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Topic: Wii U MMO

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Emblem

AlexSays wrote:

1) I do play an ele

2) FPS games do not require a crazy amount of buttons. The idea that 25-30 keys can be mapped to the gamepad and accessed easily within milliseconds is absolutely nuts. The idea that using a pen to cast spells would somehow be quick and efficient is absolutely nuts. You'd look like you had Parkinson's if you tried to play somewhat competitively at all.

I knew some of you believed the Wii U gamepad was the Lord's gift to gaming, but this 'it can do absolutely anything' approach is taking it to a whole other level.

1)As someone who also plays ele (alt) i tip my hat to you, hopefully the Dec 10th balance patch doesn't render us useless.

2) I agree its not comparable to a KB + Mouse in anyway but i'm sure they would level the playing field by separating servers like DCU, but with the small install base of WII U right now there would'nt be much point. I only brought up the FPS thing because PC gamers scoffed at the idea of a FPS on a console but technology shifted and it became a reality and then peoples attitudes changed. Phantasy Star online done the same on the dreamcast (remember the keyboard, Sony and MS followed suit), it was a barebones action mmo and its critical (not commercial) success inspired SE to bring FF11 to home consoles. FF11 still has a loyal sub base and now FF14 is following suit as the only opposition is DCU online.

Its a niche market for now and it will never be on the same level as PC MMOs but it could certainly work the wii u (or any console), the best thing the gamepad has going for it in that regard is the ability for developers to move alot of stuff onto the second screen interface and it also has a decent text input method for communication.

Emblem

Rezalack

Someone threw the idea out there in another thread, but it's a good one. I think that Sega needs to make a Phantasy Star Online MMO for the Wii U. At least port PSO2 over. I think that'd be a great move. The Wii U does need an MMO though, I haven't really got attached to one since SWTOR release. It's sad, because I really like playing them. The Wii U online-multiplayer as a whole is pretty terrible right now. The odds of an MMO seems like a real stretch, unfortunately. -_-

Rezalack

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kkslider5552000

this thread is implying
a. console MMOs should ever matter
b. anyone cares about an MMO on Nintendo other than a Pokemon MMO

lolno

Non-binary, demiguy, making LPs, still alive

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Contrite

Warruz wrote:

Diablo 3 to work its way to Wii U, that would be perfect!

oh god no, please no.
Don't mention the Voldemort of games.

Sillyness aside, I'd see D3; even as much as I despise it, work better on the Wii U than the xboxes/playstations.

I'm really bored of MMO's nowdays though. Most of them try to copy WoW, and there's hundreds of those that are almost exactly the same. And WoW itself is really boring now. The only MMO the last years that I've even been slightly interested in was The Secret World.

Some of them could work on the Wii U though. For example playing WoW by just moving with one of the sticks and clicking the abilites would be more than enough for raiding.

Edited on by Contrite

Contrite

Wheeler

shingi_70 wrote:

Er Wii U has an MMO.

Untitled

Fo whatever reason Nintendo and Square have been dumb nd haven't tried to push Dragon Quest Harder after 9 and the first monsters game did well.

SE is the problem. Can't bring a series more better than FF (pathetic), which is why Nintendo has been publishing the series for awhile now, and would bring DQVll and DQX later on. Since SE is probably making more FFXlll games.

Edited on by Wheeler

Wheeler

SouLzi3R

AlexSays wrote:

As for the TC, I don't even know where to start with you.

If you honestly think GW2 and Zelda are both RPGs, and somehow in the same ballpark, I don't see myself being able to show you the light.

Uh news flash, they are both rpg's. Aside from the chat, pvp, and controls, they are both very much the same class of game. But please oh god of gaming enlighten me.

Furthermore your bashing an opportunity here. I'm so sorry that a Wii Gamepad can't handle enough controls for you. Apparently anything under 30+ isn't competetive enough for anybody.

As soon as you get done being more gamer than thou art over on cloud nine, let's talk business. The Wii U gamepad could absolutely handle an MMORPG. Point and click would work period. Would it play the way you want it too because your PC oriented, and brainwashed from years of already playing MMORPG's NO. It would be something new, probably a scary thought for you. But then again it wouldn't have to cater to you in the first place. Another news flash, no game really ever has.

Here's another thought if you don't like it don't play it. All I originally said is that the person who figures it out will be rolling in the benjamins and I meant it. Because of the gamepad it's possible where before it was not. You could map up to 12 buttons onto that touch screen alone. Not to mention you could use a button like ZR to swap to a second set of keys on the fly, on the touchscreen. That's 24 skills right there. Although they'd have to build you up to it and kind of walk you through a bit so you actually knew where to point and click on the fly.

Regardless I think Nintendo would be quite smart to bring an MMORPG to the console. They could capitalize on it so much it's rediculous. When your the only "console" on the block that can handle an RPG on that scale your going to make some Franks.

Now lastly, Pulls out Lightsaber, there is no try, there is only do. If Nintendo rolls out an MMO i will play 2.

SouLzi3R

shingi_70

ShadowFox254 wrote:

shingi_70 wrote:

Er Wii U has an MMO.

Untitled

Fo whatever reason Nintendo and Square have been dumb nd haven't tried to push Dragon Quest Harder after 9 and the first monsters game did well.

SE is the problem. Can't bring a series more better than FF (pathetic), which is why Nintendo has been publishing the series for awhile now, and would bring DQVll and DQX later on. Since SE is probably making more FFXlll games.

I wouldn't say that's the reason or all or we would have seen Nintendo launching all of those DQ 3DS games. I think Monsters 2 bombing has kept both away from the series, but BDFF might be able to help them.

WAT!

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Wheeler

I think it sold an estimate of 1.5 million across the globe (which is good when compare to the remakes of the main series and the first Monster game). And remember DQ is way more popular than FF in Japan. Not to mention SE gets more money from DQX because of the monthly subscription fee it has in Japan (they're hitting a gold mine). I hope BD:FF does sell well in the west.

Wheeler

AlexSays

Yes, Zelda and Guild Wars 2 are sooo similar. You just have to overlook the character customization, character progression, different classes, multiple multiplayer modes, the whole online world filled with other players aspect (but who even notices this one anyways), the skill trees, the auction house, live open-world events, skill fields, and all the other little things that make GW2 the game that it is.

Actually, why do we even have genres? I mean aren't all games just moving around and doing stuff?

Also I am interested in this gamepad. While you are clicking away at the screen, how are you moving? Are you proposing that players use their right hand to click objects, therefore rendering them unable to move in any direction? Or are you proposing players use their thumbs, therefore having to take their thumbs off of the directional buttons in order to cast skills?

Moving seems to be a large part of the whole MMO thing. Unless you're envisioning a WvW where players must stop to cast skills, in which case you are an odd cookie indeed.

Oh and add targeting to this. Remember, on the PC you can move in any direction while choosing an aoe attack and placing the target. How are you going to accomplish this on the gamepad?

AlexSays

supermario182

id like to see scarlet blade.

and i dont think the gamepad would be bad for mmos. you'd have to hold it right though, probably rest it on your leg, hold the left side so you can move, use the triggers and d pad for stuff, and use your right hand to touch stuff. have your skill bars and what not on the touch screen. makes sense to me.

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DefHalan

A console MMO would need to be designed differently than standard MMOs in order for people to take it seriously. Look at how much FPSs have changed since the main platform to play them has gone from PC to Console. Wii U could be the easiest console to bring games that have difficult controls on PC to the console market as the touch screen could emulate a mouse interface in a way. To me Zelda is more of an Adventure game than an RPG. When I think of an RPG I think of increasing stats. Zelda is more progression through the tools you acquire which is more like a modern adventure game. Sure there are some RPG elements but they aren't the focus of the game.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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SouLzi3R

AlexSays wrote:

Yes, Zelda and Guild Wars 2 are sooo similar. You just have to overlook the character customization, character progression, different classes, multiple multiplayer modes, the whole online world filled with other players aspect (but who even notices this one anyways), the skill trees, the auction house, live open-world events, skill fields, and all the other little things that make GW2 the game that it is.

Actually, why do we even have genres? I mean aren't all games just moving around and doing stuff?

Also I am interested in this gamepad. While you are clicking away at the screen, how are you moving? Are you proposing that players use their right hand to click objects, therefore rendering them unable to move in any direction? Or are you proposing players use their thumbs, therefore having to take their thumbs off of the directional buttons in order to cast skills?

Moving seems to be a large part of the whole MMO thing. Unless you're envisioning a WvW where players must stop to cast skills, in which case you are an odd cookie indeed.

Oh and add targeting to this. Remember, on the PC you can move in any direction while choosing an aoe attack and placing the target. How are you going to accomplish this on the gamepad?

Aside from your rant about how they are so not the same game, you actually mentioned the problem that was in my mind. Moving is not the problem a person will simply use the left joystick to move and right hand to cast skills on the touchscreen. Though there needs to be control customization menu for left handed people. The real problem is targeting, and one other thing you missed, the camera. You could remedy the targeting to a degree by making L or R a auto targeting button. This would work fine on Mobs but in a crowd of say even 20 players where you have to target different players quickly and precisely, not so much. I'm still working on it. The camera is a real problem too. Normally a player is used to moving their own camera, this would be rather hard to do though since most of your attention will be wrapped up in other controls by now. I was thinking a loose auto cam with L or R to quick snap the cam directly behind the player. Or the motion control in the Gamepad could potentially be used to move the camera, maybe a little bit of both would work best.

Although I must say that the touchscreen is quite decent as far as sensitivity and accuracy. It might be possible that you could have 3 accessible screens on the touch screen. They could be scrolled through easily enough by fixing a button to that specific screen. One screen in particular could be a targeting screen, that allows you to just point and click at the mob, or player your looking to attack.

Oh and just to wrap things up. The difference between Zelda and Something like WoW is the MMO. They are the exact same genre. Hear me out for a second, a game like Call of Duty on single player is deemed a FPS. When you go online however you are given many more options with character customization and what not, and the title becomes an MMOFPS. Your still playing an FPS. Same goes with the RPG genre. Zelda and GW2 for example are both RPG's. The actual gameplay outside of the added options, chat functions and what not, are made up of the same concepts. There is character progression, storyline (quest), NPC's for selling and buying goods (just because you sell and buy goods from other players and call it an auction house rather than sell and buy from an NPC does not change the concept). You even still search for better equipment in both (Say hello fully activated master sword) though Zelda is less customizable than GW2. The only real thing missing is other players, hence that is why GW2 is a MMORPG and Zelda is a RPG. Finally just so we can be done with this argument, originally the only reason I made any comparison at all between the two, was due to the puzzle jumps in GW2. Zelda is a lot about puzzle solving your way through the game and the puzzle jumps in GW2 would be highly enjoyable for Zelda fans IMO.

(Edit #10) Gosh I keep editing this post but I got it!!! The camera would be controlled by the motion control in gamepad. It needs to be designed however to pick up a player looking away from the screen. That would feel so 3 dimensional. I think a players eyes would naturally flow to the gamepads screen as they look away from the television. Quick snap should still be there though specifically for correcting a flaw in motion control. So even if your not dead center with the controller to your sensor you could make the game act as if you were very easily.

Edited on by SouLzi3R

SouLzi3R

Solado

Hmm, I always wanted an MMO on console and now hardware is where it is i don't see why the Wii U shouldn't have something

The big ol' World Of Warcraft style MMO's I don't think would work on a console input. Where as something like guild wars 2 (more of an action MMO hybrid) would be a better fit. Some MMO games have made it onto android tablets and smart phones al be it poor quality they still have the MMO premise behind it all.

I guess the biggest question behind the game would how would the servers be paid for? Active subscription, micro transactions or expansions. I believe Micro Transactions are the future of MMO games.

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Edited on by LzWinky

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Samurai_Goroh

I'm not into MMOs but as said before, Wii U actually has an MMO, Dragon Quest X. It just happens that Square has no intent of localising it for western markets. Nintendo must be proactive about this and cut them some publishing deal. Dragon Quest X on EU/US with free online would make me a very happy camper, more because it's Dragon Quest than being an MMO.

Samurai_Goroh

AJ_Lethal

Step 1: Take the "Pokemon MMO" idea
Step 2: Replace "Pokemon" with "licensed real life cars"
Step 3: Call it "ExciteDrive" or anything of sorts.
Step 3: ???
Step: Profit (???)

(a man can dream, right?)

GotWiiD

haha could you imagine a good pokemon/nintendo mmo? like how many units it could move.

problem being how long it would be in development they would have to pretty much do like open beta from the start.

Wii U : GotWiiD

SkywardLink98

I play Guild Wars 2 and I play it almost every day. I don't think the gamepad would have nearly enough buttons, but if they could pull it off I'd buy a Wii U instantly.

My SD Card with the game on it is just as physical as your cartridge with the game on it.
I love Nintendo, that's why I criticize them so harshly.

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SkywardLink98

Let's see here, I play a Guild Wars 2 Guardian and it takes 14 buttons just for all of your attacks. 15 if you have any that require you to aim. 1 to move, 1 to dodge roll, 1 to interact with objects, 1 to jump, both mouse buttons are used, as well as the scroll wheel, and maybe some others if I'm not mistaken.
15 to attack + 1 to move + 1 to dodge roll + 1 to loot/interact + 1 to jump + 3 for the mouse + escape/options menu (home menu maybe?)= 23 buttons total. I count 14 + analog sticks on the Wii U. Might be kinda awkward to control.

My SD Card with the game on it is just as physical as your cartridge with the game on it.
I love Nintendo, that's why I criticize them so harshly.

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steamhare

@SouLzi3R
The Legend of Zelda is not an RPG. It's in the action adventure genre, which includes games such as Assassin's Creed, Prince of Persia, God of War, and the Batman Arkham series. The more active reflex based stabby combat and less vital leveling system are the big clues. If your game has both stabby combat and vital leveling, it's probably an action RPG, which is the two genres combined together.

Not that I wouldn't love an MMO action adventure game. I'd probably be more partial to it that an mmorpg.

steamhare

odd69

Defiance would be a good start, it plays decent on ps3. I would love to play it on wiiu

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