentive to try new experiences on the new console, because it's already been done on the portable. Naturally, this means less Wii U games, and more 3DS games. I only see this stopping when they've already done all of their major franchises on the 3DS and need a rinse and repeat cycle with a new device in order to convince people to buy slightly newer versions of games they already have, but with new content that could have easily just been DLC if not for the HD visuals and use of a second stick.

So my prediction is this: since it makes no sense to design a game for the Wii U instead of the 3DS, (With the exception of third parites because of similarities in hardware with rival systems, and honestly they're becoming irrelevant with dwindling support), first party games on the Wii U will have been done in some form FIRST on the 3DS.

Edited on by Neoproteus

Neoproteus

Ryno

Neoproteus wrote:

I've already gone through Nintendo franchises in my head to come to the conclusion that the only franchise better with the Wii Remote is Zelda, which is not yet present on the Wii U.

I love Metroid Prime Trilogy personally.

Anyway, the reasons you stated confirm to me that more resources and games are needed for the Wii U.

Edited on by Ryno

To blessed to be stressed.
80's music makes me feel fabulous.
What Would Duane Do?
Rynoggery

Nintendo Network ID: Choryzo

Neoproteus

Ryno wrote:

Neoproteus wrote:

I've already gone through Nintendo franchises in my head to come to the conclusion that the only franchise better with the Wii Remote is Zelda, which is not yet present on the Wii U.

I love Metroid Prime Trilogy personally.

Anyway, the reasons you stated confirm to me that more resources and games are needed for the Wii U.

I also loved the Metroid Prime Trilogy, but I have to say the games would have worked better with dual analog with motion aftertouch, as seen in Metroid Blast. That obviously wasn't possible at the time, but moving the franchise forward I see no reason for them to return to that setup over using the gamepad.

The only exceptions I can think of to the above conclusion that all first party Wii U games will be done in some form first on the 3DS (edited in, sorry) are a 3D Zelda and a 2D Metroid. That's because a 2D Metroid on 3DS would offer nothing new over the SNES and GBA versions other than improved visuals, and a 3D Zelda would probably be made with motion controls in mind, which wouldn't make sense on the 3DS.

Edited on by Neoproteus

Neoproteus

Mahe

Wiimote is better for pretty much anything than the cramped 3DS controls and poor circle pad.

Having 5 3DS consoles between friends would be pretty rad if there were more worthwhile multiplayer games on 3DS. The DS has much better multiplayer offerings than 3DS has.

Mahe

Hy8ogen

The 3DS is a portable handheld and the Wii U is a gaming console. Just the raw horse power itself is enough to distinguish between the 3DS and Wii U. Also I do not agree on the Wii U having "slightly better motion control". The motion control on the Wii U is fabulous and the 3DS's motion control is nowhere near the Wii U. Try playing pikmin 3, Wii Fit U and Wii Party U and you will appreciate the Wii U's motion controls.

Nintendo fan since 6 years of age.
Owned: SNES, Gameboy, Gameboy Color, Gameboy Advance, DS, 3DS, Wii U, PS1, PS2, PS3, PS4 and PSP3000.

3DS Friend Code: 5472-8085-9073 | Nintendo Network ID: kkloveit

Neoproteus

Kevin1991 wrote:

The 3DS is a portable handheld and the Wii U is a gaming console. Just the raw horse power itself is enough to distinguish between the 3DS and Wii U. Also I do not agree on the Wii U having "slightly better motion control". The motion control on the Wii U is fabulous and the 3DS's motion control is nowhere near the Wii U. Try playing pikmin 3, Wii Fit U and Wii Party U and you will appreciate the Wii U's motion controls.

Wait a minute... I haven't played Wii Fit U, but Wii Party U was terrible and Pikmin 3 didn't even use motion controls! Both the 3DS and Wii U feature a gyroscope and an accelerometer, but only the Wii U has a magnetometer, which is why I say slightly better. While the 3DS can sense movement and rotation in any direction, it's too easy to lose track of it's original position, while the Wii U is much better at knowing exactly where it is. This doesn't matter yet though, as there's nothing other than Nintendoland that uses it like that that I can think of, and aiming is done just fine with motion as seen in Ocarina of Time 3D.

Neoproteus

Hy8ogen

Neoproteus wrote:

Kevin1991 wrote:

The 3DS is a portable handheld and the Wii U is a gaming console. Just the raw horse power itself is enough to distinguish between the 3DS and Wii U. Also I do not agree on the Wii U having "slightly better motion control". The motion control on the Wii U is fabulous and the 3DS's motion control is nowhere near the Wii U. Try playing pikmin 3, Wii Fit U and Wii Party U and you will appreciate the Wii U's motion controls.

Wait a minute... I haven't played Wii Fit U, but Wii Party U was terrible and Pikmin 3 didn't even use motion controls! Both the 3DS and Wii U feature a gyroscope and an accelerometer, but only the Wii U has a magnetometer, which is why I say slightly better. While the 3DS can sense movement and rotation in any direction, it's too easy to lose track of it's original position, while the Wii U is much better at knowing exactly where it is. This doesn't matter yet though, as there's nothing other than Nintendoland that uses it like that that I can think of, and aiming is done just fine with motion as seen in Ocarina of Time 3D.

"Pikmin 3 didn't even use motion controls! " Whaaaaaaaaaaaaaa? Seriously whaaaaaaaaaaaaaaa? Please tell me you're joking. The best way to play pikmin 3 is with nunchucks+Wii mote...if you play it with just your gamepad, shame on you!

Also, Wii Party U is AWESOME! I always crack at the bike ride and swimming. The 3 vs 1 mode is also pretty awesome if you have friends over. I once made a couple quarrel at my place because of this game but still it's awesome.

Edited on by Hy8ogen

Nintendo fan since 6 years of age.
Owned: SNES, Gameboy, Gameboy Color, Gameboy Advance, DS, 3DS, Wii U, PS1, PS2, PS3, PS4 and PSP3000.

3DS Friend Code: 5472-8085-9073 | Nintendo Network ID: kkloveit

GuSolarFlare

WiiU wins unless you're Katsuragi Keima to play 5 games(ok even more) at once! xD
Untitled
Untitled

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
my Backloggery

3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF

Hy8ogen

GuSilverFlame wrote:

WiiU wins unless you're Katsuragi Keima to play 5 games(ok even more) at once! xD
Untitled
Untitled

LOL THE FIRST PIC. WTF O.o

Nintendo fan since 6 years of age.
Owned: SNES, Gameboy, Gameboy Color, Gameboy Advance, DS, 3DS, Wii U, PS1, PS2, PS3, PS4 and PSP3000.

3DS Friend Code: 5472-8085-9073 | Nintendo Network ID: kkloveit

Joeynator3000

Pikmin 3 does use them, I prefer the Gamepad though...

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Hy8ogen

Mizore wrote:

Pikmin 3 does use them, I prefer the Gamepad though...

No.

Nintendo fan since 6 years of age.
Owned: SNES, Gameboy, Gameboy Color, Gameboy Advance, DS, 3DS, Wii U, PS1, PS2, PS3, PS4 and PSP3000.

3DS Friend Code: 5472-8085-9073 | Nintendo Network ID: kkloveit

VoiceOfReason

Neoproteus wrote:

So I've been bringing my Wii U to a friend's house a lot to play Nintendoland. This friend of mine has 2 3DS', one for him, and one for his wife. I also have 2 3DS for the same reason. It was during one of these sessions that I wondered if Nintendoland would be possible on a 3DS. After going through the Minigames in my head, I couldn't think of a good reason why they wouldn't be just as good on the 3DS, assuming you have one 3DS for every player. This applies to all Wii U games too, not just Nintendoland. I can't think of any game that's possible on the Wii U that would be any worse on the 3DS.

So far, the only features on the Wii U that are not found on the 3DS are:
HD visuals
slightly better motion controls
a second stick
two extra shoulder buttons
NFC
Wii Remote compatibility

I've already gone through Nintendo franchises in my head to come to the conclusion that the only franchise better with the Wii Remote is Zelda, which is not yet present on the Wii U. Other than that, only shooters require a second stick to be brought to standard, and nothing is really using those 2 extra shoulder buttons, or pushing the system's graphics, or doing anything else meaningful that the 3DS can't.

This is especially distressing because now that Nintendo has a poor install base on the Wii U, and a rich install base on the 3DS, they are much more likely to put bigger games on the 3DS because naturally they will cost less to develop and sell more copies. Since the Wii U can't do much the 3DS can't, there's little incentive to try new experiences on the new console, because it's already been done on the portable. Naturally, this means less Wii U games, and more 3DS games. I only see this stopping when they've already done all of their major franchises on the 3DS and need a rinse and repeat cycle with a new device in order to convince people to buy slightly newer versions of games they already have, but with new content that could have easily just been DLC if not for the HD visuals and use of a second stick.

So my prediction is this: since it makes no sense to design a game for the Wii U instead of the 3DS, (With the exception of third parites because of similarities in hardware with rival systems, and honestly they're becoming irrelevant with dwindling support), first party games on the Wii U will have been done in some form FIRST on the 3DS.

Uh... This makes no sense to me. What is the point of having any consoles at all. Only handhelds. Only 3DS and PS vita. And that would be IF your post made any sense.
And I wont even say anything about the end of that second to last paragraph.

[Insert clever remark here]

Joeynator3000

Hy8ogen wrote:

Mizore wrote:

Pikmin 3 does use them, I prefer the Gamepad though...

No.

...? Uh, yes...>.>

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Hy8ogen

Mizore wrote:

Hy8ogen wrote:

Mizore wrote:

Pikmin 3 does use them, I prefer the Gamepad though...

No.

...? Uh, yes...>.>

One does not simply play Pikmin 3 on the Gamepad.....EVA!!

Nintendo fan since 6 years of age.
Owned: SNES, Gameboy, Gameboy Color, Gameboy Advance, DS, 3DS, Wii U, PS1, PS2, PS3, PS4 and PSP3000.

3DS Friend Code: 5472-8085-9073 | Nintendo Network ID: kkloveit

Joeynator3000

Hy8ogen wrote:

Mizore wrote:

Hy8ogen wrote:

Mizore wrote:

Pikmin 3 does use them, I prefer the Gamepad though...

No.

...? Uh, yes...>.>

One does not simply play Pikmin 3 on the Gamepad.....EVA!!

I'm really not in the mood for this, so drop it.

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Hy8ogen

Mizore wrote:

Hy8ogen wrote:

Mizore wrote:

Hy8ogen wrote:

Mizore wrote:

Pikmin 3 does use them, I prefer the Gamepad though...

No.

...? Uh, yes...>.>

One does not simply play Pikmin 3 on the Gamepad.....EVA!!

I'm really not in the mood for this, so drop it.

Whoa chill bud, just messing with ya.

Nintendo fan since 6 years of age.
Owned: SNES, Gameboy, Gameboy Color, Gameboy Advance, DS, 3DS, Wii U, PS1, PS2, PS3, PS4 and PSP3000.

3DS Friend Code: 5472-8085-9073 | Nintendo Network ID: kkloveit

skywake

The difference is that Smash on the 3DS will look like this:
Untitled
and on the Wii U it will look like this:
Untitled

Also the minimum cost for four player Smash on the 3DS is probably in Australian dollars just for the hardware $750AU. That's for the 2DS. For the Wii U the same deal (Wii U + 3 extra controllers) is $500AU but that includes a copy of Skylanders because the Skylanders bundle is the cheapest SKU here. Plus that's assuming that the 3DS Smash will have download play.

So in theory they can do the same sort of games in a sense. The difference is that multiple portables are expensive and the Wii U actually uses your TV. In that sense it's an entirely different sort of experience. The suggestion is odd I think.

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

Neoproteus

skywake wrote:

The difference is that Smash on the 3DS will look like this:
Untitled
and on the Wii U it will look like this:
Untitled

Also the minimum cost for four player Smash on the 3DS is probably in Australian dollars just for the hardware $750AU. That's for the 2DS. For the Wii U the same deal (Wii U + 3 extra controllers) is $500AU but that includes a copy of Skylanders because the Skylanders bundle is the cheapest SKU here. Plus that's assuming that the 3DS Smash will have download play.

So in theory they can do the same sort of games in a sense. The difference is that multiple portables are expensive and the Wii U actually uses your TV. In that sense it's an entirely different sort of experience. The suggestion is odd I think.

That total price only applies if you are the one buying 5 3DS'. Odds are, you're playing with people who all have their own already. And that's how Nintendo is probably looking at it. Lots of people already have a 3DS, not so many people have Wii U's. So when they have to decide which console to make a game for, which one is going to sell more copies? On top of that, 3DS games are much easier to develop and with limited features available in download play you can incentivise people to purchase more than one copy.

Thing is, I don't think graphics matter as much as people on the internet make it seem. Historically, not once has the more powerful console in the same market come out on top until recently with the Wii U and PS4, and even then it's too early to really judge.

Also, the stage textures in the Wii U version look pretty bad... just sayin'.

Neoproteus

Neoproteus

VoiceOfReason wrote:

Neoproteus wrote:

So I've been bringing my Wii U to a friend's house a lot to play Nintendoland. This friend of mine has 2 3DS', one for him, and one for his wife. I also have 2 3DS for the same reason. It was during one of these sessions that I wondered if Nintendoland would be possible on a 3DS. After going through the Minigames in my head, I couldn't think of a good reason why they wouldn't be just as good on the 3DS, assuming you have one 3DS for every player. This applies to all Wii U games too, not just Nintendoland. I can't think of any game that's possible on the Wii U that would be any worse on the 3DS.

So far, the only features on the Wii U that are not found on the 3DS are:
HD visuals
slightly better motion controls
a second stick
two extra shoulder buttons
NFC
Wii Remote compatibility

I've already gone through Nintendo franchises in my head to come to the conclusion that the only franchise better with the Wii Remote is Zelda, which is not yet present on the Wii U. Other than that, only shooters require a second stick to be brought to standard, and nothing is really using those 2 extra shoulder buttons, or pushing the system's graphics, or doing anything else meaningful that the 3DS can't.

This is especially distressing because now that Nintendo has a poor install base on the Wii U, and a rich install base on the 3DS, they are much more likely to put bigger games on the 3DS because naturally they will cost less to develop and sell more copies. Since the Wii U can't do much the 3DS can't, there's little incentive to try new experiences on the new console, because it's already been done on the portable. Naturally, this means less Wii U games, and more 3DS games. I only see this stopping when they've already done all of their major franchises on the 3DS and need a rinse and repeat cycle with a new device in order to convince people to buy slightly newer versions of games they already have, but with new content that could have easily just been DLC if not for the HD visuals and use of a second stick.

So my prediction is this: since it makes no sense to design a game for the Wii U instead of the 3DS, (With the exception of third parites because of similarities in hardware with rival systems, and honestly they're becoming irrelevant with dwindling support), first party games on the Wii U will have been done in some form FIRST on the 3DS.

Uh... This makes no sense to me. What is the point of having any consoles at all. Only handhelds. Only 3DS and PS vita. And that would be IF your post made any sense.
And I wont even say anything about the end of that second to last paragraph.

You have to admit, after New Super Mario Bros Wii, the content in New Super Mario Bros 2 and New Super Mario Bros U could have easily been made as DLC for New Super Mario Bros Wii if not for the fact that they wanted a 2D Mario game on a new console. They know it'd sell more copies at a higher price as well. I can see a pattern developing with other franchises as well, such as Mario Kart, Smash Bros, Pikmin, and Donkey Kong Country. There's not a whole lot the more recent games are doing that wouldn't be possible on the older system.

I'm not talking about the competition between the 3DS and the Vita, I'm talking about an internal conflict at Nintendo between the 3DS and the Wii U. If Electronic Art wants to publish their next Battlefield game on multiple systems, they pick the systems they think it will sell the most copies on and develop for those. If Nintendo wants to make a new Metroid game, they have the choice of whether to make it for Wii U or to make it for 3DS. The 3DS is cheaper to develop and will sell more copies, because lots of people have 3DS'. The Wii U is more expensive to make games for and will sell less copies. It's true they could choose to promote the Wii U with exclusives but it's beginning to look like Nintendo views the Wii U as a lost cause.

Also, I don't think there will be a distinction between portables and home consoles in the future. You'll just have a console that you can choose to hook up to your TV or not, and that you can play it on the bus. Past that, probably no consoles at all. Just a device that's up to what's considered a common acceptable standard for playing games, cheap enough to impulse buy.

Neoproteus

Hy8ogen

Neoproteus wrote:

VoiceOfReason wrote:

Neoproteus wrote:

So I've been bringing my Wii U to a friend's house a lot to play Nintendoland. This friend of mine has 2 3DS', one for him, and one for his wife. I also have 2 3DS for the same reason. It was during one of these sessions that I wondered if Nintendoland would be possible on a 3DS. After going through the Minigames in my head, I couldn't think of a good reason why they wouldn't be just as good on the 3DS, assuming you have one 3DS for every player. This applies to all Wii U games too, not just Nintendoland. I can't think of any game that's possible on the Wii U that would be any worse on the 3DS.

So far, the only features on the Wii U that are not found on the 3DS are:
HD visuals
slightly better motion controls
a second stick
two extra shoulder buttons
NFC
Wii Remote compatibility

I've already gone through Nintendo franchises in my head to come to the conclusion that the only franchise better with the Wii Remote is Zelda, which is not yet present on the Wii U. Other than that, only shooters require a second stick to be brought to standard, and nothing is really using those 2 extra shoulder buttons, or pushing the system's graphics, or doing anything else meaningful that the 3DS can't.

This is especially distressing because now that Nintendo has a poor install base on the Wii U, and a rich install base on the 3DS, they are much more likely to put bigger games on the 3DS because naturally they will cost less to develop and sell more copies. Since the Wii U can't do much the 3DS can't, there's little incentive to try new experiences on the new console, because it's already been done on the portable. Naturally, this means less Wii U games, and more 3DS games. I only see this stopping when they've already done all of their major franchises on the 3DS and need a rinse and repeat cycle with a new device in order to convince people to buy slightly newer versions of games they already have, but with new content that could have easily just been DLC if not for the HD visuals and use of a second stick.

So my prediction is this: since it makes no sense to design a game for the Wii U instead of the 3DS, (With the exception of third parites because of similarities in hardware with rival systems, and honestly they're becoming irrelevant with dwindling support), first party games on the Wii U will have been done in some form FIRST on the 3DS.

Uh... This makes no sense to me. What is the point of having any consoles at all. Only handhelds. Only 3DS and PS vita. And that would be IF your post made any sense.
And I wont even say anything about the end of that second to last paragraph.

You have to admit, after New Super Mario Bros Wii, the content in New Super Mario Bros 2 and New Super Mario Bros U could have easily been made as DLC for New Super Mario Bros Wii if not for the fact that they wanted a 2D Mario game on a new console. They know it'd sell more copies at a higher price as well. I can see a pattern developing with other franchises as well, such as Mario Kart, Smash Bros, Pikmin, and Donkey Kong Country. There's not a whole lot the more recent games are doing that wouldn't be possible on the older system.

I'm not talking about the competition between the 3DS and the Vita, I'm talking about an internal conflict at Nintendo between the 3DS and the Wii U. If Electronic Art wants to publish their next Battlefield game on multiple systems, they pick the systems they think it will sell the most copies on and develop for those. If Nintendo wants to make a new Metroid game, they have the choice of whether to make it for Wii U or to make it for 3DS. The 3DS is cheaper to develop and will sell more copies, because lots of people have 3DS'. The Wii U is more expensive to make games for and will sell less copies. It's true they could choose to promote the Wii U with exclusives but it's beginning to look like Nintendo views the Wii U as a lost cause.

Also, I don't think there will be a distinction between portables and home consoles in the future. You'll just have a console that you can choose to hook up to your TV or not, and that you can play it on the bus. Past that, probably no consoles at all. Just a device that's up to what's considered a common acceptable standard for playing games, cheap enough to impulse buy.

While technically possible in the future, I do not think gaming companies will go down that route. Not to mention the technology to make portable devices as powerful as home consoles is still decades away.

But hey that's the future, we may have anti-gravity cars by then who knows.

To answer your question, no the Super Mario Bro U although similar but it cannot be fit into the Wii unless they watered down the graphics by ALOT.
You're like saying they should have release Grand Tourismo 6 on the PS3 instead of the PS4 or Dead Rising 3 on the Xbox 360. Newer consoles means more power, and it means better graphics and overall performance than previous gen games.

Also by your logic, EA should make Battlefield 4 for Vita or Titan Fall for Xbox 360 since it has more install base? It doesn't work this way buddy.

Bottom line is, portable devices and home consoles although does the same thing (gaming), but they are aimed at different audiences (Although I own both but that's a different story). If a person wants to buy a Wii U, they will consider a PS4/Xbone before they even think about a 3DS.

Edited on by Hy8ogen

Nintendo fan since 6 years of age.
Owned: SNES, Gameboy, Gameboy Color, Gameboy Advance, DS, 3DS, Wii U, PS1, PS2, PS3, PS4 and PSP3000.

3DS Friend Code: 5472-8085-9073 | Nintendo Network ID: kkloveit

This topic has been archived, no further posts can be added.