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Topic: Wii U is better than people think

Posts 81 to 100 of 242

kkslider5552000

My biggest problem is that Wii U's failure plus Nintendo's interest in focusing on one console in the future (though we all know they've tried to avoid that inevitably by keeping the 3DS alive...honestly longer than they did the DS when the 3DS had come out) has killed dual screen gaming essentially. And literally every game with a decent map was BETTER because of having a second screen to put that map on. Maybe no actual exceptions. Menus in general as well. Not to mention, far less relevance towards touch screen gaming, which is also basically an objective improvement to certain games and genres.

All of that is genuinely a shame. It might not seem like a big deal right now, but play enough games where you constantly have to open menus, and the extra time involved will eventually add up.

Non-binary, demiguy, making LPs, still alive

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SKTTR

Well, Mario Kart 8 Deluxe, again, is something they cut from the Wii U. There was a third DLC planned, but they cancelled the 6 next characters and the 8 new battle courses to put them into the Switch version. And what's up with the crap that you need to disable the auto-drive features everytime you start up the Switch version? Great enhancement, wow! Have you played the game by any chance? Also, Wii U's online is free. But since you will have a hard time to get close to the Wii U I will give you +1.

Tropical Freeze - already mentioned that, and I'm with you on that one. This had no Wii U features to begin with. It could have been on any console.

Both Bayonetta games.. hmm... well.. maybe.. if the first one was physical like the Wii U version. Just kidding. +2 for you.

Hyrule Warriors: Definitive Edition. Well, since a full screen for each player in the Wii U version is not adding anything to the game (2-player is always co-op after all) and with all the DLCs and 3DS stuff included I give you that point. +1

Portability is a thing on its own page. If that's more important to you then yes, the Switch version will always win. And if you count in portability as a factor, then I will count in controls as a factor, and then the Wii U version will always win. ^^
But we're not talking about what is better for you or what is better for me, we're talking about what games that are available on both systems are better on Switch and what games are better on Wii U.

You say it's a fairly small list for Wii U. But as it stands the Switch list is smaller.
10:5 for Wii U.

Also, have you compared the graphics of the 23GB Xenoblade X to the 13GB Xenoblade 2?
I wish I could compare the graphics of a 23GB Wii U BotW to a 13GB Switch BotW, but unfortunately Wii U only got the 13GB Switch version. You seem oblivious to think that missing touchscreen features are the only changes, and you likely haven't seen the early Wii U demo with much improved graphics months before it turned into a compressed, blurry multiplatform release.

Edited on by SKTTR

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Ralizah

@SKTTR The auto driving is actually a really great accessibility feature, although I agree that I dislike how it seems to auto-enable itself. Anyway, the game has an entirely new, and actually fun, battle mode, comes with all of the DLC by default in addition to new characters, and is 1080p in docked mode, whereas the Wii U version never got over 720p. It's an across-the-board improvement, even if you don't like the accessibility options being a thing.

I mentioned the portability because you seem to think a lot of games are "better" on the Wii U because they push the menus and maps and whatnot off to the GamePad. While this IS useful, I don't think it's better than full portability. You clearly do, and that's fine, but I don't think it can be said that they're, across-the-board, better experiences on the Wii U. Only if you play exclusively on the TV.

So I'm only going to grant that a Wii U version is better if removing it's unique features dramatically impacts the game in some way. I'll grant Rayman Legends, because that had a lot of really cool, GamePad-centric features in it. Captain Toad is harder to grant, because, while it's better on the TV in the Wii U version, the game is roughly as good as the Wii U in handheld mode. I'm calling a draw on that one. NSMBU... while the GamePad was used in a substantive way in that game, I detested how it couldn't be used as a normal controller in multiplayer. I think that's an example of the GamePad concept actively detracting from the appeal of the game for me.

I appreciate your passion for the Wii U, and I have no issue with you preferring Wii U versions of your games, but I don't think it can be said that the Wii U versions are clearly better than Switch ports in most cases. Most of the big first-party ports are improved on Switch. And with smaller games, you're trading GamePad convenience for portability.

Edited on by Ralizah

Currently Playing: Advance Wars 1 + 2: Re- Boot Camp (NS)

Darknyht

The Wii U is a solid console that next will never be seen at its full potential. Despite common perception, it wasn't a bad console, just a poorly marketed and received console. A bad console example would be the Atari 5200 which had controllers that broke on a whim, the Philips CD-i which was a media device trying to be a console, or the Virtual Boy.

Nintendo was just starting to push the system and I think it is safe to say that Breath of the Wild suffered from trying to fit on the media of the Switch. Despite their protests, I am fairly sure the first year and a half of the Switch has been filled with games that started out as Wii U titles. There hasn't really been anything that wouldn't have run on the system expect 1-2-3 Switch and Labo. Of the ported games, most have needed something tacked on to justify the game, or honestly sound like something that would have originally been done on Wii U as DLC.

But at the end of the day, all we can do is speculate. The missteps and poor choices abound with the system starting with the initial marketing and naming. It carries on to the bizarre choice to refuse to release Virtual Console games from a third party publisher when the system was starving for games of any type. It just seemed like Nintendo stopped trying because two years in they moved to the next console. In that it vastly differs from Dreamcast because Sega threw everything including the kitchen sink at the Dreamcast trying to keep it going.

Darknyht

Nintendo Network ID: DarKnyht

TheCurator

@Frendo Relax

Wii U Owner!
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NEStalgia

@Darknyht I agree with most of that. But I'd add that Dreamcast was more of a vanity project than a real attempt, and it was a last resort. They were so in the hole they had no hope of survival if DC didn't become a Wii level phenomenon that all but shuttered Playstation 2. That didn't happen, and they knew that was the end of the whole business. DC actually sold well, just not well enough to dig them out of their starting hole left by the last 3 failed consoles, so they did one last push to kind of go out in a blaze of glory before turning out the lights and closing the doors to the console division. For Nintendo, WiiU wasn't a last ditch effort to go out and risk it all before closing up, they actually had a new console to move onto and could safely reprioritize. It would only be a comparison if there was no Switch and Nintendo needed WiiU to succeed otherwise they'd be closing up shop. Plus Nintendo already had a highly successful second console in the 3DS to shift to, where Sega had nothing in the tank (and their prior consoles weren't nearly as successful as Nintendo's either.)

I remember all the DC comparisons in the WiiU era but they were never really accurate.

Other than that, WiiU was a great console, highly underappreciated. It was the wrong product with the wrong image, sold at the wrong time, in the wrong climate, with the wrong messages to the wrong people. The timing just didn't do much for it, landing right at the height of the tablet craze (that since faded), just as the PS4/X1 were coming out and the industry was shifting to x86 based development as standard, and online focus. Add the game droughts and focus on 3DS and it never stood a chance. Still, while it's a loss of a nice system, Switch really does everything the WiiU wanted to do, and does it better, aside from a second screen which even Nintendo didn't seem to have many uses for.

NEStalgia

embison

With the exception of Luigi's Mansion, every one of these was available on the Wii U

******************

Whereas the Wii U is missing the following:
2D Zelda
Main series Pokemon
Main series Kirby
2D Metroid
3D Metroid
Main series Animal Crossing
Main series Fire Emblem
Mario & Luigi
Luigi's Mansion
F-Zero

The Wii U is still the world's best console. Buy one today!

Bolt_Strike

embison wrote:

With the exception of Luigi's Mansion, every one of these was available on the Wii U

******************

Whereas the Wii U is missing the following:
2D Zelda
Main series Pokemon
Main series Kirby
2D Metroid
3D Metroid
Main series Animal Crossing
Main series Fire Emblem
Mario & Luigi
Luigi's Mansion
F-Zero

Um what? The Wii U has none of those. They do have some of those IPs, yes (although Luigi's Mansion isn't the only one of those missing, Metroid, Mario & Luigi, and F-Zero are also absent completely), but none of the games I mentioned. There were several IPs that had spinoffs, but never saw a main series game. And that distinction matters, since spinoffs generally don't appeal to as many people as the main series (be real, would anyone rather have Pokemon spinoffs that sell <5 million or a main series game which could sell 15+ million).

Bolt_Strike

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Darknyht

This is probably my last say on the subject, unless there is a compelling reason to return to it. The first console that really remember spending any time with was the Intellivision II. A console that in it's lifetime sold 3 million. My dad bought one around the time I was born and had a collection of probably 30-40 titles for it. The console was a commerical failure with what is argued one of the worst controllers ever, but at the end of the day I still love the console (and it is better than people think).

I largely skipped the Wii generation, selling my console for an Xbox 360, and when I returned to Nintendo I found the Wii U had backwards compatibility (as most consoles did in some form at the time). I didn't have a console with just 9 months of titles, but one that had a library stretching back almost 7 years. As the console went forward, I didn't really pay attention to the Wii stuff. And now at the end of it's life I am finding the Wii stuff to be almost as interesting as the Wii U titles (and sometimes more affordable). So I am still happily discovering titles that I can afford and enjoy (or rediscover), and plan on continuing to do so for the foreseeable future.

So much like the Intellivision II was for me, the Wii U's legacy will always be a largely subjective matter. For those of us who bought it and it clicked, it will be a console they love and argue is better than people think. The rest of the world, it just simply won't. I am okay with that, because it was (and still is) a console that did what I wanted and surprised me with something different. My only regret is that as I said before, we will never really get to see the console pushed to it's limits. Breath of the Wild probably was pushing it, but I don't think it was the limit.

Edited on by Darknyht

Darknyht

Nintendo Network ID: DarKnyht

embison

ReaderRagfish wrote:

@embison I mean, technically they were thanks to virtual console, but does that really count?

Um, yeah, that's the whole point. Why wouldn't they count?

The Wii U is still the world's best console. Buy one today!

electrolite77

Personally I think it’s worse than a lot of people say. You can tell this is the case when you see people struggling to make a library put together over 52 compare well to one that’s has had 20 months to build. Or use the Virtual Console to try and even it up.

And anybody disappointed that Switch doesn’t get the same games as PS4 or XB1? Probably a good job you weren’t around for the Wii U. It couldn’t even get games that were on systems 6/7 years older, that it could probably run. It just didn’t get them. It was lucky to get the same number of games in a year that Switch/PS4/XB1 get in 2 months.

And don’t get me started on that painfully slow OS.

What threads like this show is the power of nostalgia....

Edited on by electrolite77

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electrolite77

Cobalt wrote:

@TheLZdragon

First thing first, After 3 years 1/2, Nintendo let the Wii U down (they just gave Zelda BOTW after because it was a kind of promise). Now, on the Wii U, the system that apparently had no games :

  • this is the list of EXCLUSIVE titles that we had from Nintendo :
    Animal Crossing: Amiibo Festival (Nintendo)
    Bayonetta 2 (Nintendo)
    Captain Toad: Treasure Tracker (Nintendo)
    Devil’s Third (Nintendo)
    Donkey Kong Country: Tropical Freeze (Nintendo)
    Game & Wario (Nintendo)
    Hyrule Warriors (Nintendo)
    Kirby and the Rainbow Curse (Nintendo)
    The Legend of Zelda: Breath of the Wild (Nintendo)
    The Legend of Zelda: Twilight Princess HD (Nintendo)
    The Legend of Zelda: The Wind Waker HD (Nintendo)
    LEGO City: Undercover (Nintendo)
    Mario & Sonic at the Sochi 2014 Olympic Winter Games (Nintendo)
    Mario & Sonic at the Rio 2016 Olympic Games (Nintendo)
    Mario Kart 8 (Nintendo)
    Mario Party 10 (Nintendo)
    Mario Tennis: Ultra Smash (Nintendo)
    New Super Luigi U (Nintendo)
    New Super Mario Bros. U (Nintendo)
    Ninja Gaiden 3: Razor’s Edge (Nintendo)
    Nintendo Land (Nintendo)
    Paper Mario: Color Splash (Nintendo)
    Pikmin 3 (Nintendo)
    Pokken Tournament (Nintendo)
    Sing Party (Nintendo)
    Splatoon (Nintendo)
    Star Fox Guard (Nintendo)
    Star Fox Zero (Nintendo)
    Super Mario 3D World (Nintendo)
    Super Mario Maker (Nintendo)
    Super Smash Bros. for Wii U (Nintendo)
    Tokyo Mirage Sessions #FE (Nintendo)
    Ultimate NES Remix Pack (Nintendo)
    Wii Fit U (Nintendo)
    Wii Party U (Nintendo)
    Wii Sports Club (Nintendo)
    The Wonderful 101 (Nintendo)
    Xenoblade Chronicles X (Nintendo)
    Yoshi’s Woolly World (Nintendo)

Pro tip- if you want to defy reality and make the Wii U look good even within your own narrow, desperate criteria, you need a better list than that. It includes several ports, a couple of games that are the worst in their franchise and another group that are just plain bad games. Yet it took over 4 years. All that list does is illustrates why Wii U struggled.

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Cobalt

@electrolite77

Man, the goal was to have an overview of the exclusives (real 100% exclusives good or bad).
There are much more good than bad games...

Cobalt

Euler

electrolite77 wrote:

Personally I think it’s worse than a lot of people say. You can tell this is the case when you see people struggling to make a library put together over 52 compare well to one that’s has had 20 months to build. Or use the Virtual Console to try and even it up.

And anybody disappointed that Switch doesn’t get the same games as PS4 or XB1? Probably a good job you weren’t around for the Wii U. It couldn’t even get games that were on systems 6/7 years older, that it could probably run. It just didn’t get them. It was lucky to get the same number of games in a year that Switch/PS4/XB1 get in 2 months.

Not really. If I wanted to play AAA lootbox games, I would have bought a PS4 or an Xbox One. Exclusives are why you buy the console, anything else is just extra.

Why isn't the Virtual Console relevant? Every day, I see people here whining about how limited the Switch's retro gaming features are (NES games only, you can only play them if you have an online subscription, they can delist games at any time). So it certainly counts as a point in favour for the Wii U. At the end of the day Wii U had a lot of must-have games: New Super Mario Bros. U, New Super Luigi U, Super Mario 3D World, Super Mario Maker (worth the price of the console alone IMO), the eReader levels of Super Mario Bros. 3, Mario Kart 8, Zelda: Breath of the Wild, Super Smash Bros. for Wii U, and Splatoon. That's the most Mario exclusives out of any Nintendo console. Some of those games have been ported to the Switch, but not all of them have (and some of them will never be). And those are just the must-have games that aren't ports, there are plenty of other good games for the system.

Euler

AllieKitsune

Eh, you can play Lords of Thunder on it.

Good Enough, since I don't see myself having the money to start collecting PC-Engine Super CD stuff any time soon. Or ever.

Public Enemy #2

electrolite77

@Cobalt

What’s the point in having exclusives for the sake of it? Good multi platform games and good ports are worth far more than awful exclusives like Devils Third or Starfox Zero.

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electrolite77

@Euler

I don’t disagree there are some decent games for the system. I’ve had one since late 2013. I’m just saying that nostalgia must be filtering out all those long spells when nothing was coming out.

And it’s not that VC is irrelevant. But when people have to use ROM Dumps (I.e.ports with minimum effort) to try and improve the image of the library of a system that lasted over 4 years-a lot of which were available on the Wii anyway-it illustrates how poor the actual system library was and how many key Nintendo franchises were not properly represented.

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Darknyht

@electrolite77 If you want to go solely on numbers, there are only 197 physical game releases for the Wii U in it's lifetime (according to Nintendo.com but that probably includes repackaging) or 157 if you want to go by Nintendolife's count. There is probably another 100 - 150 eShop titles (out of ~550 released) that is worth playing, 311 Virtual Console games and full backwards compatibility with the Wii disc catalogue (another 1200+ plus). The Dreamcast had 249 US releases in it's short life (with more created by homebrewers). So you are correct that the Wii U had a dismal amount of Retail releases in it's lifespan, and there is a point in time where it will be judged solely on those releases (since everything else will eventually not be available to collectors).

However, as I said in my last post there is more to a game system than can be quantified with statistics. People here want to set the measuring stick to number of games/exclusives, but there is going to be almost no one here that owns all the games so that is an unrealistic measuring stick. The SNES (or pretty much any console) isn't judged by Frogger but by the best 25-100 titles released for it.

The same thing for stacking it against other consoles, there is no argument that the Wii U was technically inferior to the Xbox One/PS4 that released a year later. Nor do we debate that XB1 or PS4 games are graphically and technically more complicated. That isn't want this is about, and honestly the Wii U was designed with completely different priorities than those consoles and art style is more important than resolutions.

The Wii U has a pretty good core of games for it. Everyone knocks it for getting older game ports, but that doesn't diminish that they were still good games. Batman: Arkham City is still a solid game on the Wii U despite the fact it arrived over a year late (so did the OS X version). The same goes for a lot of other critically panned Wii U releases. Just because it isn't exclusive doesn't mean it wasn't enjoyable on the Wii U, and if the Wii U was the only console you had access to there is a lot to love about it.

Darknyht

Nintendo Network ID: DarKnyht

Cobalt

@electrolite77

Starfox Zero is the most underrated game of the Wii U... It took me 30 minutes to stop complaining about the controls because I was to dumb to just repeat what I had read on the net...
Yeah, I tell you, IF you don't have two left hands AND IF you can focus 30 minutes on how it works with the 2 screens THEN Starfox Zero is absolutely GREAT !

Devil's Third is bad technically (slowdowns etc...) that's true BUT the game in itself is not that bad at all if you want something with the Itagaki's touch... To be honest, Devil's Third is 10 times better than what I saw of Travis Strikes Back... sooooo :/

Edited on by Cobalt

Cobalt

Cobalt

@Darknyht

I just correct you on WiiU's numbers for physical releases :

213 unique games and 303 all editions (meaning normal edition + collector's edition).

Edited on by Cobalt

Cobalt

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